| Post/Author/DateTime | Post |
|---|---|
| cog_and_taz09-25-06, 10:27 PM | Basically, here's an alternative to the "zomgbbq my players r stupid" stuff. If there's anything your players did that you think is exceptionally good ideas/roleplaying/helped you(as the DM) out etc. post them here! I've got one to start off, a third level party against three animated objects that they can't damage due to their hardness, I was worried it would become a stalemate/TPK so I was very grateful for what they did. The monk grappled them and the bard roped the lot together. The wizard then greased the bundle before the cleric cast heat metal on them. I ruled good conductivity from being made of steel, and they all caught fire, burned anyway to some extent from heat metal, and were beaten. Enough of my guys, post away! |
| trapspringer09-25-06, 11:21 PM | I was running a horror adventure for a couple of guys, one of whom was only thirteen and so was fairly immature. The other guy was getting pretty fed up with him, but I had seen this kind of thing before and honestly expected it. Initially I was running it pretty gruesome, but I could tell the thirteen year old was getting a little uncomfortable so I toned it down a bit. At any rate, they eventually happen upon a gas-filled room. Three people appear to be sleeping inside. The two players debate over whether the room is poisoned, and finally the thirteen year old declares that he lights a match and tosses it into the room. Obviously it goes out, proving there is no oxygen. Talk about clever. Lucky it wasn't explosive, but still clever. In a seperate campaign... nope, actually that group is pretty much terrible. Their characters invariably suck at life. Good crew, though. |
| cog_and_taz09-25-06, 11:26 PM | Nice one. Funny, I'm 14 and most of my friends are 13-15, yet I see none of that garbage that everyone talks about. I'm pretty sure it must exist, but I've never seen it, pretty sad though. |
| Saberus09-26-06, 01:45 AM | my players made red mist of one of the LBEGs in my campaign. One fished out the material components out of these, Ahem, unpleasant traps, little dung balls that explode into 3d6 fireballs only 15 ft wide. So they stuffed an animated goblin skeleton(one of the players had a bag of holding full of them) with THIRTY of these things, cast silence on it, had it walk up behind the LBEG (a thief) and hit it with a scorching ray. 90d6 damage, and the poor bastard had only 84 hp. so much for the nasty fight I had planned... maybe I was too generous on the damage/quantity, oh well. ... BTW, I posted this in another thread, Insane Kills. |
| cog_and_taz09-26-06, 01:54 AM | wow, that's up there with the bag-o-rats fighter>_<. Do you have any idea how much those traps would cost,though? |
| Saberus09-26-06, 04:23 PM | wow, that's up there with the bag-o-rats fighter>_<. Do you have any idea how much those traps would cost,though? A lot, the minifireballs are 750gp each, alchemical items (Homebrew) I had each room trapped this way (15x15) loaded with 3d10 mini's, a magic sensor in the middle grid, self reloading, no bypass (it didn't drop a mini UNLESS something passed thru the middle square.) You can't steal this idea, because can use it! BTW, the bag of goblin skeletons was the player's idea, he used Animate Dead. We used them mainly as red-shirts |
| CaviosDaryll09-26-06, 07:56 PM | Well, in this online campaign I'm running, the group was supposed to fight this a protector of a dungeon to acquire this crystal from him. The fight was supposed to be fairly hard (Ghost Cleric 2 or 3 levels higher than them), but instead of trying to take the crystal from him they decided to diplomacy there way through it. They decided it would be best to not fight this person to achieve their objective (and at the same time forcing him to fail his) and talked it out with him. He allowed them to see (NO TOUCH) the crystal so that they can make a replica of it to hand to their employer instead. The good thing about this is, this crystal was meant to go to some bad men who were going to blackmail the employer, so things will work out very interestingly. |
| myeviltwin09-27-06, 03:16 AM | As a roleplay break and a lead-in to the session's adventure, the PCs went to the circus. I had been working on a deadline and come up with little to nothing in the way of character hooks, and was expecting to have to play the "go with me on this for a bit" card. When a tightrope walker failed to show for his performance (his disappearance would be the adventure's starting point), the party rogue turned to his friend and mused, "Isn't this the same tightrope guy that still owes me that money?" If I had cookies he would have gotten one, for generating his own hooks when I hadn't been able to. |
| ressurrector09-27-06, 03:41 AM | My players discovered a room containing the following: Silver summoning circles Six large incorporeal figures stationed equally around said circles Something trying to break out of said circles. They then quietly left the room! |
| CharlieRock09-27-06, 04:48 AM | Coming prepared, with all notes updated.Being flexible with their background stories to work into current plots. Role-playing in character ,and keeping player knowledge from seeping into their characters heads. I have a good group atm :) And surprising me, in a good way (heroic tactics or other deeds) ,they make it really easy for me to be their DM. |
| cog_and_taz09-27-06, 06:07 PM | Sounds nice:) As for the tightrope walker, wow, the guy did an amazing job there:tiphat: |