101 Unusual Treasures [Archive] - Wizards Community

Post/Author/DateTimePost
yellowdingo

03-29-07, 11:36 PM
If We can get a full list we can submit it to Dragon...

(1)Granite Block
Description: 8 cubic foot
Weight: 1 Ton
Value: 2 GP
Regular_K

03-29-07, 11:37 PM
2) Human Finger, wiggles when touched. Price, 3 cp.
Raiden Drake

03-30-07, 12:25 AM
3) Masterwork Silverware
It have a skull motive...
Weigth: 1 lb
Cost: 10 gold
Sotha_syl

03-30-07, 01:02 AM
4) A poop.
Description: Small. Brown.
Weight: 1/2 lb.
Value: None. At all.
Raumz

03-30-07, 02:05 AM
5) A small mouse in a cage.
Decription: The cage has a skull and cross bones on it.
Weight: 5 pounds.
Value: 1 silver
Slightly_Unscrewed

03-30-07, 04:51 PM
A thick book of lost Geometrical Theorems by a famous mathematician.
Weight: 2lb
Price: `1sp to the average Joe, 100 gp to a university or similar.
Sathery

04-16-07, 10:29 PM
7. A spoon.
Description: Concave/convex with a handle. Wooden
Cost: 1 copper.

8. A torn cloak.
Description: A leather cloak torn at the bottom which instills madness in the wearer.
Cost: 2 copper to a commoner, 15,000 gold to the right person (think of the possibilities! Put it on an enemy and there goes their empire!)

9. A leather bound, steel covered notebook.
Description: Inside the locked notebook (with what seem to be are magical runes unknown to the magic users of the group), are caricatures.
Cost: 5 copper.

10. Headband of Illusion
Description: This headband, of a dirty looking wool, makes it so the wearer appears to be headless. It only works on the head of the person wearing it and only works on a head whether dead or alive, severed or attached.
Cost: 2,750 gold
Holy_Beholder

04-16-07, 10:44 PM
11. Flaming crown.
Description: A headband that glows with fire, grants fire resistance 5, and has an illusory crown.
Price: 15000 gp
Weight: Negligible

12. Adamantium foil.
Description: Thin adamantium, can coat weapons and armor.
Price: 200 gp
Weight 2 pounds.
Sathery

04-16-07, 11:05 PM
12. Adamantium foil.
Description: Thin adamantium, can coat weapons and armor.
Price: 200 gp
Weight 2 pounds.

:heehee: Reynold's Wrap casing and all?
Raymond_Luxury_Yacht

04-16-07, 11:31 PM
13. Yo Momma
Weight: So fat she has an event horizon.
Price: 5 cp
Mock26

04-17-07, 12:17 AM
14. Letter of Credit.

Present this letter to the Gilded Sword Merchant Company clerk and the bearer will be paid the sum of 1,000 GP.

To make this truly mischievous, have the Gilded Sword Merchant Company on the other side of the planet!
Zorminster

04-17-07, 12:29 AM
15. Art Supplies
Treat as masterwork artisan's tools- 50gp.

Odd? Yea; but the goblin was going to fingerpaint if you hadn't done went and lopped off his head!
Mogarth_Warheart

04-17-07, 01:39 AM
16) A boot (just one)
Ratty brown leather boot
Price: 1cp
ArchonJohn

04-17-07, 02:01 AM
3/10ths of a chicken.

(Still alive and clucking - somehow)

Price - You're joking, right? Why would you sell this! (And who would buy it?)

Small miniature models that - when held - transform to look exactly like their owner. They also come with rule sheets that happen to look a lot like the character sheets the players are holding.

Price - 100 gp
kshade

04-17-07, 02:23 AM
18) Prop fruit
Description: A fake apple or pear, made from wood
Weight: 1/2 lb
Value: 2 CP

19) Abacus
Description: This small calculating device consists of 100 beads on wires in a wooden frame.
Weight: 1/2 lb
Value: 1 SP
Adolph_Kheebler

04-17-07, 03:35 AM
Ok this one actually happened to me in game. In a cave there is a locked chest. When we open it we have to make fort saves for the smell. Someone had stuffed a large size beholder corpse into a medium size chest and left it there for many years. So...

20) Beholder Corpse
Weight: Wait you actually want to carry it?
Price: Someone is offering money for this?
Cthulhu3125

04-17-07, 04:54 AM
21). A cubic block of Osmium, of side 1 metre.
Weight: 22.61 tons
Value: 150,000,000 gp
areschoug

04-17-07, 07:18 AM
22) A jar of cheap hangover. Gives drinker -12 on his FORT save. Guarantees hangover even for a Dwarf!

Found in a Dwarven mine where its hard to transport a big amount av alcohol.

1 lb
150 gp
metamind

04-17-07, 10:58 AM
http://farm1.static.flickr.com/49/150932479_028d07370f_s.jpg

23: A shiny-looking rock.
Descriptionses: It like, shines, and stuff. Has pet rock potential.
Weight: na
Value: why would you want to get rid of a shiny rock?
Zorminster

04-17-07, 11:40 AM
18)
19) Abacus
Description: This small calculating device consists of 100 beads on wires in a wooden frame.
Weight: 1/2 lb
Value: 1 SP

Dude... a random number of those beads should definately be beads from a necklace of fireball or beads of force.... you definately dont want to drop that!

"lessee here you owe me...2,3,4,5,6,7,8,9...."
/impatient patron swats the abacus to the side with a hand full of money
*KABOOOOOOOOM*
Psychoword

04-17-07, 11:43 AM
24. A small sack of paperclips.

Useful in those situations where you need to use sound to distract guards, or where you really want to keep your parchment together!

Weight: 1/2 lb (for whole sack)
Price: 1sp (who really wants paperclips, anyway?)
Holy_Avenger_441

04-17-07, 11:59 AM
25. A jar of goblin blood (my very first time playing i left the dungeon with two jars full)

Weight: 3/4 pound.
price: ... maybe 1 cp to a vampire but who else buys blood.
Sathery

04-17-07, 12:09 PM
26. Goblet of Nothingness
Description: Much like the Bag of Holding, this metal goblet appears to never hold liquid. That is quite on the contrary, the liquid does disappear from the inside of the goblet, but it re-appears in someone else's drink furthering their alcoholism. The Goblet of Nothingness only works with alcohol and does not hold it but transports it to another goblet/glass/liquid container used for alcohol consumption somewhere else in the world. Putting one's hand within the Goblet of Nothingness and nothing happens. Water, blood, juice and the like may be contained in the Goblet of Nothingess
Cost: Eh. Not so much given it's an annoyance to you and a dream come true for others. 200 gold.
MightyPotamus

04-17-07, 12:17 PM
Price: 1sp (who really wants paperclips, anyway?)

What do you mean, "Who really wants paperclips?" I always carry one in my wallet, and it has saves my kiester a time or twice.

Anyway here's my submission; from a campaign I'm currently building
27. Musical Skeleton

Description: This is a small cage containing the skeleton of a pixie wielding two felt mallets. Upon closer examination, the cage is actually a series of bell chimes that the skeleton will strike in a pre-specified order upon being commanded by its controller. The controller may change the melody, but teaching a skeleton anything can be time consuming and frustrating, so most controllers don't bother doing this very often.

Weight: 10 Lbs.

Value (to anyone willing to buy undead): 150gp--includes cost of MW instrument
Eerongal

04-17-07, 12:20 PM
#28 Amulet of bling
description: a large, golden necklace with a very gaudy looking charm at the end. User can wear more than one at once
Effect: If worn for too long, turns the users skin (where in contact) green. If 5 or more of these are worn at once, causes the character to call other people 'Foo' and 'Pity' them.
Weight: .5 Pounds
Cost: Without appraise check: 120 GP. With successful appraise check: 2 CP
RobbyPants

04-17-07, 12:32 PM
29) Healing hammer
Description: A magial +1 Warhammer that has a 1-in-3 chance of healing the amount of damage rolled instead of dealing bludgeoning damage.
Weight: 8 lbs.
Cost: 2,000 gp

Used this one in my current game. Saw use agaisnt skeletons, and not much else :P
Sathery

04-17-07, 04:24 PM
30. Feathers of Goofiness
Description: These feathers, if worn in the hat, grant the user two things randomly. 50% chance (rolled by the Dungeon Master) of becoming sexually attracted to a party member no matter what sex. 50% chance of calling everything they encounter macaroni.
Cost: 2 Gold pieces.
kshade

04-17-07, 05:10 PM
Dude... a random number of those beads should definately be beads from a necklace of fireball or beads of force.... you definately dont want to drop that!

"lessee here you owe me...2,3,4,5,6,7,8,9...."
/impatient patron swats the abacus to the side with a hand full of money
*KABOOOOOOOOM*
That'd be a cursed abacus of stock explosion*, right? :D

31) Strainer
Description: This fine sieve has a long handle and can be used in cooking.
Weight: 1/2 lb
Value: 2 SP

* sorry, just had to
Necrosis

04-17-07, 05:43 PM
32) Barrel of Squid Tenectles
Descriiption: These delcious tentecles come in 2 varties either still wriggling, or pickled in vinger.
Weight: 10lb
Value: 1gp
nlentz88

04-17-07, 05:44 PM
33) Bag of Coal
Description: This burlap sack contains several dozen small pieces of coal. The bag features a rough cartoon of a man wearing a crown crossing a river.
Weight: 15 lbs.
Value: 5 sp
Azerian

04-17-07, 05:59 PM
A slip of paper that that says:

"Guess what I prepared this morning?"
*see other side

And on the other side it says...

"MORDENKAIN'S MANIFICENT MANSION!" (1/day)

Weight: Negligable
Price: Too lazy to look up price for 6 level spell 1/day. Make it up.

EDIT:OOTS makes everyones life better.
Sathery

04-17-07, 09:22 PM
35. One Gold Piece
Description: This gold piece has magic to it. It feeds off of other gold pieces. There are three ways to get rid of the gold piece; give it to someone else with more gold than you yourself have, bury it, melt it down. Under no circumstances should you cut it in half. Then you have created to gold pieces the exact same size and weight.
Cost: 15,000 gold. Ironic, no?
theodorus maximus

04-17-07, 10:56 PM
36: gimp mask( dont ask.. it was late and the PC's were on a looting frenzy)
description: a black leather mask with strings on the eyes and mouth to seal them shut
cost: i dont know... none of them have wanted to sell it
Saytr

04-18-07, 12:57 AM
30. Feathers of Goofiness
Description: These feathers, if worn in the hat, grant the user two things randomly. 50% chance (rolled by the Dungeon Master) of becoming sexually attracted to a party member no matter what sex. 50% chance of calling everything they encounter macaroni.
Cost: 2 Gold pieces.


..and don't go around thinking nobody got the macaroni joke.

It's really just too bad to comment on.

(present comments excepted)

~
Sathery

04-18-07, 01:32 AM
..and don't go around thinking nobody got the macaroni joke.

It's really just too bad to comment on.

(present comments excepted)

~

Well naturally. Who really doesn't know that limerick thing?
Saberus

04-18-07, 01:40 AM
a Vial of concentrated goat urine
Description: It's goat urine, it's concentrated, it's in a vial.
cost: 1 cp

never underestimate the power of goat urine.
RobbyPants

04-18-07, 10:15 AM
a Vial of concentrated goat urine
Description: It's goat urine, it's concentrated, it's in a vial.
cost: 1 cp

never underestimate the power of goat urine.
Reminds me of Beerfest. The market price might be higher for those guys during their draining season :P

38) Corpses
After fighting the bandits, you loot them and find - corpses!
Despription: These corpses resemble living bandits that are bloodied, cut, bruised, and quite dead.
Weight: 160 - 180 lbs.
Market Price: 1 cp, 5gp to necromancers.
rubermavors

04-18-07, 11:06 AM
i like this, most of these are really good
39) club +X
Description) a magic wooden club
Weight) 5lbs
cost) 25g

40) javelin +X
Description) a magic javelin
weight) 4lbs
cost) 25g

come on, when has anybody willingly used these 2 weapons

41) frosty mug
description) this mug will keep any beverage in it cold indefinitely
weight) 1/2 lb
cost) 10g to a drunken dwarf 100g
Mock26

04-18-07, 09:57 PM
42. Gold ore. These chunks of rock contain bits of gold within them. The rocks must therefore be smelted at a proper smelting facility to extract the gold. For every 5 pounds of ore that is smelted the players will recover 1 gp. For fun, give the group 15,000 pounds of ore which will generate a mere 3,000 gp. Well, that's assuming if the group is capable of doing the smelting themselves. To have to smelted by others there is sure to be something like a 5-10% fee!
metamind

04-19-07, 02:01 PM
43)

Ye Flask

Description: It is ye flask!

Weight: Thou can not weigheth ye flask for it be bolteth to thy wall

Value: 3cp, to Thy Dungeonman 200 gp
stackmachine

04-19-07, 02:18 PM
44) kit with silvered shaving utensils

45) necklace with three shrunken heads: one elven, one orc, one dwarven skull

46) decorative pottery, to hang on a wall

47) an apparatus to cut and polish precious stones

48) two small coloured glass-windows with golden inlays

49) precious dyed silks

50) rough sketches of how to cross-breed owls and bears :D
Lardking

04-19-07, 04:20 PM
51) Pimp outfit, hat and all.
52) Brick of straight flying.
53) Rat flail
Sathery

04-19-07, 04:21 PM
50) rough sketches of how to cross-breed owls and bears :D

*Shudders at the thought.*:thinks:
theodorus maximus

04-19-07, 09:58 PM
i like this, most of these are really good
39) club +X
Description) a magic wooden club
Weight) 5lbs
cost) 25g

40) javelin +X
Description) a magic javelin
weight) 4lbs
cost) 25g

come on, when has anybody willingly used these 2 weapons

41) frosty mug
description) this mug will keep any beverage in it cold indefinitely
weight) 1/2 lb
cost) 10g to a drunken dwarf 100g

actually i have a character that uses a javelin... and ironically.. its backup weapon is a club...
PwnageLlama

04-19-07, 10:30 PM
54:Smiley Faced Ball:
A yellow ball with a sunny smiley face always towards the watcher.
Weight: Negligable
Price: A couple coppers for most, yet is very valuable for its ability to cheer up depressed people.

55:Ballon:
This red ballon never deflates.
Weight: -1 ounce
Worth: All of this weeks allowance

56:Floating Ballon:
The ballon first appears to be a normal ballon when taken out of the highly magical chest from whitch it was sealed but becomes lighter and lighter as time goes on. Comes with Unbreackable string tied to the ballon. Will eventaully bust through any thing that contains it.

Weight: Ever decreasing
Worth: Ever decreasing

57:Air bag:
This is in a chest. When the chest is opened the air bag pops out, pushing who ever opened the chest back. Has a cheery smiley face on it.
Worth: 0
Weight: YOu cannot remove it from the chest

58:World Destruction Air Bag
Same as previos, except it cannot be punctured and conties to expand slowly.
Worth: 1000 pp to a BBEG
Weight: The chest it is in + 10000 pounds
stackmachine

04-20-07, 08:28 AM
59) false legstump, rotting
- enhance your performance as a beggar-impostor

60) bed-pan
- half full and smelly

61) a bawl of roasted chicken-wings
- crispy and delicious

62) burn-iron with insignia
- to mark horses and cattle with a royal crest

63) 2 small kegs with dwarven ale
- fit to be tied onto a mule, complete with mugs on ropes dangling from it
- for merry refreshment while travelling

64) gutting-knife and manual on how to preserve the pelts of wild animals

65) masterwork spare wagon-wheel

66) gloves made from snake-skin
Castegyre

04-20-07, 08:50 AM
67)

Non-combatants
Weight: Varies
Worth: None, but cost per day for supplies increases by x1 for each non-combatant possessed

Well, after you go and kill all of those goblins, bugbears, or whatever someone has to take possession off those 100 non-coms left behind or they will just lay around until they rot and clutter up the place.
Sathery

04-20-07, 04:17 PM
68. "Silly Putty"
Description: Much like today's Silly Putty, this ball of goo will not bounce though, it does, however, take a nice impression of whatever parchment it is pressed upon.
Cost: Negotiable. Adult: 1 CP, Child: 1 GP, BBEG which is fascinated with odd trinkets: Priceless.
phoen777

04-20-07, 05:44 PM
69. "Dollar, the Magical Talking Beer Mug"
Description: Appears to be an ordinary glass mug. In actuality, it is an Intelligent magical item, created long ago by a demented dwarven bartender. Dollar has Int 10, Wis 10, and Cha 14. It can speak Common in a voice that sounds very much like Cheech Marin, and is forever attempting to convince its owner to "Get wasted!" Dollar's sole purpose for existing is to get whoever owns it to drink tremendous amounts of alchohol, and to this end it is has the power to magically fill itsself with cold, frosty ale of the highest quality, and grants the owner a +4 bonus on Fortitude saves to resist the effects of intoxication. Despite the boons of owning such a cup, Dollar rarely finds a master willing to keep it, as it is rude and abrasive, and enjoys convincing drunken people (particularly the owner) to perform stupid and dangerous stunts, humiliate themselves publicly, and sleep with ugly members of the opposite sex. Many fed-up owners have attempted to dispose of the mug over the centuries, but (in some way no one has yet been able to figure out) Dollar was made 100% indestructable. It can be used as a +1 Weapon if desired, and in the hands of a character with the Drunken Master prestige class (Complete Warrior, if I am not mistaken) its enhancement bonus becomes +5.
Weight: 1 lb. Cost: Depends on the buyer, but more likely than not they will eventually want their money back!


I actually created this for one of my games, as one of my PCs was fond of asking every NPC he encountered for a dollar, and had a habit of drinking himself into unconsciousness every night at the tavern. So one day, when he inevitably asked someone for a dollar, they shoved the mug into his hands, yelled "It's yours now, sucker!" and ran off. :D
TwiddleStootch

04-20-07, 06:37 PM
70) Very Large Bag of Cheddar Cheese
Description: A Very large bag of Cheddar Cheese.
Weight: 375 Lb
value: 75 GP

and yes, I did use this :D
Sathery

04-24-07, 11:16 PM
71. Bag of Gold-Colored Rocks
Description: A bag of rocks in the shape of gold coins much like the ones the PCs may have. Though the figures on the coins do not represent any figure that they know, they may assume that the figure is old. If a player rolls a Knowledge History check at a DC 18, they know that the gold coins are actually rocks created by some young mason apprentice.
Price: Nothing.
DarthMarasmus

04-25-07, 12:57 AM
72) A 12-ton stone idol with the inscription "WordHomeyG-DoggFunkMoneyCuz" on it.
Sathery

04-25-07, 02:21 AM
73. Treasure Chest
Description: A wooden, empty treasure chest used for holding riches.
Cost: 10 gold
Hydryh

04-25-07, 01:14 PM
74) Rod of the Lightning Mount

Normal-looking rod; comes in a variety of colors. WHen gripped horizontally in both hands, provides the user with a land speed of six (6) miles/round, but each round the user must make a Reflex save (DC 20 if going straight, DC 30 if turning) or die horribly:

http://www.youtube.com/watch?v=WTqE7RXAL-c

Also featured, 75) Rod of the Compensatory Behemoth.
Psychoword

04-28-07, 07:54 AM
75. A pile of Bedsheets.

Weight: 3lb.
Price: 1sp.

You wouldn't believe how many things sheets are useful for. Just ask one of my PCs, whose primary mission in life is to acquire sheets atfrom every inn she stays at. And she actually uses them. :eek:
rubermavors

05-01-07, 12:51 PM
played in a second edition planescape setting where our group stumbled upon a gas/convenience store and managed to loot the entire thing while the mage distracted the clerk.

in another game a newbie thief decided to steal a goblin. thats right not what the goblin had, she took the goblin itself:eek:
Sathery

05-04-07, 05:02 PM
77. Bowl of Ointment
Description: Much like Vasoline. Used as a lubrication in most cases.
Price: 2 copper

78. Red Ink
Description: The ink appears to be a scribe's vial of ink colored red. Although, his "ink" is actually an evil mage's blood. If the "ink" is used for writing anything, he scribe takes 50% for a -1 to all intelligence rolls. The negative effects stack. Each time it is used to write something, the scribe has a 50% chance for receiving a -1 to intelligence rolls. The -1's are permanent unless a Wish or Remove Curse spell is used.
Price: 1 gold appraised as ink DC: 10, 1,000 gold appraised as magical ink. DC: 25
Alcari Ambaron

05-04-07, 06:40 PM
60) bed-pan
- half full and smelly
Could be half-empty to.

79. Dark matter.
Description: This super dense alien excrement could be used for anything, from giving 200% efficiency to engines to throwing at your enemies.
Weight: one pound of Dark Matter weighs appoximatly 10,000 pounds.
Price: 100gp/lbs
neilthrun

05-04-07, 06:58 PM
Could be half-empty to.

79. Dark matter.
Description: This super dense alien excrement could be used for anything, from giving 200% efficiency to engines to throwing at your enemies.
Weight: one pound of Dark Matter weighs appoximatly 10,000 pounds.
Price: 100gp/lbs

1 pount equals 10,000 pounds? Is it a pound or 10,000?

Any way

80. Arrow of transportation
when this arrow is fired the archer and target switch places. This effect can be used on any creature or unattended item. If fired at an enemy, the enemy is given a DC 20 will save to resist the effect.
Pandaemoni

05-04-07, 06:58 PM
81) Handful of magic beans

Description: a handful of dark read beans of unidentified species.

Effect: If planted and left over night, they grow into a monumentally tall beanstalk. If you climb the beanstalk you find nothing. What, do you think the giant and his cloud castle just hover around up there, waiting for beanstalks and then parking next to them?

If the players spend a full week searching the beanstalk, they can collect enough beans for a second handful.

Weight: Nil
GP value: 100 gold.
DonThelonious

05-05-07, 04:54 AM
#82
+1 Fortune Blade
This beutifully crafted magic sword acts as a +1 long sword. When a natural 20 is rolled the blade breaks open dealing no damage. Inside the blade is a small strip of paper with trange symbols on one side and the words "DM:Insert your own fortune cookie line here".
Weight
Half of regular long sword.
GP Value
Unknown, though creative oriental looking salesman could pass it off for +1 weapon or give it away after a meal.

--

Gave this to one of my PCs who kept whining that he couldn't find any good magic items. He thought it was vorpal:evillaugh
Orbb_was_railed_by_God

05-05-07, 09:29 AM
#83 The Cursed Idol of Yanaexinia

Description:
The Idol has a message carved into it. It is in an ancient form of abyssal, DC30 to identify as "Yanaexinia sees you very well!". The idol is made of silver and does nothing.

If the players do not identify the message carved onto the idol, and the idol is discarded or lost, the next time you would assign them treasure, there is a 50% chance of being the Idol, with what appears to be a different message scrawled on the side. Each translation says the original message.

If the Idol is destroyed, the chance of the players finding it as their next assigned treasure is 100%.

If the players sell the Idol, then the Idol's curse transfers to the new owner. If it is given away, the next time they find treasure there is a 50% chance that it is the Idol.

When the Idol is the only treasure the players possess, it opens, revealing 50,000gp of diamond dust. This dust is in a pocket dimension, and is only accessable when the Idol opens, not when it is broken.

Weight: 5lbs

Value: 15gp
Alcari Ambaron

05-05-07, 10:59 AM
1 pount equals 10,000 pounds? Is it a pound or 10,000?
looks like someone needs to work on their Geek cred.
For those not getting it... (http://en.wikipedia.org/wiki/List_of_fictional_devices_in_Futurama#Da rk_matter)
Holy_Beholder

05-05-07, 12:16 PM
I think what he meant was that its density was 10,000 times as high as of human excrement, so enough human crap to make 1 pound(volume wise) is enough to make 10,000 pounds.
alangriffith

05-05-07, 06:47 PM
So its a futurama quote. It still makes no sense.


****

A can of spam
Description: A strange metallic object, with a key

If broken open or opened, this tin contains spam (counts as 1/3 of a day's trail trations)

Value: 1sp

If the characters dance around it while singing the spam song from monty python.... they will look silly
somethings90

05-05-07, 09:44 PM
85: 5,000,000 cp.
Holy_Beholder

05-05-07, 09:57 PM
86: A saddle bag with a frying pan(note:players will use to kill BBEG), utensils, dry rations, and other gear.
Ralvuimego

05-05-07, 10:06 PM
87: A singing bunny

At face value, this is simply a bunny that can sing. In reality, it is a malicious little beast that forms an empathic link with whatever being claims it as his (or hers), and will absolutely refuse to sing when it's owner wishes it to, and will, without fail, burst into song (and possibly dance) when it is least wanted (Situations of extreme stealth, Moments of extreme seriousness, etc). To break the empathic link with the creature, simply stop claiming it to be yours, and the rabbit will attempt to attract a new owner with it's remarkable singing talent.

Weight: Varies on the size of the rabbit
Value: If you can prove it can sing, 3000 gp, otherwise, 2 cp.
Forgotten_Warrior

05-06-07, 12:23 AM
87: A singing bunny

At face value, this is simply a bunny that can sing. In reality, it is a malicious little beast that forms an empathic link with whatever being claims it as his (or hers), and will absolutely refuse to sing when it's owner wishes it to, and will, without fail, burst into song (and possibly dance) when it is least wanted (Situations of extreme stealth, Moments of extreme seriousness, etc). To break the empathic link with the creature, simply stop claiming it to be yours, and the rabbit will attempt to attract a new owner with it's remarkable singing talent.

Weight: Varies on the size of the rabbit
Value: If you can prove it can sing, 3000 gp, otherwise, 2 cp.

Can it eat my Skittles?

88. Dentures
Description- a set of dentures fitted for a human mouth.
Weight- negligible
Value- To most people, they don't want to touch it. To the guy that lost them, one-hundred gold pieces.
Raumz

05-06-07, 12:42 AM
Originally posted byRalvuimego
87: A singing bunny
....
LOL! Im gonna dd this to a treasure horde the next gaming session. MY players always try and sell EVERYTHING they find that isnt amor or weapons made for them.

(if something like this wasp osted before, sorry I hadnt had a chance to read all the posts)

#89.Painting of Insanity
This painting look like a normal paint of a (insert random scene). However once someone looks away from it the next time they look at it they may notice it is slightly diffrent (spot check DC of 10). When this happens they must roll a will save of 1, add another 1 to that will save for every time they look at the painting after. If they fail the will save they go insane.
If once they have saw the painting has changed slightly 5 or more times and they stare at the picture there is a 50% chance for something in the picture to move slightly (such as a character in the painting winking at them). If this happens then they must make a will save of 15 + the number of times they have noticed the painting change.
Cost: anywhere from 1-500 gp
Weight: Depends on size of painting
SkippyDawg

05-06-07, 01:01 AM
90. A bag of salt water taffy (weighs about 1/2 lb. and sells for 1gp).

91. A very furry lemon (weight: n/a, sells for 1cp).

92. A 2007 edition 20 ounce Pepsi (weight: n/a, sells for 1sp).

93. A poke ball, with a random poke'mon that leaps out [the poke'mon is demented, violent, and strong] and attempts to murder the PCs (weight 1/2 lb., sells for 1sp).

94. Gatorade!!! (weight n/a, sells for 10sp) because gatorade is necessary to refuel and reenergize a growing boy--I mean a growing PC.
yellowdingo

05-06-07, 01:29 AM
95. A Large Silvered Mirror (seven tons) worth 1,568sp of strippable silver.
calprinicus

05-06-07, 01:37 AM
82) close jar of orc toenail clippings

description: a clear glass jar full of yellow tinted toenail clippings.
weight: .5 pounds
gold: best offer at merchant
SkippyDawg

05-06-07, 01:41 AM
82) close jar of orc toenail clippings

description: a clear glass jar full of yellow tinted toenail clippings.
weight: .5 pounds
gold: best offer at merchant

Don't you mean...96?


97. A character sheet. Yes, allow your players to play dnd IN dnd. OMG...that leads to the next item...

98. DnD Start set: Player's Handbook, DMG, MM1.

99. Any other DnD book, novel, etc.

100. DnD minis with stats (so the PCs know about the monsters and can collect enemies ^_^).

I'll leave 101 for somebody else...
Onikani

05-06-07, 02:28 AM
101
A list of 101 unusual treasures that you should be gald you didn't get instead of the list.

:D
calronmoonflower

05-06-07, 03:22 AM
87: A singing bunny

At face value, this is simply a bunny that can sing. In reality, it is a malicious little beast that forms an empathic link with whatever being claims it as his (or hers), and will absolutely refuse to sing when it's owner wishes it to, and will, without fail, burst into song (and possibly dance) when it is least wanted (Situations of extreme stealth, Moments of extreme seriousness, etc). To break the empathic link with the creature, simply stop claiming it to be yours, and the rabbit will attempt to attract a new owner with it's remarkable singing talent.

Weight: Varies on the size of the rabbit
Value: If you can prove it can sing, 3000 gp, otherwise, 2 cp.

I though it was that frog that sings.


102. A pile of bones of different creatures. It can be used to make 1d6 HD of skeletons.
atomictophat

05-06-07, 04:29 AM
103: A coupon for a free ice cream cone at McKobolds.
Description: A small red and yellow piece of paper with the McKobolds logo and a picture of an ice cream cone on it. It reads 'Get one free ice cream at McKobolds!.'
Effect: Trade this at any McKobolds and get a free ice cream cone.
Value: One ice cream cone.

104: Goblin Jeff's 101 fun facts for those stuck guarding a chest in a 10 by 10 room.
Description: A book filled with fun facts to help anyone who's stuck in a dungeon room pass the time.
Effect: You're no longer bored.
Value: 5 silver. More if you're bored.

105: An orc's love letter to his wife.
Description: A beautiful love letter written by the orc you just killed and robbed. It says that he's taken some time off from this dungeon job and will be seeing her and the kids real soon.
Effect: You now feel really bad about killing him, jerk.
Value: It would of been priceless.
Holy_Beholder

05-06-07, 10:58 AM
105: An orc's love letter to his wife.
Description: A beautiful love letter written by the orc you just killed and robbed. It says that he's taken some time off from this dungeon job and will be seeing her and the kids real soon.
Effect: You now feel really bad about killing him, jerk.
Value: It would of been priceless.

I am so using that.
machuchang

05-06-07, 11:46 AM
106. Some creepy old guy.
Description: Some creepy old guy you found in a treasure chest. He has bad breath, a dead eye,and no hair and constantly mumbles to himself.
Effect: A really freaky and annoying old guy.
Weight:Why would you want to carry some creepy old guy?
Value: I think it's illegal to sell old people...

107. Shards of broken glass.
Description: A lot of broken glass. Maybe you shoudn't have jumped through that window after all...
Effect: You could cut yourself, or other things for that matter.
Weight: N/A
Value:Who buys broken glass anyway?

108. A cook book.
Description: It's a cook book with a nice, hard cover that has a picture of a tasty looking meal on it.
Effect: You get +4 on all your Profession(cook) checks for as long as you have the book.
Weight: 2 pounds.
Value: 20 gp.
PwnageLlama

05-06-07, 02:17 PM
109: 10 cubic meters of copper.

Weight: Alot.]
Value: No ones gonna actully try to move that thing, are they?
Can be smelted for 1,000,000 copper pieces.
Wurgoth_the_White

05-06-07, 06:10 PM
108. A cook book.
Description: It's a cook book with a nice, hard cover that has a picture of a tasty looking meal on it.
Effect: You get +4 on all your Profession(cook) checks for as long as you have the book.
Weight: 2 pounds.
Value: 20 gp.


Reminds me of an item in one of my games "Cooking with Kobolds" a cookbook written by a crazy gnome
FaithlessOfLux

05-06-07, 06:31 PM
110) Mysterious Doll of Resemblance
Description: This mysterious doll strikingly resembles you if you look at it despite the fact everyone you meet says it looks like them perfectly. This doll made of cloth and straw rags takes the true persona of you if you look at it. It is an illusion and can be identified as an enchanted piece of cloth around ordinary straw with a detect magic and true seeing spell.
Weight: N/A
Value: 30gp.

111) Mysterious Doll of Unveilment
Description: This doll strikingly resembles its last humanoid holder. If two people touch it at the same time it is revealed as a piece of cloth(Enchanted) wrapped around some straw. This doll reveals your true form, a changeling holding this would not see his current form but his pale changeling form. It is an illusion and can be identified as an enchanted piece of cloth around ordinary straw with a detect magic and true seeing spell.
Weight: N/A
Value: 60gp.

112) Mysterious Doll of Desire
Description: This doll strikingly resembles itself as a humanoid you desire. It may take th form of a dead family member, a significant other or even a persona of yourself only more attractively. It is an illusion and can be identified as an enchanted piece of cloth around ordinary straw with a detect magic and true seeing spell.
Weight: N/A
Value: 75gp.

113) Mysterious Doll of Trickery
Description: Chooses one random humanoid form for each holder. This doll has no significant value. When held by more than one holder it is identified as a piece of cloth(enchanted) wrapped around straw. It is an illusion and can be identified as an enchanted piece of cloth around ordinary straw with a detect magic and true seeing spell.
Weight: N/A
Value: 30gp

114) Mysterious Doll of Murder
Description: Takes the form of the last humanoid creature you murdered. if more than one holder grabs it it appears as a piece of cloth wrapped around straw. It is an illusion and can be identified as an enchanted piece of cloth around ordinary straw with a detect magic and true seeing spell.
Weight: N/A
Value: 110gp.

*Not mentioned in all of them. When it says take a form it means looks like a doll version of made from cloth and straw. Used in unisonor any combination they can drive a player insane.
rubermavors

05-08-07, 11:05 AM
mancatcher +5
Saberus

05-11-07, 12:00 AM
105: An orc's love letter to his wife.
Description: A beautiful love letter written by the orc you just killed and robbed. It says that he's taken some time off from this dungeon job and will be seeing her and the kids real soon.
Effect: You now feel really bad about killing him, jerk.
Value: It would of been priceless.

:clap: You want to join the ERM?
Toloran

05-11-07, 12:54 AM
116) Masterwork Waffle Iron
Description: This tool is made of cast iron and is about 5' by 5' across with a 6 inch handle wrapped in alchemically treated leather (to prevent fire damage).
Effect: Waffle Mix can be poured in to the large end and placed over a fire for 2d6 minutes to create a cooked waffle. 1 Lb of waffle mix (once mixed with water) creates 1d4 waffles (because you always spill some, it is hard to make an exact amount).
Price: 50g
Weight: 1 Lb

117) Waffle Mix
Description: A slight brown powder contained in a small container. A 6 inch tall, 4 inch diameter container holds about 2 lbs of waffle mix.
Effect: Can be used with a water and a waffle iron to make waffles.
Price: 5sp
Weight: 2.5 Lbs.

I had a kender in dragonlance who would constantly make waffles. Good thing she was a warlock with that one invocation that gives +5 on saves vs poison. I think she almost killed a BBEG once who ate one of her waffles.
Hydryh

05-11-07, 10:45 AM
105: An orc's love letter to his wife.
Description: A beautiful love letter written by the orc you just killed and robbed. It says that he's taken some time off from this dungeon job and will be seeing her and the kids real soon.
Effect: You now feel really bad about killing him, jerk.
Value: It would of been priceless.

You, sir, win this thread.

I'm so using this... :devil:
BluPlague

05-11-07, 06:14 PM
106) A deed to the material plane, granting full ownership to its bearer.
price: a lot
weight: none worth noting

107) A ticket from the board of planes for not keeping up with plane ordinances and the council code.
price: cutting all the trees back to 100 ft, mowing the entire material plane, and being forced to pick up all the litter and garbage found through out the world.
Adrez Nesnsid

07-09-07, 06:25 PM
120.) Remember that guy that was so pretentious that you said that "he acts like his crap is made of gold"? Well it turns out that it is. This is his chamber pot....
Calilove

07-09-07, 06:44 PM
Numbers are getting funny, but i think we're up to...

118) Comb of Immaculate Grooming
Weight: 7 oz.
Value: 800gp
Description: A small (4") comb carved of a rich brown wood, generally indistinguishable from a normal comb, save for the feeling of masculinity, virility, and authority you feel upon handling it. Within one day of use, the wearer will growa moustache that will be the envy of all who view it. Thick and full, with a dark sheen and a faint musk, this moustache sits resplendant, like a hairy emperor upon the throne of your upper lip. All ladies who look upon you are intrigured, all men feel slightly inadiquate. The comb must be used on a daily basis to maintain the moustache.
Effect: + 2 Persuade, +2 Diplomacy, +2, Intimidate, +4 Profession (law enforcement)
Alltat

07-09-07, 09:10 PM
I guess that means it's up to 119...

119. Whatever of Whatever.
Description: Like any scroll, wand, or rod, except it's neither a scroll, nor wand, nor rod, but rather a chair or lamp or dead beaver. Behold the Footstool of Cure Light Wounds and the Doormat of Fireballs!
Weight: About as much as the object it is.
Value: Probably less than if it was a scroll, wand, or rod.


Think about it, why waste space on keeping shiny sticks around when you were going to have a footstool anyway? It's obviously more fun the more useful/expensive the effect and the more unwieldy the object. Fear the Fishing Boat of True Resurrection!
Sci_fi__Messiah

07-09-07, 10:35 PM
120) the Helm of Blasting
Description: At first glance it appears to be a cardboard Burger King crown. Effect: When the wearer concentrates on one person they explode into a pile of fine ash.
Wt: a few ounces maybe?
Cost: It's free on a little rack thingy over by the fountain drinks.

121) Hot Pockeeeeeeets!!!
Description: A small microwavable meat-filled pastry.
Effect: When consumed the victim has 10 minutes to find a restroom. If they do not they must make a Will Save DC 50 each turn or poop themselves. A victim may only take one 5ft step per turn due to the crippling stomach pain and is treated as being nautious.
Wt: a couple ounces of tender,flaky, crust.
Cost:Like $3 a box!!!

122)Graph paper of doodling
Effect: the player will pay no attention to anything happening.
Cost: Too damn much for paper.

123) Get out of Jail Free card
Description: Orange card depicting a man imprisoned.
Effect: The user may get out of trouble without penalty only once.
Cost: there really isn't one, you can just dig out your old Monopoly set and xerox a crap-load!
BattleofEvermore

07-09-07, 10:39 PM
120. ball of limitless thread
description: a ball of thread
Effects: it never runs out of thread
Uses: cats love it.
Cost: 10 GP
He Who Is

07-09-07, 10:58 PM
121.: Drum Kit
Description: A unwieldy looking device made of metal, animal skin, wood, and several unidentified materials. It includes a metal and cloth stool, two wooden sticks, and a big black box attached to miniture wands by a some form of rope, which seem to amplify the sound made when the animal skin or metal disks are stuck.
Weight: Each piece weighs between 1 ounce and 5lbs
Cost: Between $300.00 and $3000.00 depending on quality.
He Who Is

07-09-07, 11:02 PM
122.: Batman
Description: Adult Human Male, appox. 25 to 35 years of age, dressed in leather and latex Bat Motif outfit. includes yellow Belt with several gadgets, and boy sidekick dressed as a target.
Weight: Batman - 225lbs, Boy Target - 50lbs.
Cost:: $876,000,000.00USD (roughly)
Selandril

07-09-07, 11:16 PM
123: Bag of Bolding
All scrolls and maps are magically transmutated to bave bold text. A must for those with bad vision!
Sci_fi__Messiah

07-09-07, 11:23 PM
124) Tool CD
Description: On touch the owner can feel the awesomeness begin to flow through their veins. Accompanied with the intense musical rush spewing forth from the disc's rotation.
Effect: The listener becomes endowed with awesome and can kick ass at will. This ability continues for days after listening to the CD, for the songs tend to get stuck in the listener's head.
Cost: $13-15.
He Who Is

07-10-07, 12:13 AM
124: Mastworks Lock
Description: - A lock of superb quality. May include one or more keys.
Weight: Depends on size, between 1 and 10lbs
Cost: Depending on size, between 100 and 500gps

125: Rusty Dagger
Description: A Dagger with rust
Weight: 4oz
Cost: 1cp

126: Star-Spangled Shield
Description: A concave disk 2.5 feet in Diameter. The shield has great aerodynamic properties: it is able to slice through the air with minimal wind resistance and deflection of path. Its great overall resilience, combined with its natural concentric stiffness, enables it to rebound from objects with minimal loss of angular momentum. It is virtually indestructible: it is resistant to penetration, temperature extremes, and the entire electromagnetic spectrum of radiation. The only way it can be damaged in any way is by tampering with its molecular bonding.
Weight: 12 pounds
Cost: Who can put a price on the priceless?
Damuna

07-10-07, 01:15 AM
31) Strainer
Description: This fine sieve has a long handle and can be used in cooking.
Weight: 1/2 lb
Value: 2 SP

2sp? But surely it grants a +1 bonus to Profession (Cook) checks? :confused: :D

127. Clown face kit

When used, this item provides a +2 bonus to intimidate checks. In addition, you automatically make intimidate checks against everyone you talk to. Once applied, it may only be removed via the use of break enchantment, limited wish, miracle, remove curse, wish, or a spell with the fire descriptor*.

Price: 70gp

*This has an 80% chance of failure. If it fails, the intimidate bonus increases to +3.
Alltat

07-10-07, 08:29 AM
128. Ornate Golden Pillar
Description: A finely decorated pillar made of solid gold in the center of the room or cave.
Weight: Pretty much, but you could probably take it with you if you managed to get it loose and everyone in the party helped carry it.
Value: Priceless, since it's the only thing keeping the ceiling from collapsing.
He Who Is

07-10-07, 05:46 PM
Since we have 2 124s

130: Treasure Map
Description: Drawn on a scrap of paper, or piece of cloth, and drawn in blood, this hastily scribbled map is painted with dried blood, and indicates the path to a vaguely described pile of treasure. The only location identified by the characters is the name of a faraway city for them to start this journey from
Weight: Physically: N/A, Greed-Wise[/b]: 100,000,000gp
Cost: A couple free drinks at the local dive or pub.
Bigoaks

07-10-07, 05:57 PM
131: A collection of pottery figures of monsters in nonsensical positions, e.g an orc with a huge batlleaxe having a tea party with pixies or a beholder painted black and white like a football being kicked around by hill giants =P

132: Suspicious white powder, call it that and see what lengths your PC's go to too prove that it is drugs, make it something like flour or ground up bones and describe graphically what happens when one of them inevitable trie to snort it =D
mtbOgre

07-10-07, 06:29 PM
128. Ornate Golden Pillar
Description: A finely decorated pillar made of solid gold in the center of the room or cave.
Weight: Pretty much, but you could probably take it with you if you managed to get it loose and everyone in the party helped carry it.
Value: Priceless, since it's the only thing keeping the ceiling from collapsing.

I can just see the party using their swords and daggers to whittle this down as much as possible, sweeping the flakes into their bag of holding. All while wondering how much more they can whittle before the ceiling collapses on them.
Emissary666

07-10-07, 11:00 PM
133.
James Bond
Desciption: A Young/Old man of ever canging hair color, bone structure, and accent
Weight: What the hell are you doing?! Thats a living person.
Effect: He teaches you the recipe to the perfect martine.
Cost: 007,007,007 PP to BBEG or MI5. 200 gp to a female. Getting arrested for slave trade otherwise.

134. A Unborn Goblin Fetus
Description: It is small and gross.
Weight: 1 ounce (Then again, why are you holding it?)
Effect: Your now longer lawful good mister all-goblins-are-evil paliden
Cost: About everything to those goblins you just killed.

135. A Grue
Effect: You die
GrondGala

07-11-07, 02:24 AM
i like this, most of these are really good
39) club +X
Description) a magic wooden club
Weight) 5lbs
cost) 25g

come on, when has anybody willingly used these 2 weapons


Me. Current campaign. Check out the Spikes spell in Complete Divine, THEN tell me it's a crap weapon ;)
Adrez Nesnsid

07-11-07, 09:03 AM
131: A collection of pottery figures of monsters in nonsensical positions, e.g an orc with a huge batlleaxe having a tea party with pixies or a beholder painted black and white like a football being kicked around by hill giants =P

132: Suspicious white powder, call it that and see what lengths your PC's go to too prove that it is drugs, make it something like flour or ground up bones and describe graphically what happens when one of them inevitable trie to snort it =D

:heehee :rofl: :rofl:
Zousha_Omenohu

07-11-07, 05:15 PM
136.
Rubber Ball
Description: A small rubber ball about the size of your fist.
Weight: Negligible
Effect: It's one of those super-bouncy balls that can bounce around a room at high speeds for hours. Perfect for inscribing Symbol of Insanity on.
Price: 2 cp

137.
Dam
Description: A large stone wall that holds back the water behind it.
Weight: It's a dam.
Price: ...It's a dam.

138.
Troll House Cookies
Description: A plate of chocolate chip cookies fresh from the oven! Surprisingly delicious, considering they were made by trolls.
Weight: A few extra pounds...Oh wait! That's the weight you'd gain, not the weight of the cookies.
Effect: They are absolutely delicious! Just like mommy used to make!
Price: 10 gp. They're that good.
gogolo

07-11-07, 05:20 PM
139: A mature adult gold dragon from an ancient red dragons hoard
wt: acouple tons
price: alot.
TheAnthroDM

07-11-07, 08:47 PM
140: The DMs Coffee Mug
Allows a metagame moment 1/day after sipping from the coffee mug, as long as the fourth wall is broken in a humorous way.
Weight: Heavier than your character sheet
Cost: Your immortal soul
Imreallyagreatredwyrm

07-11-07, 10:31 PM
141:Any worthless object. Example: Polished orc skull
Effect:none (unless you have a really good bluff skill).
Weight: 1/2 a pound.
Sale Price:depends on what magical abilities you can bluff the buyer into thinking it has.
germpod

07-13-07, 04:23 PM
Bag of healing dirt

Heals 1d4 hit points every 48 hours. (rub some dirt on it). Refill dirt once used and wait two days before using again.

Description: Small leather sack with dirt in it.

Weight: 1lb

Cost: 300gp
Vastiel

07-13-07, 08:06 PM
143. Scroll of Flaming Kittens.
Description: Cast spell "Flaming Kittens", kittens rain down from the sky and shock anyone whom is not desensitized within 90 ft. Your a Monster, and a bad person for casting this.
(Side effect, makes people like you less)
Weight: >1lb
Cost: 1cp

144. Batsignal (Summon Batman).
Description: Point on any pyschotic clown to witness the most dramatic one hit kill of your life. Tends to brood. For further description see #122 above. Lasts 1d6+2 rounds
Weight: 500lbs
Cost: 575USD
EvanFrostheart

07-31-07, 04:52 PM
I once gave my PC's:

A Chain of Salames
Description: There are twenty, large, linked salames. It weighs a considerable amount and none of the links have rotted.
Weight: 30 Pounds
Price: 2 sp per link, 40 sp total.
TiwazTyrsfist

07-31-07, 06:48 PM
So its a futurama quote. It still makes no sense.


Yes, It wasn't supposed to make sense.
That was the joke.
You have now killed it.
If English is your native language, I recommend lying about that fact to avoid the embarrassment.
If English is not your native language, I forgive you for not getting the joke.


That aside.

146> The Sword of Reincarnation.
This +1 sword is enchanted with the spell, Reincarnation. Anyone killed by the sword is immediately subject to the reincarnation spell, instantly coming back to life as a new race/species. Personally, I use the 2nd ed table, because it's more fun that way.
Crit! You die. Roll. You are now a badger!

Value: Rough estimate ~80,000 gp, Plus cost of masterwork sword used.
rubermavors

08-02-07, 01:14 PM
147 treasure map
i recently gave my players a map to a large treasure found under a large rock that is 15 paces from the oak tree.
thats all that was on the map. leaving the deep dragons lair where they found it they see an oak beside the cave entrance.
raalynthslair

09-07-07, 12:25 PM
148 - A silver (or plat.) ring with a small pink heart on it. Magical, when worn it does one of the following: 1) Polymorphs the wearer into a human female child (about 7-9 years old) in the cutest, most frilly and adorable clothing; or 2) (if the person is female) simply makes them THINK they're a child that likes said clothing - (In #1 there's nothing that makes the person think they like anything other than what they would).

The ring is intelligent and aware and will only halt the effect (otherwise permanent - Remove Curse or Greater Restoration (or in the case of #1 a polymorph cast to turn the person back) if the person asks to be returned to normal, using the phrase "Pretty pretty please with sugar on top" as part of their plea.

149 -The reciprocal of the ring above, it is silver (or plat.) with a small blue gemstone shaped like a heart on it. This does the same as above, but changes the person into a small human male child (about 7-9 years old) wearing a cute "sailor collar" school uniform with shorts and knee-high socks (like Angus of AC/DC but without the jacket and with a "sailor collar" (Japanese school uniform style thing) shirt instead).
The alternate is the same, for male characters, which is to make them THINK they are said age and enjoy said uniform/style. -- Same ways to remove and/or reverse. --

Special - If either one of these effects multiple people in the same area (eyesight of each other) the children will want to play tag or hide-and-seek (or any kids game you can think of). If both rings are in effect in the area the same will occur, but it'll likely be boys-vs-girls if there are multiples of both, otherwise they play as any other child.

((Those are something a GM threw in some loot at a table I played at once to screw with a pair of very greedy players/player characters in the party - it was a riot for the rest of us, who they constantly hid trinkets and gems from by getting to the loot first, darned sneaky untrustworthy rogues!))

150 - Something totally useless in most instance, but life saving if actually needed -a thick belt of yellow material that feels like soft leather (it's a rubber-like stuff actually). If the wearer is suddenly plunged into deep water (anything 50% deeper than they are tall) the belt magically inflates into a floatie (a dinosaur with a head in the front and tail in the back) that will float the wearer as long as needed and anyone that can hold onto the wearer or floatie while in the water. It can float up to 450 lbs as long as needed and will revert to it's normal shape/size when the wearer can stand and lift his/her waist out of the water (once the floatie leaves water it instantly reverts). It has only three charges however, even this dinosaur will soon be extinct.
Emissary666

09-07-07, 05:59 PM
151. The Larch: This tree is easily indentifible from quite long ways away
Sathery

10-24-07, 06:35 PM
152.
Item: Pouch of Tobacco
Description: This tobacco is not harmful to yourself, only to those around you. They must make fortitude saves each time it is used for smoking.
Weight: .25 lbs.
Cost: 5 silver

153.
Item: Kitten...of Doom!
Description: This cute-looking kitten seems very nice, however, it is a blood thirsty carnivore which attacks the juggular (SP?) or spleen automatically. Reflex Saving throw of 30.
Weight: However much cuteness weighs!*
Cost: Worth its weight in cuteness.*
(Weight and Cost go hand in hand. The cuter, the more it weighs and thus the more it costs. Vice versa for lack of cuteness.)
Disclaimer: (The cuteness of the kitten can never be under a 7 on a scale of 1-10. A 1 being 5 pounds. After each adjustment of cuteness, it grows in weight exponentially, though not in size.)

154.
Item: 500 Copper Coins
Description: The size, shape, and look of normal copper coins. The coins, however, have been subject to a transformation spell. They are actually Platinum Pieces.
Weight: Um, whatever the weight is for 500 PP.
Cost: 500 PP.
Death-Knight

10-24-07, 08:48 PM
A magic slappin wet fish

Desription nd stuff...

a wet fish, that when touched floats up and slaps the person who touched it, DC35 ref save, or take 1 damage. (activated once per person)
weight: 3lb
value: 50gp
Black Kitten

10-25-07, 04:02 AM
156 - Book of Channeling.
Weight: 4lbs
Cost: You can't really sell it
Special: Whenever it's touched by a non-Moon Elf, the wearer is required to make a DC17 fortitude save. On failure, the creature undergoes a change of race (use the reincarnation table) and is placed in a particularly emberassing situation (such as being stripped of all clothing and being bathed in red light). On success, only the race-changing occurs. Half-Moon Elves can touch this book without concequences as well.

157 - Arenea fangs
Weight: 1lb
Cost: Ehm... :S

158 - Scroll of Explosive Runes
Special: Activates on identification
Zousha_Omenohu

10-25-07, 10:21 AM
159.
Item: A watch.
Description: It's a watch that you found in the middle of the desert, in surprisingly good, working condition. For some reason its presence in the middle of the desert seems to imply the existence of a watchmaker.
Weight: Negligible
Cost: Free. You found it in the middle of the desert. Although it may be worth more to you should you come up with some new phiosophical arguments for the existence of the gods.
Sathery

10-25-07, 11:59 AM
160.
Item: Key
Description: Much like any other key found in a dungeon, gnarled, skeleton like, old. This key, however, "unlocks" the BBEG's heart.:love:
Weight: Negligible.
Cost: To the right person; priceless.

161.
Item: 10' Canoe
Description: A canoe which is ten feet long found in the lowest depth of a dungeon. Apparently from a Robe of Useful Things.
Weight: 150 pounds
Cost: 30 gold

162.
Item: Hobo
Description: A dirty hobo.
Weight: 150 pounds
Cost: A few copper.

163.
Item: Hair
Description: Someone's hair which has been cut for unknown reasons. Spooky!
Weight: 10 pounds (it's a lot of hair.)
Cost: Free
Drinkie

10-25-07, 01:19 PM
5) A small mouse in a cage.
Decription: The cage has a skull and cross bones on it.
Weight: 5 pounds.
Value: 1 silver

This sounds more like the beginning of one of those :eek: encounters than a treasure. I mean, c'mon! The cage has a skull and cross bones on it, if someone decides to play with it anyway, I have no sympathy.
icuall

10-25-07, 02:05 PM
161.
Item: Set of seven pair of plush wool socks, with gold thread at the edge of the stocking. Very stylish.
Weight 1 lb for the set
Cost 1 gold 4 silver
Sidar Jabari

10-25-07, 11:26 PM
item 162: Elvish Wooden Statue
description: This is an ornately carved wooden statue inlaid with gold and copper leaf. Curiously, it does not have a flat edge so that it will stand up.
Value: You could sell it to a gullible human as artwork for up to 10gp. Attempts to sell it to an elf will result in humiliating laughter as he points out that it is a stick of firewood that they burn by the cord where he comes from.
Effect: The feathery carved texture makes it ignite easily and the metal foil makes it burn pretty colors.

(Explanation: My game world emphasizes the alienness of the elves. Elves waste a lot of time, since they have much more of it compared to the short-lived races. They create no permanent art and do not hoard gold, being more aware than others of the temporary nature of material things. Think Tibetan monks.)
12Shark

10-26-07, 03:17 AM
163)Erwin's Mystery Box
You hold in your hands a large carved wooden box. A Search Check reveals a small hinge extending inside the box on one face, while a Detect Magic spell (or similar effects) shows the presence of strong transmutation and abjuration magic.

A disable device check (DC 40) can disable the mechanism within.

Opening the box collapses the spell within, and there is a 50% chance of a cat jumping out, and a 50% chance of a dead cat being found within. If the mechanism has not been previously disabled, opening the mystery box to a dead cat releases burnt othur fumes in a 5ft radius, forcing a DC 18 save or take 1 Con damage and 3d6 Con damage 1 minute later. If the cat is alive when the box is open, it is automatically friendly to the person who opened the box, and will follow the person around where possible.

There is also a lump of sickstone within, which crumbles to dust when the box is opened.

Schrodinger’s Cat CR 1/2
TN Tiny Magical Beast
Init +2; Senses Low Light Vision. Scent
Languages None

AC 14, touch 14, flat-footed 12
hp d8 (4hp) DR 1/magic
Fort +2, Ref +4, Will +1

Speed 30 ft. (6 squares)
Melee 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Space 10 ft.; Reach 10 ft.

Abilities Str 3, Dex 15, Con 10, Int 4, Wis 12, Cha 7
SQ Thought Experiment
Feats Stealthy, Weapon Finesse
Skills Balance +10, Climb +6, Hide +16, Jump +10,
Listen +3, Move Silently +8, Spot +3

Thought Experiment (Su): When killed, a Schrodinger’s Cat has a 50% chance of reappearing in the spot it was killed in 1d4+1 rounds. A Schrodinger’s Cat always chooses to accept resurrection.

Weight: 20lbs closed, 5lbs opened
Price: 2300gp closed (Burnt othur fumes are expensive!), 5gp opened

163)Rod of Haste
The Rod of Haste was created by an adventuring wizard tired of villianous monologuing, and created this rod to counteract it. Since then, the design has seen extensive use among all people with money, from adventurers to bored nobles.

Pointing the rod at someone and pressing the button on it causes their speech to suddenly speed up to breakneck speeds, causing whatever it was that was so tremendously important to be said within six seconds. However, this use horribly mangles whatever they were trying to say and ruins any spell with a casting time longer than a full round action.

A will save DC 25 can be made to resist the effect. Other variations include higher save DCs, for use by higher level adventurers.

Moderate Transmutation, CL 15th, Haste, 5000gp (DC 25), 25000gp (DC 30), 55000gp (DC 40)
Sidar Jabari

10-26-07, 09:09 AM
Item 165: Painting Sand
description: The dungeon has a tunnel cut through a rare, but generally useless mineral vein. The floor is coated with fine sand that is a consistent, bright color. You could sweep it up and keep it dry and bring it to the surface.
value: To most, 0gp (it's just dirt). To the right monks, 2d10gp per pound.
effect: I don't know, do sand mandalas have magical effects in your campaign? Treat as a material component.
Adrez Nesnsid

10-26-07, 02:59 PM
Item 165: Painting Sand
description: The dungeon has a tunnel cut through a rare, but generally useless mineral vein. The floor is coated with fine sand that is a consistent, bright color. You could sweep it up and keep it dry and bring it to the surface.
value: To most, 0gp (it's just dirt). To the right monks, 2d10gp per pound.
effect: I don't know, do sand mandalas have magical effects in your campaign? Treat as a material component.

You could probably use one as a summoning circle or something...