| Post/Author/DateTime | Post |
|---|---|
| ArchonJohn03-13-07, 03:34 PM | Ever had a great party wipe that you just wanted to tell everyone? Post it here! 1) A group of five PCs walked across a shadow conjuration bridge. The rogue went first and read a note on the bridge telling him it was a fake bridge. He passed his will save and fell screaming to his death. (Passing the save makes the bridge only 20% real) The paladin goes next and grabs the note before reading it. Once on the other side, the party reads the note. Upon exiting the cave they walk across the bridge and fall to their dooms. |
| FeceMan03-13-07, 03:39 PM | Ever had a great party wipe that you just wanted to tell everyone? Post it here! 1) A group of five PCs walked across a shadow conjuration bridge. The rogue went first and read a note on the bridge telling him it was a fake bridge. He passed his will save and fell screaming to his death. (Passing the save makes the bridge only 20% real) The paladin goes next and grabs the note before reading it. Once on the other side, the party reads the note. Upon exiting the cave they walk across the bridge and fall to their dooms. That doesn't sound fun at all. It sounds like you being a bad DM. |
| Karish03-13-07, 04:09 PM | One time, my party (all level 3, a bard, a rogue, an enchantress, and a fighter) decided they were going to not do what was in their best interest. I had advised them in my world, there are certain places to avoid until higher level. The Crimson Valley, for instance. I told them through an NPC that it was a dangerous place, with him warning them as they planned and telling them that a dragon patrolled the valley. They ignore the helpful man who overhears them. I give them signs once they're there why they should be gone; dead monsters which they could not kill, for one. They continue on, with the "DM wouldn't do it" philosophy. So after a minute, they get this: "You notice a shadow rippling across the ground, a birdlike shape. However, the shadow seems to be much too large to be a bird of any kind you've ever seen..." Four lvl3 adventurers versus a Great Red Wyrm. I think you know the result. People pay attention to the world they play in now. :D |
| Aegeu03-13-07, 04:11 PM | FeceMan: That trap won accolades in 1001 Clever Traps for Beginners. What did you expect it to do? :P The rogue was just unlucky. However, the party was idiotic on the return trip. If they knew the bridge was illusory, they should have at least tried to poke it with a 10-foot pole before they tried to cross it. And if the players were experienced enough to know about Shadow Conjuration, they were completely idiotic. However, I do wonder how you manage to kill the entire party. Once one person stepped onto the bridge and fell through it, the rest of the party should have stopped right away. Instead, it sounds like they blindly charged through. |
| Suzaku45503-13-07, 04:19 PM | I agree with faceman I would be highly ****** if you do that. |
| d20diceroller03-13-07, 04:28 PM | I agree with faceman I would be highly ****** if you do that. Then maybe your character should remember the bridge was fake on the return trip and that one person already fell to their death. I mean, duh. :rofl: |
| BeefotronX03-13-07, 04:43 PM | 3) 20' no-frills pit trap 2-member 2nd level party: Gnome bard and human fighter They forgot to invest in Climb or climbing gear. Fighter falls in, bard makes his save. Fighter takes damage. Fighter tries to climb out, falls, and takes more damage. Tries again, falls again. Twice. He falls unconscious, and the bard wrings his hands for an hour before the fighter wakes up. Eventually fighter decides to take off his armor (+1 banded mail) and leave it behind in a sack, hoping to come back with a grappling hook to fish it out. Even so, he falls again, and is now dying. The bard has to climb into the pit now to heal the fighter. Unfortunately he slips and hurts himself. Because of low rolls, he has to spend all but one of his cure spells bringing the fighter back to mostly full health, saving the last one for himself. For the moment of truth, they both try climbing up. After a few more slips, the gnome makes it to the top while the fighter is still struggling and hurting himself. I rule that the gnome can make 10 feet of rope from his and the fighter's clothes, so the barbarian just has to climb halfway to reach the rope. The gnome is strong enough to hold on, but since there is nothing against which to brace himself, I warned them that he may have to make a save to avoid being pulled down, if the fighter should happen to slip while on the rope. Well, that happened, and they both died. The end. |
| Secrets Untold03-13-07, 05:26 PM | This is a 3 and a 1/2 foot tall gnome. Unless he's wearing lots of absolutely useless layers* (2 cloaks, 3 shirts, 4 pairs of pants, etc.), he couldn't possibly make 10 feet of rope. And I highly doubt that knotted cloth would really hold up 200+ pounds of fighter and gear. *Though I wouldn't put it past gnomes.... |
| GingerbreadMan03-13-07, 06:59 PM | Well, that happened, and they both died. The end. :rofl: This is why every campaign I run ALWAYS starts at lvl 2, so players learn to appreciate themselves at lvl 8 and up :rofl: |
| BeefotronX03-13-07, 07:52 PM | This is a 3 and a 1/2 foot tall gnome. Unless he's wearing lots of absolutely useless layers* (2 cloaks, 3 shirts, 4 pairs of pants, etc.), he couldn't possibly make 10 feet of rope. And I highly doubt that knotted cloth would really hold up 200+ pounds of fighter and gear. I believe I raised that same question with the player of the gnome, and I think the fighter agreed to contribute his clothes before I allowed the move. The correction has been edited into the previous post. |
| mists_cloud03-13-07, 08:23 PM | this isn't a whole party but it is funny. We were exploring a hob goblin base, we encountered a lone hobgoblin that shot the rogue with a short bow, rolled a critical and apparently pierced his heart instantly killing the 2nd lvl rogue, needless to say, we high tailed it out of there... |
| Chrono Nexus03-13-07, 09:29 PM | Our 6th level party encountered a fang dragon. Knuff said. |
| shadowoftreefrog03-13-07, 10:24 PM | My party was in the tower of some long dead wizard (cliche I know but was fun) and they walk under a arch with the words "time will tell" on it into a round room where the door closed behind them. On a pedastel in the middle, floating 6 inches above the pedastel was a large hourglass. along the wall at certain points (I may have said 12, 3 and 6 while describing the room, can't remember) are arches that are sealed like the one they entered from. The solution to the puzzle was to pick up the hours glass, shift it to 15 minutes, half hour or all the way in one end and set it back on the pedastel and the appropriate door would open. They tried everything else possible from shaking the hourglass, shifting it to the appropriate time holding it in front of the door, everything. in the end they couldn't figure it out and smashed the hour glass (it was magical had 25hp and a hardness of 7 so they had to hit it more than once). I promptly handed out new character sheets and told them they starved to death. The kicker: One of the characters had in his possesion a book detailing the construction of the tower. they had on a previous level read the book to get a clue to a previous puzzle. the book had the answer for this puzzle in it, but they refused to read it, even though one of the players suggested it, the others shot him down said it was stupid. When I asked if they read the book shortly after the other player suggested, they said "no" and carried on trying to break down one of the doors. |
| DarthMarasmus03-14-07, 01:20 AM | As a disclaimer, I'll go ahead and say that this was a piece of bad DMing due to inexperience and a faulty understanding of CR on my part. 16th level party, 2 players, a paladin and a monk/cleric (don't remember breakdown there). They were exploring the Underdark with their party, but they were separated during a fight with ? (it was a couple of years ago). They start looking for their party and stumble across an annihilator (it looks like a black rust monster with 2 extra antennae and no mouth, instead of its antennae rusting stuff, they disintegrate if the victim fails a DC 15 Fort save). 3 rounds into the fight, both of them had failed the save, so both died... in the first five minutes of the game. I felt quite stupid. |
| Voran03-14-07, 01:42 AM | Leeeeeroy nnnnnn-Jenkinnnnnns! |
| ArchonJohn03-14-07, 01:50 AM | FeceMan: That trap won accolades in 1001 Clever Traps for Beginners. What did you expect it to do? :P The rogue was just unlucky. However, the party was idiotic on the return trip. If they knew the bridge was illusory, they should have at least tried to poke it with a 10-foot pole before they tried to cross it. And if the players were experienced enough to know about Shadow Conjuration, they were completely idiotic. However, I do wonder how you manage to kill the entire party. Once one person stepped onto the bridge and fell through it, the rest of the party should have stopped right away. Instead, it sounds like they blindly charged through. Firstly, this was a survivor game. I like to run those because it provides a serious challenge, unlike most D&D games. Secondly, they thought the note killed the rogue... they were *technically* correct. There was no exit from the cave on the other side, so when they read the note, they prayed for 1's and 2's. (They got 11's and 12's) And I did not know I'd won props for that trap. Makes me happy. XD |
| bobothechimp03-14-07, 01:51 AM | A low level party of mine decided to take a downward tunnel from an already deep underground dungeon. This tunnel lead to the underdark. They got attacked by a group of mind flayers, knocked unconcious, dragged away and turned into thralls. These thralls were made into mind flayers, and this specific group of mind flayers ended up fighting the new party later on. That was a fun one, once they realize they killed their former characters. |
| ArchonJohn03-14-07, 01:59 AM | A low level party of mine decided to take a downward tunnel from an already deep underground dungeon. This tunnel lead to the underdark. They got attacked by a group of mind flayers, knocked unconcious, dragged away and turned into thralls. These thralls were made into mind flayers, and this specific group of mind flayers ended up fighting the new party later on. That was a fun one, once they realize they killed their former characters. HAHAHAHAHAHAHAHAHAHAHAHA!!! |
| Balseraph03-14-07, 02:35 AM | Ravenloft game. My players, being who they are, decided to stock up on gunpowder since it was available and fairly cheap. One of the characters had come through the mists from the Forgotten Realms and had no concept of gunpowder at all. The other party members took its existence for granted and didn't think to warn him that "the black powdery stuff goes BOOM!" Well... long story short, a minotaur charged into their wagon (laden with several hundred pounds of gunpowder) and smashed open a couple of kegs while laying about it with its axe. Our little gnomish sorcerer botched his attack roll with a handy, well-timed natural 1. His orb of fire was more than sufficient to ignite the gunpowder. BOOM. Even those who made their saves died there and it was agreed that maybe they'd gotten a little too excited about gunpowder :D |
| Prince_of_Murder_Kinghall03-14-07, 04:59 AM | That bridge trap was mean... you have so much to teach me. A group of three with no rouge or anyone who can pick a lock and had no lock picks go into a tomb of a dead prince. They trick a trap that makes the ceiling come down on them so they run to the room a head of them. The ceiling comes down but they are all in a hall way witch ends at a locked door. After a moment of setting around of everyone waiting for someone say "don't worry guys! i can get us out of here." Player: F***! |
| Black Kitten03-14-07, 06:38 AM | We had a party with a Frenzied Berserker, a healer and some others. Simply said, our party revolved around keeping the Berserker from TPK'ing us (we all agreed to this and loved it) and this was working very pretty well. Then, however, my DM had us encounter the Skepter of Khaleesh, a magical staff that enchanted anyone assaulted with it with a curse that would make you consider your friends your foes and visa versa and go into a Berserking Frenzy until such time that there was no-one left alive within 50ft of the character... Our Berserker failed his save... and cut down my character in 1 round. I never got that Calm Emotions spell off (while he deliberately slowed himself down and kept his initiative far lower than mine, so I could use the spell reactively to his behaviour or run away from him). A hilarious near-TPK ensued, including numerous other partymembers being infected and half the city murdered (the dwarf ran onto a market-place and couldn't die until the Frenzy ended). The dwarf in the end managed to escape the city and died later on from an illness in front of a next party. |
| Relic03-14-07, 09:54 AM | 5 players, all 3rd level encounter a scouting party of 5 goblins (straight out of the Monster Manual). The PCs handled 4 of the 5 goblins fairly easy but the last one they just could not hit. Mud, the poor little goblin, turned into a nasty killing machine once he was surrounded. The first round of the goblin's survival resulted in a critical hit on the rogue, dropping the rogue, and a critical hit in the follow-up attack of opportunity on the cleric as the cleric tried to heal the rogue, resulting in a dying cleric. The second round and third round of combat eviscerated the barbarian with two criticals. The next couple rounds the goblin held his own, inflicting some damage against monk and wizard (who was helping the monk attack via flank bonuses and using the Aid Another option). The goblin ended up getting a critical hit on the wizard, leaving the monk alone in the fight. Seeing all four of his party members dead and near death himself, the monk decided that fleeing was the smarter option. As a 3rd-level monk with the Dash feet, he thought he could easily outpace the goblin. The goblin, feeling the glory of his victory, threw his short sword at the fleeing monk. The throw was accurate and true with, you guessed it, another critical hit. So Mud the goblin, a standard straight-from-the-book goblin, took out a party of 5 3rd-level characters with a rusty short sword. During the combat my lowest attack roll was a 17 and I had rolled 6 critical hits (and confirmations!) while the PCs did not roll above a 7 vs the goblin. My players and I laughed and they created new characters that went on a search-and-rescue mission for the "missing" PCs. The goblin was long gone and in the subsequent years rumors of a highly militaristic tribe of goblins was forming its own goblin horde, lead by Mud the goblin Warlord. |
| Tevish Szat03-14-07, 11:04 AM | okay, that one is just awesome. unintentional, which is good. |
| Suzaku45503-14-07, 11:49 AM | Then maybe your character should remember the bridge was fake on the return trip and that one person already fell to their death. I mean, duh. :rofl: My first step that goes through the bridge would've told me not to go any further. |
| Yakman03-14-07, 12:56 PM | Don't mess with Mud. |
| FntsyWlkr03-14-07, 01:14 PM | I was playing the wizard of a party of five, all 3rd level. My wizard was OPTIMIZED (woooooo ....) to have a huge selection of spells, but not necessarily very good in combat. The bumbling, brilliant apprentice. These idgits I was playing with say: "let's go into this room with the big demon on the front door!" ME: "No, let's wait till I have all my spells memorized again. All I have is Knock spell left." PLAYERS: "Let's go!" The players charge the door and open up to a pit fiend, 12 clerics, a BBEG and about 10 acolytes. And since my character has an instinctual hatred for demons, due to his backstory ... and he is dependant on the fighters/rogues to even survive in Rappan Athuk (yes!) ... he charges in with them! I HAD TO PLAY TO MY CHARACTER!! So dumb. I begin reading spells from the book/scrolls ... we get squashed anyways. Come to find out, my DM was pressuring one of the members with a time limit to open the doors or his whole family would die. ... perthunk-DUH! ... we charge in, with no wizard spells ... and up against a pit fiend at 3rd level ... with one of the players under a time limit imposed by the DM ... suh-uck! |
| The_Basilisk03-14-07, 01:17 PM | Mud, the poor little goblin, turned into a nasty killing machine once he was surrounded. The first round of the goblin's survival resulted in a critical hit on the rogue, dropping the rogue, and a critical hit in the follow-up attack of opportunity on the cleric as the cleric tried to heal the rogue, resulting in a dying cleric. The second round and third round of combat eviscerated the barbarian with two criticals. The next couple rounds the goblin held his own, inflicting some damage against monk and wizard (who was helping the monk attack via flank bonuses and using the Aid Another option). The goblin ended up getting a critical hit on the wizard, leaving the monk alone in the fight. Seeing all four of his party members dead and near death himself, the monk decided that fleeing was the smarter option. As a 3rd-level monk with the Dash feet, he thought he could easily outpace the goblin. The goblin, feeling the glory of his victory, threw his short sword at the fleeing monk. The throw was accurate and true with, you guessed it, another critical hit. If you rolled behind a DM screen, I'd probably never play with you as a DM ever again. If all those crits were rolled in the open, I'd laugh about that fight for years to come and roll up a new character! |
| ArchonJohn03-14-07, 02:29 PM | I was playing the wizard of a party of five, all 3rd level. The players charge the door and open up to a pit fiend, 12 clerics, a BBEG and about 10 acolytes. And since my character has an instinctual hatred for demons, due to his backstory ... and he is dependant on the fighters/rogues to even survive in Rappan Athuk (yes!) ... he charges in with them! I HAD TO PLAY TO MY CHARACTER!! So dumb. 3rd level... Versus pit fiend? *scratches head* What? DM should have never even suggested that anyone should open the door, unless he gave you a serious chance to run away. (Like having the Pit Fiend forget he could teleport or something) |
| FntsyWlkr03-14-07, 02:32 PM | 3rd level... Versus pit fiend? *scratches head* What? DM should have never even suggested that anyone should open the door, unless he gave you a serious chance to run away. (Like having the Pit Fiend forget he could teleport or something) ... I know! But I got to roll up a new character!! More combat related. Conjurer/Mage Specialist ... which then preceded to grease, and stinking cloud the 12 clerics and 10 acolytes. |
| Relic03-14-07, 02:45 PM | If you rolled behind a DM screen, I'd probably never play with you as a DM ever again. If all those crits were rolled in the open, I'd laugh about that fight for years to come and roll up a new character! All rolls were in the open. And after 3, maybe 4 years... we still laugh about it. When my players get too confident I always remind them I can have Mud make an appearance. lol. |
| Epicweaver03-14-07, 04:37 PM | DM: You find the Deck of Many Things. |
| Prince_of_Murder_Kinghall03-15-07, 03:59 AM | How about the classic explosive ruins written on the wall trap? |
| Kraleck03-15-07, 07:39 AM | Chasing a troll down a corridor carrying several flasks of Alchemist's Fire and Acid. The :censored: led us into a sonic damage based trap that smashed all of the glass. I blame myself for that one (rookie player mistake). First time I lost a character, too. He lasted a good hour. That is basically what inspired my 1001 Clever Traps thread. |
| kingdragon141503-23-07, 02:09 AM | ok ive got a fighter in my group and out of game he's a pretty smart guy. but wow, ok there was a fight in an inn, the leader of our group got kidnapped and enemies are bloking the stairs so he gets the bright idea to jump out the window to head them off. so he goes to a room door and without even trying the door nob busts down the unlocked door and he rushes to the window and tries to open it, its locked, so he says "alright i smash the lock" and the dm says " alright you smash the little latch on the inside of the window that keeps it shut". |
| rubermavors03-24-07, 01:53 PM | Thats not really a paty wipe, though funny nonetheless. In the old Spelljammer setting, the 3 players decided to interfere with a sharpshooting contest between 5 drunk Giff. The players were all first level. Things like this make me glad i'm a DM now. :banghead: |
| Bafaap03-24-07, 02:35 PM | My party was on a mission to get an item from a gargoyle castle. 4 of them created a diversion by attacking the castle, they were all ecl 11 with some of them halfdragons and halfcelestials so that wasn't a problem. The pixie rogue and the bard made themselves invisible and flew over the wall into the courdyard, the entered the main tower in the middle en found a secret switch which opened the door to the stairs which would lead to the room with the item. The rogue searched the stairs and the corridor for traps without finding any, assuming it was clear the walked into the room, where the trap was: wail of the banshee CR 10 trap. They failed their saves and died. After a little while the rest of the party wondered what had happened and decided to move in as well. They sneaked their ways into the room with the secret door and went down the stairs. When they saw the dead rogue and bard, two of them sneaked into the room, activating the trap again, failing their saves too and died, taking a partymember with them who was in the area of effect. The surviving player, who was an halfcelestial ranger, flew out of the castle and back to the city they came from, to get another party. When they returned to the castle and tryed to sneak into the room again, they where discovered and had to fight their way into it, killing the castle lord as well as his personal guard and some shieldgardians. When they came in to the corridor again, the ranger didn't know where the trap was, both in RL and after making an intelligence check, the rogue died, because he failed to find the trap after, the monk and the fighter said: "Oh, we have high saves, we'll take care of it." They neaded a 4 and a 5 It was a 1 and a 2 Both died. As did two of the remaining four trying to recover the bodies of their friends. Then suddenly the sorcerer remembered he could use teleport, he and the ranger teleported into the room. Then he used mage hand to take a key from a platform, avoiding the traps. They opened the door, killed the golem garding the item they came for. They took the item and teleported back to the city. Morons |
| Senevri03-24-07, 03:19 PM | Firstly, this was a survivor game. I like to run those because it provides a serious challenge, unlike most D&D games. Secondly, they thought the note killed the rogue... they were *technically* correct. There was no exit from the cave on the other side, so when they read the note, they prayed for 1's and 2's. (They got 11's and 12's) And I did not know I'd won props for that trap. Makes me happy. XD Can't ya, like, fail your saves on purpose? |
| Bafaap03-24-07, 03:27 PM | yeah you can, which makes them even more stupid |
| RorixBladewing03-24-07, 05:07 PM | This was the closest to a full wipe I've ever come. We were traveling to an island to find some seer we were looking for. While on board the ship, one of our party members calls out "There's something off the starboard side." That party member happened to be our party kender, so we all promptyl ignore him. A few minutes later, another person, a young femal human, said 'Look at the sea kittnes?" We all asked what a sea kitten was, and she pointed out the group of fifteen sea cats that was busy scaling the ship. Fifteen sea cats. Against 4 level 2 PCs. We lived through 'divine intervention.' |
| drkknight3203-24-07, 06:11 PM | Party in a sealed room that just finished filling itself with water and a few dire sharks. Rogue begins searching out any possible escape routes while the rest of the party try and fend off the sharks. Rogue ends up getting attacked and goes into negatives. Party decides they should finish off the sharks before worrying about the Rogue. They do so and then search for a quick way out of the room. They find a device that needs to be disabled in order for the room to drain properly. Unfortunately the cleric used his last bit of spellage fighting those nice pretty sharks. |
| luna18moon03-25-07, 01:54 AM | I'd just learned how to play D&D and DM from a friend, and borrowed the Monster Manual from my friend. I rolled on a really low CR random encounter table (the characters were level one) and ended up sending 4 fire beetles (or something like that) at them. It was a massacre. |
| MOD300403-25-07, 02:34 AM | I remember several years ago I had about 8 players searching for a kidnapped noble woman who was going to be sacrificed to the gods by some cultists in a way most befitting virgins. Well the party made it to the edge of the volcano and upon closer inspection couldn't see that well down. So what does the sorcerer do? He casts fireball and throws it down the volcano's opening. Well they did see the inside unfortunatly he caused the volcano to erupt and after about 10 minutes of everyone trying to run down the side of the volcano they all died. We laughed so hard about that one. Incidentally it was unintentional. I rolled a D100 with a 5% chance of the volcano blowing up and well it blew up. |
| Tair_Hael03-25-07, 03:15 AM | Well, not quite a full party wipe, but definitely too close for comfort. This happened during around only my fourth/fifth session of gaming - EVER. Actually not that long ago... but I'm going off topic. So, the party of 6 - 8 (I cant believe I can't remember) level 3 - 4's (minus the monk and the ranger, who are currently doing god knows what back up on the surface) go into the dungeon, and after clearing out some rooms, hear a scream coming from down some stairs. so, being the brilliant heroes we all are, we/the party rushes down the stairs, and sends the rogue up ahead to check out whats going on. Okay, so far so good. The Rogue goes down some more stairs, (ahead of the party now by some good 60 feet), the fighter following him down the bottom of the stairs and then waiting for him there. So the rogue goes forward down the hall, comes to a door, opens it, and sees a troll torturing some guy on a stretch-table-rack thing. (You know what I mean!) So, instead of coming to tell us whats going on beforehand, he attempts to sneak attack the full-plate wearing troll. oh, yeah, brilliant, THANKS ALOT ROGUE. Well, let us just say this - The attack misses, glancing off the armor. The rogue attempts to run away, and the troll quickly catches him, rending him in two with..well..rend. The fighter sees this, attempts to do something, and is cut in half by ANOTHER critical hit from this guy's claws. By this time, the sorcerer, the wizard, and cleric are all freaking out back at the top of the stairs (they all saw the fighter get chopped in two). The (we/ at least I, dubbed him SUPER TROLL v1.01) troll runs up the stairs, and the wizard pops invisible and runs for his life, abandoning the sorcerer to get away on his own, and the cleric kicks down the door and runs for his life as well. Mean-while, the sorcerer is staring in absolute horror as the...the...THING, THROWS aside this table into a wall and continues towards him, the luckiest thing for the sorcerer was the troll's movement ran out 10 feet from him. After they barely escape, and everyone who died has rolled up new chars, we came back down, FULL PARTY STRENGTH, to kill this bad ***. Well, three guesses to what happens: Here is the run-down, step by step. (Minus a few random encounters the DM threw at us because we were being stupid and just sitting there instead of deciding to go to the troll's room or down some stairs): 1. An ogre with anti-magic field cast on him is killed - by us - in the room where we WILL fight the troll, thereby D***-near negating our spell-casters COMPLETELY. 2. Down the stairs, where the rogue died last time, is now pitch-black. (Magical Darkness.) 3. After waiting about an hour (or two, cant recall) for the anti-magic/Magical Darkness to wear off, the troll charges up the stairs in a fury (btw, neither spell has worn off yet), QUICK DRAWS A SWORD, and -wouldn't you know it- crits and kills our brand new fighter, first round. He proceeds to rend in two our new rogue as well. We finally kill him but.... Edit: The reason I didn't put our turns, was because we did absolutely nothing to him, aside from finally killing him after about 10 - 12 rounds. BTW, that Crazy Troll has some horrible Fast Regen for us. |
| AffableDoomwalker03-25-07, 04:01 AM | Any chain of events that starts with a Rogue going "I got this." and ending with that same Rogue going "If its any consolation, I'm sorry." |
| rubermavors03-29-07, 11:38 AM | same group as before different party. the party invaded an underground city of Kuo-toa that boasted a population over 2000, as well as over a dozen mind-flayers and about 100 ixzan. After the half-orc blademaster got charmed by the 'flayers and took the party down to single digit hp before the 'flayer got killed, the 500 strong Kuo-Toa army finally got organized and surrounded the party. The elf ranger finally decided that drastic measures were called for and dropped a miniature treasure chest (think extra dimensional space) into a large bag of holding. Not only did he successfully kill the party but he also wiped out the city and other parts of the underdark for a 100 mile radius.:gah: |
| MightyPotamus03-29-07, 12:20 PM | Did you know that there is only a 0.0040625% chance of a 1HD human skeleton crit-ing my friend's rogue/sorceror and my fighter (both 3rd level) in only two attacks? Evidently my DM's dice didn't know this either.:ghosted: |
| Selena Ombrenoire03-29-07, 12:21 PM | Party entered an epic lich's sanctuary, their plan is to silence her with a silence spell casted on a super glue ball, then rush her in melee. Infortunatly, the lich wins the initiative and casts Wail of the Banshee (DC 34) Only the wizard made his save with a natural 20, all the other PCs died, including the fighter with +35 to his fort save (he rolled a natural 1) -Selena |
| mabmoro03-29-07, 03:30 PM | The group I used to run at my college had a few close calls... The most prominent one was in our Eberron campaign. The group was in the middle of the Last War, moving through enemy territory. They spot a group of 5 horsemen moving along the road they're on, and the majority of the party move into the bushes, wanting to remain unseen. The bard talks with the soldiers, they're about to leave... when the party wizard (Grimbul d'Jorasco, a halfling with more spells than brains) decides that he wants to cast invisibility on himself. One nat20 Listen check and failed spellcraft check later, the soldiers charge the group. The party moves out of the bushes to fight them... and get impaled on the soldier's lances. Only two people managed to get out of that combat without being knocked to negative. Luckily for the party, they were the healers. The kicker: The fifteen-character party (!) was all around 7th level. The 5 soldiers were all fifth level. The players learned two things that day: 1. Never stand in the middle of the road when your mounted opponents have lances... 2. Keep Grimbul quiet! |
| darkneolink03-29-07, 03:50 PM | I was playing ina SW campaign and we were attacking a small deathstar (like the one in return of the Jedi) that was being built in made up planet Zaterra, so we divided, my 3 friends went inside the base to search for a way to destroy it from the inside, and I decided that i would try to take as many of the enemies outside by attacking it with a ship that the counsil lend to us after a while, I got sicked of waiting them to come outtside or destroy the base (the Dm was going from room to room so we wont know what the other half is doing) so I decided to destroy the star myself, because the communication with the rest was lost (they were attacked by a very strong robot wich destroyed the radio they had) so I went all the way up and then straigh down to the hole in the roof that led to the core (found it while fighting in the air) I shoot my last missile and failed so I was all like "OK i'll just kamikaze it to oblivion" so I took my distance and try for it, also I try for a Reflex save to eject myself out of the ship before the starfighter enterd the enemyss fortress The Reflex save failed, so I smashed to the wall (somehow survived the damage) and fell to the core but the attack worked I melt down in the fire, the rest of the party blew up into a million pieces they don't let me anywere near of a flying object in games now |
| Doiv_B03-29-07, 03:57 PM | Not a full party wipe, but a worthy mention I think. The game is a level one in a game made on the fly. I played a lvl 1 halfling rogue called Mister Miracle. The others were a monk, a half-orc barbarian, and a human cleric. My character was specifically built for escaping anything. He was darn good at it too, since he had a really high escape artist check for a lvl 1. Anyways we come to this town and were hired by pretty much the entire town to help them out with a situation. The situation was that something was tampering with the town's well, cutting the bucket down before it could get extracted, putting severed body parts in the buckets, etc. So we accept the mission. Being that I, Mister Miracle, can escape from any bond I request that my compatriots tie me up and lower me down the well so that I can take a look below and secure the rope down below to allow them to safely climb down. They do so and down I go. Once I reach the bottom, I roll an amazing escape artist check and free myself from the rope. I also make a reflex check to avoid falling into the rushing water nearby. I attach the rope to a secure object and tug on the rope, allowing them to come down as well. This is where it all goes to hell. The rope at the top is being held by four town guards as our party and another guard slowly climb down the rope. Suddenly, from out of the darkness, this orc (I believe it was an orc monk) comes up and blindsides me with a punch. Mister Miracle's built for escaping, not fighting a monk! "Haaaaalp!"I call out as I back up and draw my mace. The call echoes up the well, alarming my friends above. That's when... Barbarian: "I jump off." The barbarian lets go of the rope and slams into the cleric. The guards above lose their strength check from an abysmal roll and lose their grip for a few seconds, jolting the party and causing all 3 party members and guard to lose their grip and fall to the ground. Guard dies from falling damage. Monk dies from falling damage and having the cleric fall on him. Cleric dies from falling and having the barbarian fall on him. Barbarian is reduced to 0. The orc turns around and watches in awe of what just transpired, giving me the opportunity to attack him. Critical hit, bashed his head in with one blow. Orc is dead. The barbarian goes into rage to keep his hitpoints up. The barbarian is now shaking with rage on the bodies of his currently dead friends. He asks "Where did they come from?!" Mister Miracle: "Ah...they came from the north. I'll go to the south to make sure there are none there too.." Barbarian runs off to go attack the orcs. I wait for him to disappear into the darkness of the area before I climb back up. Barbarian goes and finds a small group of orcs in the area. Orcs kill him. I climb out of the well to meet the townspeople. "Well? What did you see? What caused all this? Did you stop it?" they asked. "Uh...I...well's all clear...yep all clear." I reply, succeeding my bluff check with a nat 20. "Circle of life!" I yell, before running out of town as fast as I could. Later on, as I make it to a distant hill, I could see the town burning and being pillaged as the local orcs come and assault the village. Turns out the place was very unknowingly founded near a tribe of orcs, and sabotaging the well was the best way to get rid of the villagefolk without going into battle and losing men. Once they saw the corpse of their fallen friend who had single handedly slain 2 well armed adventurers and a guard, they rode off to battle in his now legendary name and slaughtered the town. Who knew? Mister Miracle, after escaping the binds of a rope, and a TPK, now waits to be called into service once again in a future campaign. Course, now his alignment is Chaotic Neutral...but still! |
| Raumz03-29-07, 05:17 PM | Well through a series of event the PCs in the party were hauling explosive ore into the sewers underneath the major city on the island. (They intended on blowing up the whole island). Well they went on a dungeon raid a few in game days previous and they got a ring of fireball that was cursed (uncontrolable). I didnt put that there myself, I rolled random dice for that dungeon because they wanted to go into a dungeon and I didnt have any drawn up so I used d% to make the dungeon. So they were hauling a large cart of ore and it just so happened that I roled a 03% on the D% for that day, which was in the rage for the ring to go off. That ignited the ore which killed 2 of them (who were sitting ontop of the ore) instantly, tossed one off the cliff they were riding alongside and threw one up the path but he lived (with 1 health left). So he went through the whole process of setting up the ore they had stored to explode. He then ran to the docks and got on a boat and went sailing out to sea. He was quite a ways out when the explosion went off, setting off the ore and setting off the ore deposits in the ground. The resulting explosion made a huge wave that threw him and the boat a few hundred feet into the air. Needless to say he didn't land softly. |