| Post/Author/DateTime | Post |
|---|---|
| Weiser_Cain12-26-06, 11:02 PM | How would I replace the normal xp system with one that only had 100 experience points between levels? Has anyone tried this? |
| trapspringer12-26-06, 11:10 PM | That would play hell with the experience system. Fortunately the experience system is the one thing that really doesn't matter at all. knock zeros off of all experience values until you have only two digit numbers left. Each party member gets full experience (that is to say, it isn't divided by the number of party members). I 'spect if you tweak that a little you'll have something that is workable. |
| DarkRhystar12-27-06, 12:02 AM | How would you handle spells with experience costs or crafting? |
| Stuntman12-27-06, 03:26 AM | How would I replace the normal xp system with one that only had 100 experience points between levels? What issue do you have with the existing system that you would need to change to this new one? |
| Tyler Do'Urden12-27-06, 08:41 AM | Each level is 100 xp? So 1st is 0, 2nd is 100, 3rd is 200? Well, off the top of my head... Challenge Total Rating XP Reward party level-7 1 party level-6 6 party level-5 12 party level-4 18 party level-3 22 party level-2 26 party level-1 28 party level 30 party level+1 32 party level+2 34 party level+3 37 party level+4 40 party level+5 44 party level+6 48 party level+7 54 That XP reward would be divided amongst the party. What you decide to do with remainders is up to you. I would have no problem with halves, quarters, and thirds of an XP under this system. XP costs get a little more complicated because the points are bigger. To convert a conventional XP cost to an XP cost under this system, you have to divide the xp cost by the character's current level x 10. So a 10th-level wizard burning 3000 xp on a permanency spell would divide 3000 by 100, which would be 30. The wizard would need to have at least 930 points to cast the spell because an XP cost isn't permitted to cost you a level. To work this formula into the item creation rules, you would divide the item's market price by 250 x your character level to get the XP cost. A 15th-level character making a 25,000 gp wondrous item would have to pay 6 and 2/3 xp. |
| MagicDude6912-27-06, 09:54 AM | are you talking about windows xp? |
| Millennium12-27-06, 10:08 AM | Honestly, you should be playing another system if you want to mess with things this much. The XP table is way too closely tied into too many parts of D&D to be practical to change. However, if you really insist on messing with the XP table, there are many answers to the question of character growth. They all go about it in different ways, however, and there may be a better way to achieve what you want than a flat table. So let's cut out all the implementation details for a moment and ask this: exactly what problem are you trying to solve? |
| Sir_Jack_Sparrow12-27-06, 10:25 AM | Well one simple thing a DM of mine did was he said after every reasonably productive session yiou gain a level, the plan was to take the characters well into the epic levels, so yeah some might say that was super fast, but after a eyar we were level 25, big deal the game was fun and we got constant rewards. And as for crafting exp and such what the levle gain actually represented was 1.2x your exp tolevel, if your taking multiclass penalties then you get 1 or .8 or whatever, if you dont take these penalties then you get extra levels every 5, and if your a caster you can still spend exp |