249 results of wild magic gone wrong.. [Archive] - Wizards Community

Post/Author/DateTimePost
Lothian Claw

09-04-04, 06:41 AM
Let's give some people out there a good list of bad thing's that happen when a good magic spell decides that it's going to mess with you. Or perhaps your Deity is playing mean tricks on you again..

1: Chia hair sprout's out of nostils, causing 1/3 blindness. Spell stay's in affect until hair is either pulled, or burnt out. No item can 'cut' the Chia Nostril Hair.

2: A random character/monster in a given battle, that is hit with a magic spell, begin's to laugh, histerically, and points a finger at the caster for 1d4+caster level-1 rounds. Effected creatures larger then Medium, fall to the ground, and begin to roll from side to side; causing the rest of the party/monster clan to make a ref save, or fall to the ground.

3: Caster begin's to skip around the battle area, singing "SuperCalifragilisticexpialadotious, If I say this word three times, I get to smell some roses"...

4:Caster drop's 1d4 levels in Int, and his/her hair turn's blonde. Alway's speaking with this word "like" every 4 words.
deadDMwalking

09-04-04, 08:12 AM
4) Random target within 20' has a limb or section of the body affected by Enlage Person (Fort save negates). Roll d6 1=left leg, 2=right leg, 3=left arm 4=right arm 5=head, 6=Random two, roll again twice

An enlarged appendage counts as one belonging to a larger creature for the purposes of weapon damage. An enlarged appendage suffers a penalty to attack as a weapon designed for a larger creature (-2 for each weapon size).

5) Random target within 20' has a limb or sedction of the body affected by Reduce Person (see above)
Callista

09-04-04, 10:31 AM
5. Caster goes ethereal.

6. Caster unable to use any sort of magic for 1d4 days.

7. 10-foot-deep pit opens beneath caster.

8. Caster's skin, clothing and armor turns bright green.

9. Summon 1d4 commoners from nearest village.

10. Caster's weapon turns into a snake (random type) for the duration of the attempted spell. If the spell was instantaneous, 1d6+1 rounds. The snake is considered friendly and will respond to commands given by the weapon's owner.

11. Caster is affected as by the Phoenix Fire spell (BoED--kills the caster, heavily damages evil creatures in the vicinity, then resurrects the caster).

12. Caster is polymorphed (for the duration of the spell, or 1d6+1 rounds) into a black cat.

13. Caster is turned into a solid gold statue (as Flesh to Stone, only into gold), duration permanent, can be reversed with Dispel Enchantment or higher spell. (Ever wanted to test your CG rogue's true nature? This one will do it...)

14. Illusionary Great Wyrm red dragon appears, "attacks" random creature.
kliate

09-04-04, 11:02 AM
15. Caster's breath becomes inhaled poison affecting all adjacent squares (DC13, Initial and secondary 1d2 dex. Creatures failing both saves begin to spread poison also)
Kiri Sittori

09-04-04, 12:22 PM
Here's some of the classics. (And it's spelled Supercalifragilisticexpialidocious.)

16. Caster becomes obsessed with the target; treat as being enamoured by a Potion of Love. Effect lasts 1d6x10 minutes, or duration of the spell. The target, in this case, could be anything --- a person, a group of orcs, the snow wall left behind by an avalanche...

17. Rain falls in a 40' radius around the caster; the colour of this rain is random. (Vindictive DM's can treat this as a Prismatic Spray on the first round, if so desired.) This coloured rain falls for the duration of the spell, or 5 rounds.

18. The spell's effect becomes a Force Elemental, that randomly attacks one creature within 100'. Treat this as a melee touch attack of BAB +15; a successful attack discharges the spell, centered or targeted on the target of this attack.

19. A Summon Monster spell, at the same spell level as the wild-surged spell, summons one random critter. This critter is under the control of the target.

20. The caster is affected as though Reverse Gravity were cast, and "falls" up to 150'. The next round, the spell dismisses itself...
Iyestorm

09-04-04, 12:40 PM
21) caster switches places with the BBEG for the duration of the spell

22) summons 1D10 normal, ordinary flies.

23) caster turns into a small artifact ball that requires everyone in a 30 foot radius to drop whatever they're doing and play with it.

24) Summons a large half fiendish yellow roc, a medium size purple prismasaur, and 1D4 shiney pseudonatural balors. Everyone who witnessess this must make a will save (DC20) or lose 1d10 INT per round. yes, you knew someone had to do this one eventually... feel free to update that one, I get the feeling i didn't do that well on it...

25) turns nearby water into FUNK! :ayyyy!: :king:

26) Gives you the ability to see into the future, but better than Kyle.
primemover003

09-04-04, 08:11 PM
27) 2d10 Dretch are summoned and attack the caster.

28) A meteorite falls from the sky towards the caster. Reflex DC 20, Dmg 3d6 and 1d6 fire

29) An oak tree grows from the center of the spells area to 30' in a round. (treat as an Instant Fortress for damage).
Lothian Claw

09-05-04, 09:34 AM
Here's some of the classics. (And it's spelled Supercalifragilisticexpialidocious.)

I alway's get that one wrong.. :rolleyes: Thanks though! :D

30) Caster summons 1d4 Shocker lizards.

[EDIT: 30, not 28... ]
BetaFlame

09-05-04, 12:24 PM
31: Four black armor nights appear, chanting the word "Ni". The word "Ni", when spoken by the Knights, does 1 point of subduel damage. They demand a shrubbery in tribute.
PalainVII

09-05-04, 07:50 PM
32. caster's attention span becomes negligable, can't maintain any action longer than 1 round
wereooze

09-05-04, 10:23 PM
33. Plant to Rustmonster in a 1 mile radius.

34. Caster becomes magnetic for 48 hours.

35. A hole in time-space appears. Everyone withing 50' must make a dexterity check or be destroyed.

36. one creature or player, picked at random has their flesh removed. will continue without penalty (except for reaction) as an animated skeleton.
Lothian Claw

09-12-04, 09:41 AM
37) The spell results in a "Dragon Strike", And is aimed at the caster.

38) The caster polymorph's enemy into the Munchkin Honeycomb creature with 9 level's of barbarian rage.. and the "Honeycomb Honeycomb me want honeycomb" begin's to attack caster.