| Post/Author/DateTime | Post |
|---|---|
| AZNsupermarket12-04-06, 07:37 PM | did anyone on the boards make a beginner's guide to 9 swords? I'm a dm and want to show my group the basic mechanics, so they can just pick up my copy of the book next game and start playing without wasting time trying to quickly learn all the new mechanics themselves. THANKS! :D |
| Eled_the_Worm_Tamer12-04-06, 08:18 PM | Bad idea, ToB is complex getting started, and if you rush it yo'll iether get a messed up first crop of users, or run into a severly flawd case of overpowement. My group have a house rule to let everyone get used to new matereal. New books get added from the start of the next campeghn. |
| Tiefling_Warlock12-04-06, 08:36 PM | The mechanics aren't that hard. Actually I found them rather intuitive. People have manuevers known and manuevers readied. They are like spells. You pick some to use and leave others not to. You can't pick more thatn one. When you want to you can use a manuever like a spell. To use it again you have to recover them. Recovering is normally pretty short and differs class to class. You can spend 5 min to change manuevers known There are stances which are lasting effects You use them until you want to switch which is a swift action You don't prep them You only know a certain amount This is it really for the basics. If the players want to use it then tell them the different ways to recover and the preqs. to get certain ones but thats about it. |
| sir_dwar12-04-06, 08:42 PM | Agreed. For those of us who already where used to the "breaking of the rules" featured in books (like TOM, MOI, and the like). Its relatively simple. The problem is it breaks A LOT of those rules, like our thoughts on reusability, and there are some unanswered questions (like can I use a boost on a strike?) |