| Post/Author/DateTime | Post |
|---|---|
| Metaldays04-29-07, 04:42 AM | Hello mighty Dungeons Masters ! :fight!: :dragon: We are all new to DnD but we are all having a helluva time. Sure, we make mistakes but we improvise and we learn so fast...we are just having a blast and thats what DnD is about. :) I'm the DM :). I'm having a bit of problem. My party consists of currently lvl 2 human rogue, lvl 2 half-orc fighter and lvl 2 dwarven cleric. Since they were 3, I let them roll 5dice and use the 3 highest numbers to get slightly stronger chars. Now the cleric and rogue are just really great guys, they are good at some stuff and worse at others and they roleplay it all so well. ( the rogue has a wisdom 7 and sometimes he doesnt even know where the party is going :D ). I have some problems with my orc. He had all rolls really good and he has strenght 18. He also has 2 weapon fighting feat ( Ithink thats the one) and weapon specialization for the swords he uses in both hands. So when he rolls for 2 handed attacks, he doesn't get a penalty but a +4 or something I think...may be +2...not sure. But the point is, he is incredibly strong. He is slaying things left and right. And he is not incredibly stupid either, I think his Intelligence and Charisma are around 10 and 8. Anyways, we are all a bit disturbed by him being so strong so for next session, I want the party to be invited by the mayor of the town for a royal dinner since they helped the town pretty much so far. Now, does anyone have any ideas of how to challenge the orc at the dinner to make him feel really weak at social stuff, since he is really strong at fighting ? |
| Sphere04-29-07, 04:59 AM | Make him dance and sing. Also ask him his opinion of elves while some other orcs and elves are hovering around him, just make sure he knows he isn't supposed to fight at the dinner and let him try to talk his way out of starting a riot. |
| Raumz04-29-07, 01:36 PM | I dont know. Have a NPC there that knows the party and make the king and his court not really like half-orcs that much. Have the NPC that knows the party say "Hey, Throg over here can play the lute wrather well." (even though he might not have picked one up in his life) and have the king say "Very well, half-orc play us something and make it good." And when he failsd the preform (lute) check have his thrown out of the dining hall while the others finish their dinner. |
| trapspringer04-29-07, 01:39 PM | I have some problems with my orc. He had all rolls really good and he has strenght 18. He also has 2 weapon fighting feat ( Ithink thats the one) and weapon specialization for the swords he uses in both hands. So when he rolls for 2 handed attacks, he doesn't get a penalty but a +4 or something I think...may be +2...not sure. But the point is, he is incredibly strong. He is slaying things left and right. And he is not incredibly stupid either, I think his Intelligence and Charisma are around 10 and 8. As with most character balance problems, this stems from a lack of familiarity with the rules. It's an easy fix, so don't worry. A level two half orc fighter with TWF only has two other feats. Weapon specialization requires that the character have weapon focus with the same weapon, and further that the character in question be at least level four in fighter. Therefore his (erroneous) feat selection looks like this: TWF [Req. dex 15] Weapon Focus (X) [Req. BAB +1] Weapon Spec. (X) [Req. Weapon Focus (X), Fighter 4] Your Half-orc isn't level four, and so cannot take that feat. Also, here are some other problems: A level two half-orc fighter with eighteen strength and weapon focus would have +7 to hit. That's pretty respectable. TWF reduces that to +5 if he is using a light weapon in his off hand. Is he? If not, the penalty is -4 to each attack, totaling +3/+3. Otherwise you should expect the half-orc to be moderately powerful right now. At low levels (1-4) fighters are the shiznit. It isn't until level three that casters get access to second level spells and rogues come into their own. From then on the fighter will slowly (and then quickly) fall in relative power as they level. Oh, and a side note: weapon specialization only adds to damage, not to-hit rolls. |
| wizarddog04-29-07, 02:04 PM | Since the Halforc is a melee fighter you can hinder him with foes using ranged weapons or weapons with reach. This forces them to change tatics. You don't want penalize him for being the fighter of the group but change up the encounter to allow others to shine with their tatics. And the best challenge is to put them against the same build of foe. How about a Hobgolin fighter with TWF? Or worse a high dex foe that disarms him? Remember that damage with the off hand weapon is only 1/2 str modifier so one sword is at +4 str and the other only +2str. |