| Post/Author/DateTime | Post |
|---|---|
| JamesDruidDM04-29-06, 10:55 AM | so there was a tourney - and there was gambling - and my party bet on 1 to 6 odds ...and won... so now they have a little over 9 million gold... they intend on purchasing property in the city each lot in the city is 50,000 gold (this includes some basic construction) but even after thats all over they will still have around 6 million gold, now assuming they spend another million or two on weapons armor and enchantments, how do I drain a little more of there funds? ideas needed |
| Witch04-29-06, 11:04 AM | Exactly what level are your PCs, currently? |
| Solikawa04-29-06, 11:07 AM | There was this monster somebody posted a while back that looked like a coin and it would eat metal if placed near metal. I had it bookmarked, but I recently had to format in an emergency and I forgot to include my bookmarks ;/ They could invest in a business. Someone can open up a inn, stables etc. Make them buy a ship and sail around the world. :P |
| JamesDruidDM04-29-06, 11:17 AM | they intend on opeing bars homes and a few small shops, it is river front property so boating and trade comes into play They are all around level 6 which is way to low for that much money...they have it all (minus 1 million) in one boh - which is being held onto by the party rouge but having it just stolen seems kinda cheap - but I am not above price gouging |
| JamesDruidDM04-29-06, 11:17 AM | They could invest in a business. Someone can open up a inn, stables etc. Make them buy a ship and sail around the world. :P Gnomish hotair balloon came to mind |
| obrysii04-29-06, 11:20 AM | Have a local dragon hear about their wealth and decide that it is misplaced and that the dragon needs to make sure the money goes to the "right" place. |
| Bane04-29-06, 11:34 AM | There will be a few taxes, fees, subtaxes, tariffs, levys... You don't make that kind of money in a city of any sort without losing some of it. Next, even at 1 to 6 odds, your 6th level party would have to scrape together 1.5 million to cover the bet if they lost. There were money issues in this campaign before this. Next, take a gander at the GP limits in the DMG, page 137. It takes 4 metropolii to cover that 9 million, and that's if you count all the cash reserves they have. Otherwise, it's 90 metropolii. I don't have the book on me, but I don't think that this is valid even in a planar metropolis. I suggest having the world come to an end, and restarting the campaign with an eye towards keeping things balanced. |
| Witch04-29-06, 11:42 AM | they intend on opeing bars homes and a few small shops, it is river front property so boating and trade comes into play They are all around level 6 which is way to low for that much money...they have it all (minus 1 million) in one boh - which is being held onto by the party rouge but having it just stolen seems kinda cheap - but I am not above price gouging Noone bets for that amount of money. Except on the planet where gold is as common as dirt. Giving your PC's that amount of money on level 6 is obscene. This is the amount epic level characters -might- have. For instance, my level 26 warlock had 3 million. I recommend they get thrown in jail for cheating, even if they didn't. Someone with connections would take care of that. |
| JamesDruidDM04-29-06, 11:59 AM | The kindom they are in is vastly wealthy beyond the norm, The city sits ontop of 9 gem mines and they sell said gems to the flying psionic city (long and complicated) needless to say they have quite a bit of cash to play with. I like the dragon idea sounds like a little more plot And this was a tourney, that brought in 70 to 80 thousand people who dont normaly live in the city swelling its population and its total resources, no it isnt by the book but I'm not a rules lawyer and my players enjoy themselfves and continue to come back I need a few more suggestions like a dragon, arent there etheral creatures that seek out gold and steal it? I'm at work so I dont have any books at my disposal |
| Edymnion04-29-06, 12:09 PM | Uh, stop and think. Everybody and their grandma is going to hear about the guys that won 6 million gold on a bet. And they're only lvl 6. Even after taxes and everything, they are going to be the targets of every last damned theives guild on the PLANET. If you want to be realistic about this, even Epic level characters are going to want a piece of this. Unless you do some serious DM fiat here, the logical conclusion is that they're going to be drowingin in mid to high level assassins and thieves within the day. And no way a lvl 6 party, no matter how well equiped, is going to be able to stop wave after wave of lvl 10-15 assassins, not to mention the normal thugs and the like. I would not want to be in that game right now, because those characters are *SO* screwed. |
| JamesDruidDM04-29-06, 12:26 PM | Noone bets for that amount of money. Except on the planet where gold is as common as dirt. Giving your PC's that amount of money on level 6 is obscene. This is the amount epic level characters -might- have. For instance, my level 26 warlock had 3 million. I recommend they get thrown in jail for cheating, even if they didn't. Someone with connections would take care of that. The average price for a lot in a city isnt 50,000 gold either - everything is inflated - and yes gold is very very very common like it rains from the heavens but that has to do with my plot and my players |
| Toran Ironfinder04-29-06, 12:34 PM | Multiply the costs of everything by 5 from normal (inflation can be a bear). If they invest it in businesses, I don't see a problem at all, even if the amount of money is abnormally high. Just use the businesses as plot hooks. - The local thieves guild comes by for protection money - One of the plots of land is connected to some type of monster (without treasure) and it has to be solved (sorry, SWRPG GM just looking for advice; I don't know enough about DnD for specifics). - Bogus weapons, charlatins, etc. |
| Lord Ian Stark04-29-06, 12:35 PM | and yes gold is very very very common like it rains from the heavens but that has to do with my plot and my players Well there's your answer. Basically 1 gold piece in your game has the same worth as a copper piece (or less) in a normal game. |
| Witch04-29-06, 12:36 PM | If everything is inflated, then don't tell us exactly how many gold pieces they have. Tell us how many gold pieces in a normal game it corresponds with. |
| Mnky04-29-06, 12:37 PM | In what form do the players have this money? That amount in gold coins would be impossible to carry with you, and get nicked within seconds if anyone knew where it was stored, and locate object would sort that out pretty quickly. but I recently had to format in an emergency *Snigger* |
| FriendoftheDork04-29-06, 12:56 PM | Ok, what would happen if someone won the national budget of china in a grand poker tourney? Ok, even if that's as unlikely as the moon really being made of cheese, it shows that something MUST happen. Thieves and assassins are just some of the problems, nations will probably try to get their money in some form or another. Since their power is relatively low, their only chance is to get the protection of a government, religion or similar powerful organization, in exchange of donation most of it to them. Of course, that could turn out the way it did in Simpsons... Montgomery Burns: "I'd like to have the trillion dollar bill back now thank you." Fidel Castro: "What bill?" Burns: "Sigh". :D |
| Horatio Hornblower04-29-06, 01:04 PM | Wow, that's like 90 tons of gold! Hopefully your campaign has some sort of banking system. Then they have it somewhere safe and plain old NPCs can't steal it. If they really have coins then how did they collect? How did they move it? Another problem is they can now buy any magic item they want. If you say they can't because they can't find it then they'll be upset. Even givinig 90,000 gp to 6th level characters is a campaign killer. With 9,000,000 gp why would they adventure? They can buy anything they want. You need to ask them if they want to retire their characters. If not, explain to them the problem. You could have some big disaster occur that would serious damage society in addition of them losing their cash. Let each of them have one powerful magic item of their choice that they would be carrying. Then they escape with only the equipment they have with them. And don't make this mistake again. One camaign I was playing in died because the DM gave us too much money. After we bought some big magic items we were so powerful for our level the DM couldn't figure out what to do and started a new campaign. I was disappointed because I liked that game. |
| NightBreeze04-29-06, 01:12 PM | Sorry, but accoding to all logic in the world your PC's are already dead. There's no way that a high level wizard or sorcerer has not assisted to the tourney and has not seen the obscene amount of gold they gained. The same evening he has payed them a visit, dominated them and took all their money. Then killed them. Point none. |
| bleakcabal04-29-06, 01:13 PM | Personnaly I think it's not realistic to have this much money circulating in a D&D kingdom so they should'nt have this much money. Secondly anyone having this much money would not gamble it away but would have rather bought the whole world with it before hand. Thirdly every creature/NPC stronger than the PC will have robbed them. I'm not just talking about evil creatures and NPCs, you have to be very good to pass up this much money ;) This is enough money to buy a whole city at 50 000 a lot by your account. Moreso if the PCs use this money to buys Inns and Bars they will expect a return on investment which will make them even richer. Unless their business are unsuccessful, you are only aggravating your problem. First of all you should realize you did something wrong. Personnaly I would explain the situation to my PCs and say that there shouldn't even be that much gold in circulation in the whole world they live in. Maybe explain the sillyness of the situation and change 9 million to 900 000 which is still obscenely too much but the important thing is to think we all make mistakes and next time you DM a campaign try to keep things more level. Altough each DM decided how much rewards are handed out in his campaigns, personnally I wouldn't give the PC's money in amounts exceding 50 000 gp before level 5 and exceeding 500 000 gp before level 10. Actually my level 11 PC probably have accumalated and spent less than 50 000 gp which is still a huge boat load of money. If you give them 9 million gold at level 6, they will expect larger rewards at higher level. What will you have to give them at level 15 ? Billions of gold pieces ? At level 20 ? You have to start with low numbers and slowly ramp these ups. Altough giving a lot to your pc's in magical items and treasure may seem like a good idea now, it's like spoiling children, they won't appreciate anything in the long run. Personnally as a player I have also found it cool when the DM was really generous, but always found that in the long run things degenerated and the thrill left the campaign really fast. That's why as a DM your job is to keep the rewards proportional to their level and always keep a fair amount of danger in the campaign. The most fun campaigns are never the ones where the characters are spoiled brats wielding artifacts at level 6. |
| danielinthewolvesden04-29-06, 01:33 PM | Gee, in order to win 9mill gold they had to have 1.5 mill gold, which no party of 6th level guys should possibly have. Next- you should have just have them lose. Your campaign is totally out of control. I suggest scrapping it and starting over. Tell them they all retired filthy stinking rich. |
| hmmmm04-29-06, 01:46 PM | Man I want that much gold, but then why would you need to adventure, I advise restarting as you have become really rich and there is no point in continuing the game. |
| Radijs04-29-06, 01:57 PM | There was this monster somebody posted a while back that looked like a coin and it would eat metal if placed near metal. I had it bookmarked, but I recently had to format in an emergency and I forgot to include my bookmarks ;/ They could invest in a business. Someone can open up a inn, stables etc. Make them buy a ship and sail around the world. :P That's the Greed Coin. (http://boards.wizards.com/showthread.php?t=620539) |
| JamesDruidDM04-29-06, 02:20 PM | Well you all dont seem to grasp it - the amount isnt a problem there is a reason for it - and I am well aware of thieves and spells and royalty, I was looking for some out of the box thinking from you people, but I guess only rules lawyers and people whos way is the only way read my thread today. This is.... I dont need to defend my home brew world or its economics to you people For those that gave some suggestions, the dragon, some fake enchantments ect thank you there are some things I can use there oh and just to spoil it if my players read this The gold is fake, its actualy lead...thanks guys If any of my players read this, please try not to cheat And this is beatiful Greed Coin Fine Construct HD: 1/2d10 (2 hp) Initiative: +5 Speed: 5 ft. (1 square) Armor Class: 23 (+8 size, +5 Dex), touch 23, flat-footed 23 Base Attack/Grapple: +0/-20 Attack: Bite +13 melee (1) Full Attack: Bite +13 melee (1) Space/Reach: 1 ft./0 ft. Special Attacks: Coin healing, consume coins, create coins Special Qualities: Blindsight 60 ft., construct traits, darkvision 60 ft., DR 2/magic, low-light vision, tremorsense 60 ft. Saves: Fort +0, Ref +5, Will +0 Abilities: Str 2, Dex 20, Con --, Int --, Wis 11, Cha 1 Skills: Disguise* +20 Feats: Weapon Finesse (B) Environment: Any Organization: Solitary or purse (2-10) or swarm (see below) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: -- This ordinary gold coin has a fine lining of sharp teeth. Greed coins are the creation of a wizard who got tired of having his finances stolen or taken for taxes and payments. One day, he transformed a gold coin into an automaton that feeds on money. He then slipped the coin into a little pile of coins and got it stolen by a thief. Weeks later, the authorities found the corpse of the thief, eviscerated to the bones. A greed coin looks like an ordinary coin, except its side can open like a mouth revealing sharp teeth. It does not speak nor make any vocal noise. Combat A greed coin do not attack alone. It prefers to produce its breed and then starts swarming on its foes. Coin Healing (Su) : If the greed coin is damaged, it can use its Consume Coins ability to healing 1 point of damage. Consume Coins (Ex) : A greed coin can eat a Fine coin-shaped object within 2 rounds. It either allows the greed coin to create other greed coins or to heal itself. Create Coins (Su) : After consuming a coin, the greed coin can spit out another greed coin, fully healed and ready. The process takes 2 rounds. Skills : Greed coins have a +25 bonus to Disguise checks when trying to pass as a normal coin. Greed Coin Stack Fine Construct (Swarm) HD: 10d10 (55 hp) Initiative: +5 Speed: 10 ft. (2 square) Armor Class: 23 (+8 size, +5 Dex), touch 23, flat-footed 23 Base Attack/Grapple: +7/-20 Attack: Swarm (2d6) Full Attack: Swarm (2d6) Space/Reach: 1 ft./0 ft. Special Attacks: Coin healing, consume coins, create coins, distraction Special Qualities: Blindsight 60 ft., construct traits, darkvision 60 ft., DR 5/magic, immune to weapon damage, low-light vision, swarm traits, tremorsense 60 ft. Saves: Fort +3, Ref +8, Will +3 Abilities: Str 2, Dex 20, Con --, Int --, Wis 11, Cha 1 Skills: Disguise* +20 Feats: Weapon Finesse (B) Environment: Any Organization: Solitary or vault (2-4 swarms) Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: -- Level Adjustment: -- You see a coin stack that rolls and bounces toward you, just as if someone was controlling the coins. A greed coin stack is created when a greed coin has consumed over 10,000 coins, either alone or with others. Combat A greed coin stack attacks anyone who tries to steal them or own illegally. Coin Healing (Su) : If the greed coin stack is damaged, it can use its Consume Coins ability to healing 1 point of damage. Consume Coins (Ex) : A greed coin stack can eat a Fine coin-shaped object within 2 rounds. It either allows the greed coin to create other greed coins or to heal itself. Create Coins (Su) : After consuming coins, the greed coin stack can spit out another greed coin stack, fully healed and ready. The process takes 2 rounds. It is actually all greed coins that spit out a new greed coin each, creating enough creatures to make a swarm. Distraction (Ex) : Any living creature that begins its turn with a swarm in its space must succeed on a DC 15 Fortitude save or be dazzled for 1 round. The save DC is Constitution-based. Skills : Greed coin stacks have a +25 bonus to Disguise checks when trying to pass as a normal coin. Construction A greed coin’s body must be made from a single gold coin, and then treated in oils and powders worth 1,500 gp. Creating the body requires a DC 15 Craft (metalworking) check. CL 10th; Craft Construct, animate objects, fabricate, caster must be at least 10th level; Price 15,000 gp; Cost 1,200 gp + 120 XP. |
| JamesDruidDM04-29-06, 02:28 PM | Also wealth is NOT the only reason to adventure, sometimes SAVING THE FREAKING WORLD is more important cause if everyone is dead money nmeans NOTHING.... :banghead: :banghead: :ahem: |
| Lord Ian Stark04-29-06, 03:11 PM | James in the DM forum we assume people are using RAW. It wasn't until the 9th total post here that we found out you're not playing by the RAW, but home brew rules. The fact your playing by homebrew is totally fine. The part about assuming we knew this, wasn't. Then you go on to say that basically gold falls out of the sky, so obviously to the average person that means it doesn't have that much worth since it's so common. As far as answering your question, many have given you options from the coin eating monster to thieves relieving them of their new found stash. For the future, in your initial post, tell us ahead of time your going by homebrew rules and give us the whole picture. Otherwise you'll get posts as you did at the beginning. Back OT, so you're saying even though gold is extremely common it has the same worth as in a normal game? (I'm asking as you havn't made this clear yet IMO and it's important for us to help figure out how to spend it) |
| nyysjan04-29-06, 03:31 PM | Also wealth is NOT the only reason to adventure, sometimes SAVING THE FREAKING WORLD is more important cause if everyone is dead money nmeans NOTHING.... :banghead: :banghead: :ahem: So, instead of fraking out, why don't you tell what is actually going on, and just how much would that obscene mountain of cash be in a normal campaign, what would be the exchange rate between gold coin in Johns-world and DnD-landia. |
| Ridureyu04-29-06, 03:42 PM | The only thing that bugs me is how people think that if yo uare rich, you WILL be robbed immediately, no way out of it. Because, you know, I guess that's realistic... I mean, look at Bill Gates. All of his money was stolen the next day by fifteen assassins, twenty-eight master thieves, and a partridge in a pear tree. |
| FriendoftheDork04-29-06, 04:21 PM | The only thing that bugs me is how people think that if yo uare rich, you WILL be robbed immediately, no way out of it. Because, you know, I guess that's realistic... I mean, look at Bill Gates. All of his money was stolen the next day by fifteen assassins, twenty-eight master thieves, and a partridge in a pear tree. Yeah, it's not like we play a game of fantasy, without the justice system and security of our modern society.. :rolleyes: It's the amount of money that makes us google though, and the fact it has been won in a tourney rather than earned by big buisiness. Now imagine some columbian farmer winning 2 times the country's national budget on online gaming, and officially recieving it all in 100 dollar bills for all to see... do you really think Farc would sit idly by? Or the paramilitaries? Or even the local village thugs/thieves? The world of D&D is dangerous, and the weak often perish. |
| DeathsAudit04-29-06, 04:40 PM | Just how common is this much gold? And who can steal it? |
| Hodo04-29-06, 04:48 PM | First off, making the PCs rich, then stealing all their money doesn't sound very fair to me. If players are not in any rewarded for being unlucky (like if they had lost the bet) they should not be in any way punished for being lucky (if they win the bet). When you go and bet on something and lose they take your money. When you win though, they don't to go, "you weren't supposed to win" and then somehow take the money back. If they were knowledgeably dealing with shady individuals or are in a shady community I could understand. Money grubbing tax collectors, relatives, gold-digging prospective wives/husbands, and some thieves I could see, but nothing that would result in them losing large ammounts of money. A money eating coin IMO, seems equally forced. There is a reasonable in game way around this: Gold is plentiful. Therefore, gold loses it's relative value. As many have already suggested, let inflation kick in. The kindom they are in is vastly wealthy beyond the norm, The city sits ontop of 9 gem mines and they sell said gems to the flying psionic city (long and complicated) needless to say they have quite a bit of cash to play with. I like the dragon idea sounds like a little more plot And this was a tourney, that brought in 70 to 80 thousand people who dont normaly live in the city swelling its population and its total resources, no it isnt by the book but I'm not a rules lawyer and my players enjoy themselfves and continue to come back People in California make more money than people in Texas, but everything in California is more expensive than it is in Texas. Also, whenever a large number of touristscome into a city for a major event like the Olympics or Super Bowl, prices begin to soar. In lands where people earn several dozen times the gold standard of other places and can do things so easily as gamble away millions at a time, things should cost dozens times more gold and the GOOD stuff should be in the thousands, hundreds of thousands, and millions. |
| valcarde04-29-06, 04:52 PM | If a kingdom is drowning in that much gold, the land was sold too cheaply. Add a zero to the cost of each plot. |
| wrecan04-29-06, 05:37 PM | If you want useful suggestions, please give us a conversion rate of your campaign's gold piece to a gold piece using the SRD for economics. Otherwise, you might as well be writing in Swahili. |
| Silverstream04-29-06, 06:51 PM | I really don't see what a conversion rate has to do with anything. At best, I can only see it being used to decide whether or not the players buy a yacht, or a yacht made out of diamonds with a permanent fly spell on it. Taxes and such have already been mentioned, and a coin eating monster would be in paradice in a hoard that size. There's always the urge to buy not only houses in their chosen town of residency, but in cities across the continent. Kind of like a summer home and such, outfitted with perma-gate spells for ease of travel between them. For players interested in reputation, there's building/repairing roads and churches. Charities and what not. Maybe sponsoring a wizard school or two? Might get a discount on magic gear or, something that money can't quite buy, sages flocking to the school who could provide rare information. *thinks* What else? Wars are costly. Do the players have any baronies or counties that they hold allegiance to? Maybe they'd like to furnish the cost to hire a couple thousand mercenaries and a general or two, march them off towards a border to gain land by right of arms, defend a province, or hold back a demon gate. Maybe the players would even enjoy leading such an army (good plot hook, though it gets mechanically difficult dealing with deaths in the hundreds rather than the singles). Family comes to mind. Who did the PC's know before their wealth? I know a lot of players would want their in-game parents to be well off. Maybe the local druid mentor, etc. And lastly, political maneuvering. Pay off the local (or with that kind of money, not-so-local) wood harvesters to move their business out of an elven forest. Get involved with noble houses wanting their children married off to the new very rich lords and ladies. And, of course, hire a stealthy body guard or two to prevent the assasinations (although there's not much chance at that until the characters draw up wills. More than likely some people the PC's are attached to will be kidnapped, with the ransomer demanding, well, money). The only quirk is the, um, "nature" of the money they have. Still worth something, though. Maybe melt it all down and make a mansion that prevents detection spells? ^_^ But honestly, depending on where they gambled, they can take it up with the local authorities that they were gipped. Any place that tries to pay off a debt with illegal currency gets fined (big time), usually ends up being closed, and of course has to pay the PC's what they were really owed. |
| Amon_WinterfallIV04-29-06, 07:06 PM | PCs have won 9 million GP--in a world where gold is skewed in value..hm. 1. Get off the gold standard. NOW! There is no way that a nation would be so stupid as to actually use something that rained from the sky as currency. 2. Epic NPCs might be after their gold--except for one problem: There is a way better way to get it. They can instead call dibs on the gold that comes out of the sky. The PCs did well to make a cut of it, but its even easier to take it out of topsoil then a 6th level party. 3. That lead would still be worth too much. Remember that lead serves a definite function in D+D--it blocks detection spells. First, some math: 50 gp = 1 lb (Source, PHB) 100,000 gp = 1 ton 9,000,000 gp = 90 tons. Lead isn't useless in a D+D game. Even if 1 lb sells for 1 sp ( a very low estimate, as that's 1/5th the value of copper, thats 18k gp** in real value. Granted, that's way better than having to worm out of 9m Gp, but still game breaking: 18k Gp is equivalent to a 14th level encounter, or the gear of a 10th level NPC (Source, DMG). **- Real Value, RAW. This means that they can buy 18k worth of stuff in your new pricing pattern. I believe that letting the characters keep the gold and end the campaign is the right thing to do. Your economics have fallen off the table entirely--inflation and price setting do happen, but never to the magnitude I've seen here. I don't think you can resolve this. If it rains gold, then you are silly to have a country that uses gold for a currency. |
| Edymnion04-29-06, 07:28 PM | Also wealth is NOT the only reason to adventure, sometimes SAVING THE FREAKING WORLD is more important cause if everyone is dead money nmeans NOTHING.... :banghead: :banghead: :ahem:Uh, they're level 6. With 9 million gold, they can hire Drizzt and Elminster to go save the world for them while they sit around getting foot rubs from nymphs. Saving the world is generally more than a lvl 6 party could handle, and they can pay high level people to do it for them. Their power is now money, not brawn and magic. Hell, with 9 million gold, they could probably just buy the freaking BBEG off. "Yeah, we know you want to rule the world, but what if we just buy you this continent over here, and you can rule it?" |
| Neverwrong04-29-06, 07:51 PM | Tell them that all that gold caused instability in the fabric of the universe, making ripples of greed spilling backwards and forwards and sidewards and otherwords past time and space, culminating in the disappearance of all their gold. Except for 13000 gp a head. |
| Blairconz04-29-06, 07:59 PM | The dungeon master's guide 2 has rules for running buisnesses and such, pick it up if you are interested, as it has other bits and pieces that are handy for running a campaign. 9 Million gold...buy your own army of ultimate death and destruction then conquer the world! Untill you get ousted by some 'meddling kids' (Adventurers), that is... |
| shadowfox62804-29-06, 08:02 PM | ... How'd they scrape together 1.5 million GP? Did they pull something out of Order of the Stick by raiding a teenage-equivanlent Black Dragon's lair and killing it? Also, they make a very valid point: if Gold is the main form of currency, and might as well fall from the sky as it rains, then things would be inflated terribly. Think of Germany after WWI: they printed more money than it should have; a loaf a bread cost several thousand Franks! Children used Franks as building blocks! A single Frank was worthless! ... The others bring up a valid point. I have a firend who's going to do an Epic Level campain, and, at Level 30, we should have 4.3 million GP-equivalent in items and such (having a Dex of 60 is so friggin' sweet, though...). I mean, they're ONLY level 6... Think about that... Level 6, and they could probibly buy your campain's equivalent to Microsoft by buying the majority shares in the Stock Market (just as an example). Here's some things to think about: 1) If there's a Monk in the group, you may want to mention "The monistary that trained you always needed _____, _____, and _____..." 2) Good Clerics and Paladins might think of donating a good bit of their share into their church. 3) Rogues... Always Rogues... 4) Where's there's the rich, there are the poor... A mass group of level 1 Commoners can beat a handful of level 6 Characters any day... Arm them with Scythes. 5) Tax the hell out of it. 6) Inflation... If you haven't done so already, inflation. It's a very good thing to do in this sort of situation. 7) Banks. Tell them that most everyday things, like room, board, rentals, repairs, etc., can be covered by interest... Then have a local guild rob the bank. 8) Like said, there would need to be "Protection" costs for their new businesses 9) Gladitor Arena, listed in the old 3.0 Sword and Fist book. Costs for construction materials alone is 250,000 GP (cost for workers, for good measure, should be 100,000 GP). It says it makes 25,000 GP in profits each year... You know, it could be burned down or destroyed... You should have NEVER let the PCs bet that much money, nor win that much. As said earlier, that's a lot of gold to lug around (6 million?). They'll either have to deposite it into banks or lug it around in a caravan, as well as pay for people to protect it (and, along the way, have people steal bits... and bandits attack). I do admit, we all make mistakes. I once let my PCs get their hands on 4 kilos of cocane (honestly). They ended up getting a few thousand PP, and my rate of exchange was 100:1... One PC ened up buying all spells Levels 0-4... He used up almost all of the PP, though. I'm not blaming you, but still... You let them do that? |
| Edymnion04-29-06, 09:20 PM | I really don't see what a conversion rate has to do with anything.Because of supply and demand. If gold falls from the sky, it is worth less, while the relative value of everything else stays the same. If gold is falling from the sky, and everybody has lots of it, then a longsword wouldn't be 15 gp anymore, it might be 1,500 gp, or 15,000 gp since gold is so worthless now. So if there is 10x as much gold in his game right there as normal, then things would correspondingly cost 10x as much as well. A conversion rate would tell us how much 9 million gold is actually worth in that area. Think of it like water. In a desert, a pint of water could be a king's ransom, but when you're living on the shore of a giant lake, water is virtually worthless. |
| PoeticJustice04-29-06, 09:58 PM | 9 Million gold huh? Two words come to mind: Red Dragon. What a twist! For the first time ever you could have a Dragon raid a PC horde! :evillaugh |
| risner04-29-06, 11:00 PM | so there was a tourney - and there was gambling - and my party bet on 1 to 6 odds ...and won... so now they have a little over 9 million gold... they intend on purchasing property in the city each lot in the city is 50,000 gold (this includes some basic construction) but even after thats all over they will still have around 6 million gold, now assuming they spend another million or two on weapons armor and enchantments, how do I drain a little more of there funds? ideas needed 1st step would be to not give them the money (say they broke the bank/casino). Make the casino boss not give it to them even if he had it (he could hire a band of higher level NPC's to kill the PC's and it would be cheaper than giving up that kind of money. 2nd is you find some very very high level (compared to the PC's) NPC to come and take it away from them by force (dragon, 40th level Blackguard, etc). |
| Delfedd04-29-06, 11:05 PM | I would suggest having most of the money be false. Or, building on what someone else said, the money was mostly a dragons. And the dragon, a brass one by the way, would like it back. He hires some theives to get it back. Eventually he should challenge one of the PCs to a duel, after first accumulating bad odds on himself. He charms one of the PCs financial advisors to advising them to bid much money on this duel. Of course, the players should have been challenged to other duels by random low level persons before this so it doesn't seem odd. |
| Silverthumb12804-29-06, 11:50 PM | Damn, I thought winning more than 1000 gold in a night's worth of playing was a lot. Have a Bard in the party? Make change of a few gp(into copper, your best bet), cast Fool's Gold on the change, and then buy a bunch of stuff, and skip town IMMEDIATELY. :D Enough castings, and unless you're weary of being chased down, your 9mill could quickly grow. Just don't stick around too long, when the "gold" goes back to copper, you're gonna have some angry merchants. |
| Frugal04-30-06, 12:05 AM | As many have already pointed out, the economics of this make absolutely no sense. Rich country with a lot of wealth? Okay well that gives you a lot of buying power outside that country but inflation will make prices within that country pretty high. Certain items might be more commonplace while others are much rarer. If the population is predominantly rich then luxury items will probably be quite affordable while mundane things, like adventuring equipment, could be extremely difficult (or impossible) to track down (the normal populace would just hire mercenaries from other countries). Now if gold is extremely common then it's value goes down, it's value is based on it's rarity. Technically, I've been a "millionaire" several times in my life. Unfortunately, all of those times were while I was living in other countries where the currency wasn't worth much. While living in Laos I would routinely take out 500,000 kip, but that was only worth about $50 US and had similar buying power (with some price fluctuations due to local economic factors). In Vietnam I took out 8,000,000 dong once to pay for some tailoring. |
| Durath04-30-06, 12:18 AM | Have the gambling establishment default on the payment (i.e. declare bankrupcy) and only give them 1 million gold. Or let them have the 9 million, only to have every thug, king, and dragon come by to collect their share. Either way, don't let them keep the money :) |
| Reversefigure404-30-06, 12:20 AM | Logistically, gold would actually be less than worthless. Imagine if a basic dagger cost you 1000gp. I can't remember exactly what gold weighs in DnD, but when you add in a weight ratio, there's no way somebody is going to carry around 100,000gp in their pockets just for weekly expenses. Imagine how much space it would take up to hold a kingdom's treasury! It would make far more sense for them to use a rarer, but less weightly element (like cash notes, gemstones, whatever your world has). If gold is really this common, the PCs shouldn't need to be any more worried about assassins or retiring or anything than they were before. Given the information given, it's hard to tell if the PCs are extremely rich, extremely poor, or have just made the equivilent of a good night's windfall playing average stakes poker. If it's so important to your story that everyone has gold everywhere, simply work out the economics of it - eg, 100,000 is equal to the value of 100 gold as given in the DMG. Thus, every price needs to be multiplied 1,000 to reach it's actual value. A 1gp dagger as listed in the WOTC books now sells for 1,000 gold in your world, and so on. I really think they would have switched to another bartering mechanism by now, though. |
| obrysii04-30-06, 12:21 AM | 9 Million gold huh? Two words come to mind: Red Dragon. What a twist! For the first time ever you could have a Dragon raid a PC horde! :evillaugh Certainly you mean a PC Hoard, right? A Horde would be a group of people. Anyways, that's what I suggested earlier. Even a Great Wyrm would have become quite interested in the affairs of a group of level six characters if they had that much money. Great Red Wyrm vs. party of level 6 characters w/ 9,000,000 gold. Dragon wins, takes money, PCs remain dead. |
| buddy403104-30-06, 03:48 AM | i gained that much gold in a level one campain and somehow my DM fit a devistation beetle in the campain. i went *pop*!! i got resurected but lost everything. :weep: |
| Duvanok04-30-06, 04:02 AM | Wow, 6 to 1 odds. That one bit you in the ass, didn't it. Glad I am not you right now. How did the players even get the amount of money it would take to place a 6 to 1 bet that would yield 9 mil? That still seems like a lot. There is a little chart on page 135 of the DMG. You might want to look into it. |
| Kukamunga04-30-06, 04:28 AM | Haha and here i thought i was being way toooo generous giving my entire level 6 party of 7 characters 8000gp from a dungeon crawl Man.. yeah seriously we need to know the value of your gold ... but even after huge inflation... that is still crazy... there is no way that a group of characters of their level could obtain the first bet.... I know its your campaign and everything.. but yes it will be fun for the players for about 2 more sessions... but unless you do some really fancy work here... the campaign will be over Good luck |
| Vaelan04-30-06, 01:59 PM | I have a similar problem. My players recently acquired a silver piece! I'm at a loss for what to do. |
| Edymnion04-30-06, 02:44 PM | I have a similar problem. My players recently acquired a silver piece! I'm at a loss for what to do.Put in a bubblegum vender? ;) Actually, in that guys game, a silver piece would be worth a lot of money! I mean, its silver, not that stupid old dirt common gold stuff! :D |
| chrobry04-30-06, 03:24 PM | The kindom they are in is vastly wealthy beyond the norm, The city sits ontop of 9 gem mines and they sell said gems to the flying psionic city (long and complicated) needless to say they have quite a bit of cash to play with. I like the dragon idea sounds like a little more plot And this was a tourney, that brought in 70 to 80 thousand people who dont normaly live in the city swelling its population and its total resources, no it isnt by the book but I'm not a rules lawyer and my players enjoy themselfves and continue to come back I need a few more suggestions like a dragon, arent there etheral creatures that seek out gold and steal it? I'm at work so I dont have any books at my disposal Take a look at what happened to Spain right after their took the wealth from new world... Gold become all but worthless. Same in your city, if you can obtain 9mil gold, then gold is not worth as much as it is in other places. I would at least multiply prices by 10 if not more. Inflation is a beautiful thing. That would make your 9mil worth around 900,000 much better already. In addition, now they must be one of the wealthiest people around, does king ressend that? Take a look at what happened to Templars, they became too wealthy and next thing you know, they are getting burn for being "heretics". You of course have evil adventurers who will drool over this. Thieves guild? You beta ya, Dragons? Definately, and of course don't forget all the people who will start coming over to ask for charity help. There is a reason why you have to be epic to have that much wealth. You have to be very powerful to keep all that loot! |
| Myzery7804-30-06, 04:07 PM | Now this might sound like a bit much, but hear me out. Destroy the world. Now Im not talking about saying the campaigns over, far from it. Just create a world ending apocalypic disaster so that money no longer has value. Any attempt to take the money away will leave you with unhappy players, but if you destroy the world as they know it not only will their minds be focused away from the money, gold becomes worthless in the process. 9 million gold is great, but when you cant buy rations with it..well problem solved. |
| bobberry10904-30-06, 05:44 PM | Has the party recieved the money yet? if not have the booky disappear never to be seen again, because he isnt going to want to pay out that much. You can have the party try track him down as a side gig then, but if they catch him he wont have the money thats why he ran in the first place. if they have recieved the money you could always try get the party to flee from the city in a remarkably dramatic fashion, as 9 million is going to be too hard to pack and take with you whilst the rampaging hordes are about to tear you a new one. |
| sir_dwar04-30-06, 06:34 PM | I have a solution that will probably solve your problems. Lets assume they recieve pay in benedictions (form ELH, each is worth 100,000 gp). A god of balance gets wind of this. He thinks, "This just will not do! I must get rid of that gold!" However, a good god has an alternate solution. Somehow (Use your imagination), they boost your pc's level, to where 1.5 million gp is an exceptable amount of gold. This will put the party in epci levels. Now your saving the world idea works, and the pc's are happy (probably). Or, you could just say the god had a different idea, and elevated them to goddom and that you simply cannot DM for a group of gods (Pulled that same trick in my campaign, actually. Wasn't as bad as yours, but a group of 7th level charecters armed with major magic items is a problem. I had the spark of genious to have them be elevated to godhood. I'm planning on the players interacting with their old pc's as gods in the new campaign). Either way, your pc's have recieved some cool abilities, or get the satisfaction of meating their old charecters as gods. The former solution, however, requires the Epic level handbook to work. |
| Varia04-30-06, 06:36 PM | Inflation of prices is the most reasonable way of keeping the value of their winnings down. A lot costs 50k in that city, while in most other cities it might only cost 5k, forinstance. How big is a lot by the way? Are you talking about a property lot in the same way that its most commonly used today, ie- 1 lot = 1 houses worth of land, and there are 20-30 such lots per block, or some different scale like 1 lot = 1 city block or what? At 20 lots per block they only bought 3 city blocks. At 30 lots per block they only bought 2 city blocks. That makes them wealthy and significant for sure, but hardly the uberest people in town. The high prices thing should be standard regardless of the players personal cash however- the ultra-high money supply creates inflation, regardless of whose hands its in, and shouldnt change just because some of its now in the pcs hands. As people have noted, maintaining a gold standard isnt reasonable with that much cash around so probably something else should be the base. If the place is rich from mining gems then maybe some kind of gem as currency so its practical to carry? The city as a whole is ultra-rich. So the players becoming rich is not a sudden death sentence from rampaging hordes of criminals/dragons/exotic parasites. The whole city is a target for that kind of thing, and if there is that much cash to be won on mere betting then there are lots and lots of people with that level of cash (a lot of the bookies dealing with those bets forinstance, lots of nobles, mine owners, land owners, traders etc will have that kind of cash, forinstance.), the players arent that unusual, to warrant serious extra attention. And, since the city as a whole has issues with that kind of problem its a good bet that the city as a whole has taken steps to deal with such issues. Brute force attacks by raiding dragons in particular are likely to be met with the very best in wildly excessive dragon-slaying technology, since nobody in that city is gonna want to let that kind of " raid us, we dont mind" precedent be set. Dragons will be recycled as handbags and hamburgers before the corpse hits the ground. There should be a high awareness of the issues of exotic parasites as well, like those gold bug thingies, so they should be a limited pest. Therefore if direct force is less useful that leaves indirect force. Taxes. Possible protection rackets depending on what part of town they bought their land in. If any of that property is for their own use, rather than investment property, then burglars breaking in and seeing if they have valuables lying around is reasonable, which both means you can possibly steal some of what theyve bought with the cash (if they've bought stuff that is both portable and not being carried around on them) and/or induce them to spend some of their cash on guards to keep their property safe (again, its a price-inflated city, and guard pay is as inflated as everything else). Just the fact that there was a break-in should get them to hire guards, even if the burglars didnt find anything to actually steal on their attempt. And possibly hire bodyguards to guard against being personally mugged too. And lots of the usual stuff that lottery winners today have to deal with: Youve become rich suddenly- wow, look at how many friends and relatives you suddenly have, and how many could use a little hand-out, you know, since we're family and all, and of COURSE you wanna help out your OWN FAMILY... Offers of various investment schemes may abound, from family, friends and various other hucksters, various amazing financial opportunities guaranteed to make you lots of money, etc. And maybe 1 in 10 actually will make money, and another 1-2 in 10 will sorta limp along and not really lose money. And on the other 7 in 10 you lose your pants... There are protection schemes backed by real muscle (not necessarily strong muscle, but real muscle) as previously mentioned, but there can also be fake protection schemes run by con artists just pretending to be part of a protection group. And other con artists pretending to be city or other inspectors for anything that might be remotely plausible, seeing if the party is gullible etc, either just trying to collect a money for an imaginary tax or service, or sell an imaginary service or unneccesary product. (Official paint inspector, gotta inspect your paint Sir. Ah, see, this paint isnt up to code, this block is only zoned for wizard lime green this year sir, afraid its gonna cost you a large fine. I know its a large fine sir, but there's nothing I can do, its policy. Wellllll, youre a nice guy, hate to see you suffer, if you got it painted quickly I could maybe pretend this was just an advance notice and come by for the real inspection in a couple of days, I happen to have some of the right paint you could use in my cart that I could let you have for (lower price than the "fine"), just to help you out, because I like you...) (Official Roof Inspector, sir. Ah very good, I see you've got one, you pass. The bill for the inspection is X, payable within 2 weeks, 30% discount if you pay immediately...) etc. No outright railroading unavoidable force which would be poor DMing, but lots of opportunities for the players to lose money (including what should be sufficient hints that being mugged and having that bag o' cash stolen for real is possible in the future if they dont take steps to protect it, like getting guards, or investing it all in stuff that cant be stolen, like land), and lots of potential plot-hooks and possible new contacts for the players and DM to play with. Stuff to think about, anyway. *Hugs* Varia |
| sir_dwar04-30-06, 07:09 PM | Some other ideas involving the gods (Yes, I'm a fan of having pc's get noticed by gods). 1. Your Pc's gold disapeers-This happens every suggestion, and MUST be acompanied by one or more to prevent harsh feelings. 2. A god greats them and tells them he is "changing their classes" (like in 8-bit theater). All pc's are not gestalt charecters (check the hypertext SRD if you don't have unearthed arcana) 3. They each get some cool abilities/ items from the gods. Here are some ideas -Dark steal items for everyone! Basiclly, the weapons ignore hardness (period), are idestrucable, and won't work for anyone but the pc who owns it. -Divine Bonus feat. Eveyone choose a bonus feat! -Free XP- 'nuff said, leave enough gold behind for them to be at the apropriate wealth. -one of the above, and the ability to call for divine intervention... once. This comes in the form of a godbolt (roll EVERY dice on the table, add them all up, multiply sum by 1000, deals to all enemies within the immediate area, acompanied by enough healing to bring everyone back to max hp). 4. Divine Jobs. As one of the above, and the PC's get asignments form the gods. 5. Spellbook enhancement- The pc's wizard/ wu jen/ other spellbook user gets more spells in thier speelbook, and other spellcasters with a limited number of spells known add more spells to their spells known. Other Pc's get a different favor. 6. 3 wishes apiece, IX-nay on the wishing for more wishes. Also, The gods protect them from any people eager to get their hands on the pc's wealth, see the divine intervention comment. NOTE-God bolt is not my creation, saw it on another thread about wacky pc requests I just added some stuff. Edit: Trust me, these are much better ideas, less chance of harsh feelings. They'll realiz why you did it, but at least they got something cool in exchange. |
| Tormsskull04-30-06, 07:10 PM | James in the DM forum we assume people are using RAW. It wasn't until the 9th total post here that we found out you're not playing by the RAW, but home brew rules. The fact your playing by homebrew is totally fine. The part about assuming we knew this, wasn't. Then you go on to say that basically gold falls out of the sky, so obviously to the average person that means it doesn't have that much worth since it's so common. As far as answering your question, many have given you options from the coin eating monster to thieves relieving them of their new found stash. For the future, in your initial post, tell us ahead of time your going by homebrew rules and give us the whole picture. Otherwise you'll get posts as you did at the beginning. Back OT, so you're saying even though gold is extremely common it has the same worth as in a normal game? (I'm asking as you havn't made this clear yet IMO and it's important for us to help figure out how to spend it) Exactly. A lot of us take the D&D game to heart, we have been playing it for years and years and years. So when someone makes a mockery of the game, we get defensive pretty quickly. As soon as I seen 9 million gold I was thinking "Another young kid who doesn't know how to DM." Then I saw 6th level and I said, "Yes, that has to be it." Ok, for actual advice, I don't think you should ever punish the players for your mistakes. If you don't feel this was a mistake, then I assume you wouldn't be posting here with this type of thread, so I am going off the assumption that you know you made a big boo-boo. With that much money, inflation (as a previous poster said) would sky-rocket. How do you carry that much money? What bank would agree to protect 9 million gold? Good luck. |
| ThePrivateer04-30-06, 09:49 PM | Now, this may not help you horribly, but it certainly gave me some interesting ideas. According to the Draconomicon, 12,000 coins is about one cubic foot. Now, let's do some math. Nine million/twelve thousand = 750 cubic feet of gold. If weight wasn't an issue, that'd be three bags of holding, type 4. Or a 750 foot long, one foot high, one foot wide speed bump. But since weight is a problem, and 50 gp = 1 lb, we have a weight of 180,000 lbs. Hefty. And that takes 120 Bags of Holding, Type 4 to carry. That costs 1,200,000 gp, enough to substantially lower the weight of gold you have to carry. But, because I can't be bothered to do a two variable equation on my weekend, let's assume they buy those bags. Bags of holding aren't weightless. They weigh 60 lbs each. That's 7,200 lbs of magic bags. Now, let's pretend these players have to go somewhere, and that they decide a pack animal train would be the best idea. If they want heavy horses to carry their supplies, and max out their loads, that's a train of 12 horses. But what else could players do with 9 million gold to make it more carryable? In a campaign with DMG economics, they could buy: A little less than 91 rings of three wishes, for a total of 273 wishes 1,666 Murlynd's Spoons, in case they want to solve hunger by being able to feed a small city's worth of people every day 22,500 Quall's Feather token (Tree) in case they want to make a forest where there wasn't one over the course of 22,500 standard actions (which is, by the way, 93.75 days worth of combat rounds) Exactly 100 Apparatuses (Apparati?) of Kwalsh, for a budding CRAB TANK ARMY or 450,000,000 chickens. 9 million gold is pretty sweet. |
| Sergikins04-30-06, 10:52 PM | idea- scrap current PCs, Old PCs hire new ones to go do stuff |
| Frugal04-30-06, 10:58 PM | Just to add something, a lot of people are talking about inflation being an issue and also about people taking notice of the gold the PCs have, the 2 don't fit together though. If you make gold extremely common and use the inflation route then the fact that the PCs have 9,000,000 gp isn't very interesting at all. If you've adjusted the buying power of 1 gp then it's not a huge sum of money that would attract attention. Now it could be reasonably good take at a night's betting that would attract some local criminal elements but if gold is as common as it sounds like it is, no red dragon is going to swoop in over such a pitiful sum of cash. In order for that to work you have to have that gp be as valuable as it is in RAW, then you'd attract that level of attention. So you can't have both inflation and huge powerful creatures in the same solution. |
| Bane05-01-06, 01:59 PM | Now, this may not help you horribly, but it certainly gave me some interesting ideas. According to the Draconomicon, 12,000 coins is about one cubic foot. Now, let's do some math. Nine million/twelve thousand = 750 cubic feet of gold. If weight wasn't an issue, that'd be three bags of holding, type 4. Or a 750 foot long, one foot high, one foot wide speed bump. But since weight is a problem, and 50 gp = 1 lb, we have a weight of 180,000 lbs. Hefty. And that takes 120 Bags of Holding, Type 4 to carry. That costs 1,200,000 gp, enough to substantially lower the weight of gold you have to carry. But, because I can't be bothered to do a two variable equation on my weekend, let's assume they buy those bags. Bags of holding aren't weightless. They weigh 60 lbs each. That's 7,200 lbs of magic bags. Now, let's pretend these players have to go somewhere, and that they decide a pack animal train would be the best idea. If they want heavy horses to carry their supplies, and max out their loads, that's a train of 12 horses. But what else could players do with 9 million gold to make it more carryable? In a campaign with DMG economics, they could buy: A little less than 91 rings of three wishes, for a total of 273 wishes 1,666 Murlynd's Spoons, in case they want to solve hunger by being able to feed a small city's worth of people every day 22,500 Quall's Feather token (Tree) in case they want to make a forest where there wasn't one over the course of 22,500 standard actions (which is, by the way, 93.75 days worth of combat rounds) Exactly 100 Apparatuses (Apparati?) of Kwalsh, for a budding CRAB TANK ARMY or 450,000,000 chickens. 9 million gold is pretty sweet. What if they bought one Portable Hole (10'x10'x10'), put all the gold in there, and used the extra 250 cubic feet for other stuff? With no weight increase. |
| Sulaco05-01-06, 02:07 PM | they intend on opeing bars homes and a few small shops, it is river front property so boating and trade comes into play They are all around level 6 which is way to low for that much money...they have it all (minus 1 million) in one boh - which is being held onto by the party rouge but having it just stolen seems kinda cheap - but I am not above price gouging Level 6? Where in teh name of Christmas did they get the 1.5 million to bet in the first place? The logistics of dealing with that much gold is, to say the least, daunting. We are talking 180,000 pounds of gold. If you made it into a cube it would be jsut over 10ft to a side. A gelatinous cube of gold! A bunch of 6th level PCs with 9 million gold are, not to put too fine a point on it, walking corpses. Their remaining lifespan can be compared, unfavourably, to that of a mayfly who has elected to spend his one day on Earth hovering over the surface a trout pond. |
| Sulaco05-01-06, 02:30 PM | What if they bought one Portable Hole (10'x10'x10'), put all the gold in there, and used the extra 250 cubic feet for other stuff? With no weight increase. POrtable hole isn't a 10' cube, it is a cylinder with a volume of 1130 cubic feet. Even if melted into one mass the 9,000,000 gold pieces have a total volume of 1204 cubic feet. Even if it were a 10x10x10 cube the gold forms a cube slightly larger than 10' to a side. So not only is ther no additional space, the hole is not large enough to start with - not by a long shot - cos when the gold is in the form of coins there is a lot of space wasted between the individual objects. |
| Anthor Del Niera05-01-06, 02:43 PM | POrtable hole isn't a 10' cube, it is a cylinder with a volume of 1130 cubic feet. Even if melted into one mass the 9,000,000 gold pieces have a total volume of 1204 cubic feet. Even if it were a 10x10x10 cube the gold forms a cube slightly larger than 10' to a side. So not only is ther no additional space, the hole is not large enough to start with - not by a long shot - cos when the gold is in the form of coins there is a lot of space wasted between the individual objects. So they get two portable holes, and then... You know what? I hate this thread. I hate this thread and I hate when people come and and say "oh hey I gave my PCs 9 million gold then they killed demogorgon and then they actually came out of the pretend world and into the real world and truly they were unstoppable also what should I do to balance my game?" I don't always agree with what you say, Sulaco, but the only thing I don't agree with now is your lack of obvious condemnation for this sort of crap. |
| Sulaco05-01-06, 02:58 PM | I don't always agree with what you say, Sulaco, but the only thing I don't agree with now is your lack of obvious condemnation for this sort of crap. Trust me, I don't condone it. Normally I might be tempted to say something like "a 6th level party with 9 million gp is a clear indicator of a game that needs to be scrapped and restarted with a new DM" but whenever I say things like that people get all bent out of shape and post nasty replies about what a dick I am so, being diplomatic and all, I will say nothing of the sort. |