101 Moment in which you were actually PROUD of your players. [Archive] - Wizards Community

Post/Author/DateTimePost
TheAnthroDM

05-05-07, 09:27 PM
Okay, now let's here about the best moments in your campaigns.

1. My level 3 party defeated a rust monster with their bare hands in a trapped room.
2. Half-Dragon downs a Bluespawn Godslayer by making it trip off a cliff(loooong story)
3. Scout kills a Hydra with a single hit from a normal longbow.
Grod_The_Giant

05-05-07, 09:45 PM
I imagine the party I DM for was proud when their party of 5 level 10s beat a level 12 lich sorcerer...but maybe not, since they thought they lost for a day or two until I figured out that I had totally miscounted the lich's HP (rolled all the HD as d12s, rather then just the ones he got after his death).
Count Nerindil Van Seraph

05-05-07, 09:49 PM
Still waiting for it...:nonono:

Still, mediocre gaming is better than no gaming... right?
Charlym_Zuardan

05-05-07, 10:02 PM
the first time i actually killed one of my players characters (last session) and the player DIDNT freak out at all :)
Lord T Hawkeye

05-06-07, 12:18 AM
(rolled all the HD as d12s, rather then just the ones he got after his death).

This is gonna break your heart but you had it right the first time. All undead HD are d12's regardless of source or time.
Mootpoint

05-06-07, 02:27 AM
The time the bard killed the big scary dragon, over the other FAR more optomized PCs
KillerGM

05-06-07, 04:07 AM
When they took the Kobolds to heart and let them watch the house while they were away.

When they asked the Kobolds what they'd do with the giant 70ft pit in the yard. Kobold answer: "Put some sticks in it, maybe cover it with some grass, you got a pretty sweet pit trap there." :D

When the crazy Changeling flipped out about a pig in the house - nevermind the traps, there's a PIG IN HERE!

When the Sorcerer ordered cheese for his familiar.

When the Jedi let the Mangalore "wield".

When the Lasombra stayed out in the sun to stop Kupala from coming back into the world.

When the Lasombra staked the Gangrel before he frenzied, with a cunning use of the Dominate power.

When the Lasombra stole the Tremere's entire magical library without him knowing - leaving copies in its place. When the library burned down, he still had all the books.

When the Jedi jumped out of the ship onto the hood of the other ship in a high-speed chase.

When the party took it upon themselves to try and help the vault dwellers that they had released.

When the Barbarian dropped to his knees and shouted "MAAAAANTIS!!!"

I could go on forever...

I've had some terrific players. :D
daggeroflath

05-06-07, 04:11 AM
I'm proud of my players all the time.

And yet I can't think of a single example. How embarassing.

But seriously, they're awesome.
maharai23

05-06-07, 04:14 AM
I was proud of my players the most, when a character stood up to a creature, when he knew full well, off-board, that his character would be killed for making the challenge. He did it because that's what his character would do.

That's playing the character.

Also, when I had a priest of Lathander who Blessed every meal...

The Good barbarian who ransacked a temple of Selune because the evil party convinced his 6 intelligence brawny self that Selune was an evil goddess of lycanthropes.

The lawful good paladin Goblins who had their hearts set on building a good goblin nation.

When one of my players found a way to make a character with 102 AC, and didn't play it.
Draconian220

05-06-07, 09:30 AM
When my party of 3 killed a monster way WAY above their CR. All he was supposed to was rough them up a bit and walk away laughing. But they used a good plan and killed the bastard.
matrix_king3

05-06-07, 09:49 AM
The first time Iv' been proud of my players, is when they received a mission to find assassins in the city. A player just proposed to find them and use the monk as target to a arrow death. He actualy deflect the arrow and all the players hunted the assassin in the city.

The second and last time, the players decide to start a buisness in a little town. The campaign become a Trading game and that was my best campaign ever. The campaign end when the players become more rich than the king a build up an army to take control of the kingdom.
Hydryh

05-06-07, 10:24 AM
27 - I have a terrible memory, but luckily one moment stands out in my mind from last session:

A manticore was strafing the party wagon, and had dropped half of their ranged attackers, when the paladin (riding a chocobo (http://boards1.wizards.com/showthread.php?t=822040)) had his mount leap up and perform a mid-air grapple.

The manticore went down and promptly got beaten to death by the enraged party.
darkhunter2007

05-06-07, 11:30 AM
My most proud moment is when Me and My Player started playing!
Shan_TheBabau_Burke

05-06-07, 05:01 PM
29. My players routinely make me proud to write for them. I could write anecdotes all day long and suffuse them with the wild and fantastic things they say and do, but in the end, plain words wouldn't do them justice.
So, excluding the lengthy monologues about my incredible players, I will just say any time they manage to come from an angle I never expected I all but jump up and give them hugs. It's always great when even I don't know where the story is headed next!
Wizard Random

05-06-07, 05:07 PM
30: My level 12 group 1 shotted a Balor....AND the second Balor that followed.
31: One of my players convinved a Doppleganger that he couldn't Morph
maharai23

05-06-07, 06:11 PM
32. One of my players convinced an Atheist to go on a Jyhad.
TwiddleStootch

05-06-07, 07:30 PM
The first time they ran away...

OK, let me explain.

In my first campaign, we were all new and it turned out to be a bit of a Hack 'N Slash game.

For our new game, I wanted it to be more serious, so I warned by players (same group as the first campaign) that I would be throwing some things at them they couldn't defeat.

Then, while exploring a cave inhabited by Grey Dwarves, after fighting a group of archers, they decided to leave. They thought it was too dangerous and that they might be captured.

now mind you, this caught be off guard. This adventure was not supposed to be too powerful, it was just their level.

So it kind of bugged me that they had wasted the rest of the adventure, but at the same time, I was glad, PROUD that they had come to care about their characters' lives enough to want to run away.
Revlis

05-06-07, 08:15 PM
When a party of 6 level 2s downed an entire caravan complete with Bearded Devil without sustaining any losses. The Bearded Devil went down in two hits and never even touched anyone.
gameld

05-06-07, 08:31 PM
star wars campaign of ridiculosity:
'hey, can we steal the building?'- they succeeded
Prophet Pax

05-06-07, 09:08 PM
When my players had a serious disagreement over how to confront a problem. The player who had the opposing viewpoint said that there was no way his CHARACTER could travel with that group so he made a new pc.
Danarchy84

05-06-07, 09:52 PM
Like Shan, I always love when my players do something unexpected in a non-metagame way. I have a few examples:

- When clearing out some Grimlock mines, they actually let the orc slaves live and in fact set them free as long as the orcs promised not to raid the nearby lands.

- There was a spectator (LN guardian beholderkin) guarding a key in a dungeon and instead of slaying it, they bargained with it. Now, I actually pretty much expected this. What I didn't expect is them convincing the spectator to return with them to their keep and guard the key (which they mistook for the evil artifact they were hunting for). So now they have a mascot/roommate beholderkin named Mr. Z (they couldn't pronounce his real name) hanging around with them.

- Upon learning it wasn't the correct item they got from Mr. Z, they decided to hang onto it, reasoning (correctly) that if they posessed the key, the BBEGs wouldn't be able to get at the evil artifact locked away in the dungeon. So instead of returning to finish the dungeon, they keep it locked up at their keep.

- One PC (a warforged fighter) decided it was a good idea to just keep walking through the wilderness with the party's supplies while they slept since he moved way slower than the rest of them anyway. I decided to throw an ogre fighter his way since walking through the wilderness alone is kind of a silly idea. He actually ended up besting the ogre, but instead of killing it, he actually forced the ogre to surrender all his gear and then set him loose.

- They took both a hobgoblin's fort and a thieves' guild as their own, creating bases of operations for themselves. They were both meant to be one-shot dungeons.

Those orcs, Mr. Z, and the ogre have all become recurring NPCs just because of the whim of the players. I love when the PCs end up shaping my campaign world for me. :)
Thomar_of_Uointer

05-07-07, 12:47 AM
I've had a DM who simply cannot be happy with his players. He likes watching players sweat, but doesn't want to risk killing a PC.

My proudest moment was when the party escaped from an inn besieged by Dawn of the Dead-style zombies by using the sewers. Funny thing is, all of the party but the paladin (played by the aforementioned DM) got away on the first try because their incarnate didn't lure the zombies far enough away the first time (airstep sandals are so nice in an urban environment), but on the second try the paladin was able to evacuate everyone from the inn and get out, though he was infected in the process.
Lord342

05-07-07, 04:38 AM
Indeed it happened to me when, in a simple hack-and-slash game I came up with on the spur of the moment, they PCs were clearing out a dungeon beneath a mage tower and, low and behold, I throw a Kyton at them. The one who usually charges into battle with anything decides that, since it's intelligent, maybe he'd talk to it. He did, and the Kyton, being intelligent, asked him how far up he'd come. They told him he was only a few floors below the mage tower, so he teleported out, not before warning them of the Barbazu waiting to get the drop on them in the next room. The Kyton wasn't looking for a fight, it was just exploring.
Kradlo

05-07-07, 09:22 AM
I've been blessed with many an enjoyable moment with my players over the years. My most recent group has been a great deal of fun for which to GM. One of the PCs is a Dwarf cleric of Moradin that's recently been cursed (50% chance to take no action each round).

In an encounter with an ogre barbarian, I rolled for the Dwarf's curse, and he froze for something like eight consecutive rounds. That means he stayed flat-footed for the entire combat (he'd missed the first round, and every one thereafter) while the ogre swung his halberd at him. Fortunately, my luck with the dice was awful, so the ogre only hit once (for 27 points of damage).

The player took it all in great humor. That's the mark of a good player, to have fun even when getting hosed by a curse.

It's easy to find players that enjoy the game when they're winning, but really good players manage to have fun whether they win or lose. My group is great!

:D
DreadArchon

05-07-07, 01:09 PM
Them: "We're looking for concealed ghouls?"
Me: "Yes."
Them: "Are there any perfume shops in this city? You'd need perfume to conceal ghouls."