| Post/Author/DateTime | Post |
|---|---|
| shogunboy06-10-07, 08:10 PM | For my canpaign, my world has a universal disease that isn't really a disease called outsider's disease. Before this canpaign, our party were going to different planes, and for my character, I was turned into a Jann after going to the plane of air, and I get the outsider HD and the modification of a Janni, but still look mostly human, while the other players's disease has been sleeping. Overtime, they will become outsiders (without the outsider HD, and still gain the abilties of the outsider). For example, I need help with the DC in order to prevent alignment change, and apparance in case they try to refuse to change into the outsider (though overtime, they will become outsiders). Example to this is where a level 20 human fighter with the outsider's disease has started to grow horns. He makes the DC to resist the change of that apparance. The change go in order of stat modifier, apparance, abilities, and alignment. The others are (besides the DC to resist alignment change) is should I change the order of change? Should I give the disease a better name than outsider's disease (suggest names please), and should I make the canpaign epic if I need to put outsider HD? (I don't care about LA beyond +8, because I houseruled that LA beyond 8 will count against you). |
| 12Shark06-10-07, 08:48 PM | Call it 'Planeswalker's Drift'. Those who visit different planes too often slowly become natives of that plane. DCs I haven't a clue about. It's probably better to set alignment DCs fairly low, with a retry on break enchantment or something, with a success resulting in permanent resistance. Alignment change can cause quite a dint in character's personalities and how they've been envisioned. |