1001 TPKs [Archive] - Wizards Community

Post/Author/DateTimePost
Veren

12-28-05, 12:57 AM
Those oh-so-precious moments of not having a single living person left standing.

1) I'll run up the dragon's back while you throw water in it's mouth to stop the fire.
Board_Rider

12-28-05, 01:30 AM
2. Apparently, expecting a 3rd level group to make a DC 10 Balance check, then "hit" a Touch AC 10 if the Balance check is failed, is too much. 5 out of 7 PCs fell off of a bridge that I created. Not all died...but I considered it a TPK.
magmer2

12-28-05, 02:08 AM
Those oh-so-precious moments of not having a single living person left standing.

1) I'll run up the dragon's back while you throw water in it's mouth to stop the fire.
After my party slaughtered my first few challenges(they started at about 18) with out breaking a sweat I made a beefy demon keep with three balors and mariliths and a ton of lesser demons, well the Incantatrix went on sabbaticle, and the spike chain psi-warrior just bought the Draconomican and changed his character to a dragon. It kind of turned into a one sided slaughter. The survivors were the Incantatrix, and the dragon, who bee-lined out of their.
Steel Cobra

12-28-05, 02:15 AM
well back in the day when I was DMing a 2 person party tpks wernt as grand
the one and only was
what spider king I don't...oh ****
yup that was crazy
capnwoodrow

12-28-05, 02:45 AM
3. Party level 13, they picked a fight was a slaad hunter party. The Death Slaad just used it's implosion and wiped out the four man party.
Sad.
4. City of the Spider Queen, First encounter. No one in the party could see the invisible vampire so it just walked all over them.
battlecat1

01-01-06, 03:09 PM
Party level around 7. Dire shark, which we were fighting under water. My wizard decided to take his warforged buddy into the maw of the beast, and take it out from there. Fireburst really just gave it indegestion. We were digested, and the bard and thief were snapped in half. Brutal.
EternalSeeker

01-01-06, 04:56 PM
6. Party of lvl 6, taking out a well deffended, and built Koblod fort to clear a pass for a caravan.
RogerWilco

01-01-06, 05:08 PM
7. 1 Firebeetle agains a 5 character level 1 party. (noone hit it, except a magic missile for 2 damage)

8. 1 Bodak against a 4 character level 10 party. (all failed their DC15 fortitude save, with something like 1, 1, 2, 4)
AlanBruce

01-01-06, 05:23 PM
Four 3rd level characters against a high level Drow Fighter9/Mage6 Commander. Most brutal TPK ever, and the last one that DM ever had a chance to have with us.
BigBigSpiritmonger

01-01-06, 05:37 PM
10. 4 Level 8 characters. They all fell fifty feet into the pit.. then reverse gravity up to the ceiling... and then back down again... In the last room of the dungeon :D
PinkVishnu

01-01-06, 10:17 PM
Average party level: 9
Dragon CR: 25

I think you get the idea.
der_gogo

01-02-06, 08:53 AM
The party was informed that an assassin is following them. He is well known and feared for his arrows, which are all covered with strong poison. In the course of the campaign an NPC is killed by this assassin with an arrow coated in wyvern poison.

The party also learns that he has a wyvern companion that is also following them.

But the players didn't bother to buy antidotes or memorize any anti-poison spells or even boost their con score...

After some Wyvern-poisoned arrows all but the party fighter were dead... :rolleyes:

Ah, yeah, and afterwards they complained that the encounter was too hard because it was totally not in their favor... :D
Tyler Do'Urden

01-02-06, 01:30 PM
First real fight of the campaign, dude put a fairly balanced 4th-level party up against two 6th-level rogue/rangers being kept invisible by a 10th level wizard. The wizard was nigh untouchable and the rangers were getting at least two sneak attacks every round and they were double teaming the party members one by one. I can't for the life of me figure out how he thought this was at all fair.
Rhomphaia

01-02-06, 03:58 PM
Not a TPK, but was about one round from being one. It was three level 2 characters (Bard/Wizard, Fighter/Rogue and a Monk) against two level 1 warrior orcs. The only changes I made to the orcs was to arm them with scimitars and light shields.

The group had surprised the orcs and had a round or two to prepare, which they did with a buff or two and some planning.

The first round saw the monk charging in, trying to stun one of the orcs. It was a hit, but the orc made his save vs the stunning fist. The Bard/Wizard fired an arrow at the other orc and missed and the Fighter/Rogue missed with a charge attack.

The entire combat continued to go downhill. The orcs got a couple of criticals off, one against each Monk and Fighter/Rogue. The Bard/Wizard managed to cut her arm with the fletching of a bow and the rest of the party kept missing with very, very low rolls.

Finally (five rounds later), when the party is around 2-3 hit points each, they finally get a series of lucky rolls and take down the orcs.