| Post/Author/DateTime | Post |
|---|---|
| The Vampire11-30-03, 10:20 AM | Could assuming the right skill and strength make a +6 and above MCB. I guess that they have not been made yet cos most flechers dont have str 20 and above. Any comments |
| xect11-30-03, 02:41 PM | Originally posted by The Vampire Could assuming the right skill and strength make a +6 and above MCB. I guess that they have not been made yet cos most flechers dont have str 20 and above. Any comments I'd say they could. Not sure about the rules, but if the fletcher was THAT strong, I'd let him. |
| Fixxxer11-30-03, 03:14 PM | Originally posted by The Vampire Could assuming the right skill and strength make a +6 and above MCB. I guess that they have not been made yet cos most flechers dont have str 20 and above. I've seen composite bows (and mighty composite bows, if you're playing 3.0) with bonuses higher than +5 many times. Granted, most of those were being used by creatures bigger than medium-sized. |
| Loren Pechtel11-30-03, 11:05 PM | I've always allowed mighty bows to any desired bonus. However, there's a catch--10% of the construction time you need someone capable of pulling the bow in order to make one. Also, a mighty bow that's too strong for you causes a non-proficiency penalty, as well as any bonus you can't use shows up as a minus instead. |
| The Vampire12-01-03, 05:19 AM | thanks thats very usefull. I think that my players will like this turn of events:) |