1001 ways to tell ur an evil DM CONT. to 3000 [Archive] - Wizards Community

Post/Author/DateTimePost
CriminalTruth

03-21-06, 08:46 AM
1244. you have a goblin alchemist give the PC's potions of healing and Posion.

Of course.. you don't tell them that the goblins are fighting undead and that the names of the potions corrispond to what the potions do to the undead.

Potion of healing ='s Harm Spell

Potion of Posion ='s Heal spell

SOooooo of course the PC's coat the weapons with the "posion" and every time they hit an opponent they are completely healed

and of course.. when they drink a potion to save their lives...they drop dead <3

this turned into a TPK i never did really understand why each and every Char. thought that the next potion would " heal " them ....
KnaveofClubs

03-27-06, 04:57 PM
When I play npcs and have some metagame knowledge I always lie. Nope, there's no more traps...

~when you root for the BBEG to win (guilty)
~When you put the party in an inescapable trap
~When you give the party the rod of wonder
~when you give the party soveriegn glue in a cracked bottle
~when you give the party the deck of many things after you took put all the good cards at the bottom (guilty)
~when you are having more fun than the players