| Post/Author/DateTime | Post |
|---|---|
| DonThelonious10-24-07, 03:06 AM | I have a player who is getting ready to make a character that dabbles in the use of poisons. He wants to be a bit of a naturalist so he asked me to come up with some sources of natural poison so when he says he goes out "Poison Hunting" I can just peek on a list and not have to make something up on the spot or railroad him into buying it. I also figured other DMs would like this as well. So without further ado, I will start it off with this: 1. Purified Wheat Germ Type: Ingested DC16 Initial Damage: Severe Hallucinations (Treat as Confusion Effect) Secondary Damage: Severe hallucinations for 1d4 hours, 2d6 Wis Price: 300gp Fluff/Crunch: This potent hallucinogen is extracted through alchemical processes from wheat that has begun to mold. It requires a DC 18 Craft(Alchemy) check to make and takes one week to get to full potency. It has a shelf life of 1 month. |