A few good ideas on undoing a co-dm idea [Archive] - Wizards Community

Post/Author/DateTimePost
fefnir

06-11-06, 07:35 PM
I’m co-dming a campaign. The original dm decided to put them into the future and have a main enemy to fight. Problem is he forgot to make a long term plot. I’ve come up with a few ideas but he isn’t really putting too much effort into it any more. So I want to put this back into a medieval Europe, to ancient Japan areas of the past. I want to fight the main enemy but he hasn’t come up with an end to it. It’s his campaign and I don’t want to take over it but at this rate I might have to. So can some one give a good idea to speed up his idea and get him back into it? (He lately just wants to tumble with his rouge)

To give an idea on what is going on in the campaign, he has put us in modern day Japan, and made the whole party human. He also gave them some weird template. We got a half dragon from races of the dragon, a were wolf, and two things from the naruto d20 system. It’s a pain to keep track of these things. The main enemy is a demonic orc tribe that just happens to appear and attack. the party level is 9.
Khan2000

06-11-06, 09:13 PM
Take over.
Escef

06-11-06, 09:52 PM
Ok. This is a really half-baked premise. Even fully-baked, this premise would be hard to pull off without being uber-cheesey. And the main DM appears to just want to be a player, thus leaving things in your lap. This strikes me as a truely irresponsible person. Honestly, I'd talk with the other players and see if they still want him in the group, because my inclination at this point would be to take over and boot him. Way one or other, he isn't interested in being DM anymore, you should have a very serious talk with him about that.

As for how to work all this out... Have you considered going the Shadowrun route? Don't send them back at all, let this be the beginning of a drastic change in the world. Or you could go the Sliders route, and have it be a dimension hoppping kind of thing. Or a Back to the Future kind of deal, jumping across time to foil the enemy's plot. Ask your players what would appeal to them. The better you know what they want or expect the better you will be equipped to give them what they want and surprise them at the same time.
stealth_monkey

06-11-06, 10:30 PM
Ok. This is a really half-baked premise. Even fully-baked, this premise would be hard to pull off without being uber-cheesey. And the main DM appears to just want to be a player, thus leaving things in your lap. This strikes me as a truely irresponsible person. Honestly, I'd talk with the other players and see if they still want him in the group, because my inclination at this point would be to take over and boot him. Way one or other, he isn't interested in being DM anymore, you should have a very serious talk with him about that.


... the hell? you're suggesting kicking a member out of your group because he wants to take some time playing rather than gm'ing? lets review that, you want to kick a player out of the group because he wants to play a pc? My god, I pity the poor bastard who gm's for you, I can just imagine the gun at the back of his head "One slip up and you're gone buddy, this better be a kickass adventure"
DarkRhystar

06-11-06, 11:54 PM
Take over and reverse it. Say they're a group of time hoppers and they've realized that you guys might just take them out. In response they head back to the past to kill your party before you came to the future.

They get to the past, but the party follows and because of the older party's efforts they're unable to kill the original party that went to the future. Thus ensuring that the time-space continuum is preserved, your party proceeds to kick their butts.

That's how it could have ended...


My god, I pity the poor bastard who gm's for you, I can just imagine the gun at the back of his head "One slip up and you're gone buddy, this better be a kickass adventure"

I can just imagine the aftermath, "So who wants to take over gm'ing?" :gah:
Escef

06-12-06, 07:35 PM
... the hell? you're suggesting kicking a member out of your group because he wants to take some time playing rather than gm'ing? lets review that, you want to kick a player out of the group because he wants to play a pc?

Let's review again, properly. I recommend booting someone who is abandoning his responsibilities and has roped a friend into taking over in a underhanded way. If one of your friends asked you to help him with a task and you agreed, only to be left holding everything when he decided he didn't want to do it anymore, what would you do? People who con others into taking the responsibilites they took upon themselves are, imho, low-life garbage, and are not deserving of anyone's time or consideration, much less friendship.

:twocents:
Always-Late

06-12-06, 08:00 PM
Let's review again, properly. I recommend booting someone who is abandoning his responsibilities and has roped a friend into taking over in a underhanded way. If one of your friends asked you to help him with a task and you agreed, only to be left holding everything when he decided he didn't want to do it anymore, what would you do? People who con others into taking the responsibilites they took upon themselves are, imho, low-life garbage, and are not deserving of anyone's time or consideration, much less friendship.

:twocents:His game is becoming lackluster. He does not have a long-term plot. The OP is the one that wants to change the campaign; in no way does the DM force this on him. Where did you get the idea that the DM drafted this guy? If you started helping your friend with a task which he wasn't doing well, and he hadn't requested help, and he didn't improve, what would you do?
Escef

06-12-06, 08:12 PM
His game is becoming lackluster. He does not have a long-term plot. The OP is the one that wants to change the campaign; in no way does the DM force this on him. Where did you get the idea that the DM drafted this guy? If you started helping your friend with a task which he wasn't doing well, and he hadn't requested help, and he didn't improve, what would you do?

I do not get the impression that the OP volunteered for this. Still, if I started helping a friend with a task he wasn't doing well, for which he did not request (but obviously needed) help, and he tried to bail from the task leaving me stuck running the show I would be under no obligation to finish the job for him. As I said before, anyone who drops his responsibilities on another's lap is a scumbag.
Always-Late

06-12-06, 08:17 PM
I do not get the impression that the OP volunteered for this. Still, if I started helping a friend with a task he wasn't doing well, for which he did not request (but obviously needed) help, and he tried to bail from the task leaving me stuck running the show I would be under no obligation to finish the job for him. As I said before, anyone who drops his responsibilities on another's lap is a scumbag.The OP hasn't volunteered for anything, because he hasn't done anything yet. The DM hasn't, you know, left the campaign or anything like that yet. In any case, if he needs help and jumps ship, you might have a point, but he hasn't.It’s his campaign and I don’t want to take over it but at this rate I might have to. can't be anything besides volunteering.
Reversefigure4

06-12-06, 08:29 PM
This premise of the campaign sounds exceptionally weak, not well thought out, and not even finished.

I'd consider hitting the big fat reset button. If you don't want your players to lose their characters and history, consider a reality rip, or 'It was all a dream/a magical enchantment', etc, to explain away a new campaign.
Escef

06-12-06, 08:37 PM
The OP hasn't volunteered for anything, because he hasn't done anything yet. The DM hasn't, you know, left the campaign or anything like that yet. In any case, if he needs help and jumps ship, you might have a point, but he hasn't. can't be anything besides volunteering.

Well, I've said what I have to say on the issue. And though I wish I could give the DM the benefit of the doubt, I can't, I've seen too many people pull this kind of crap before. What can I say, I'm an analyst, it's my job to take fragmentary pieces and try to reconstruct the whole. And I'm good at it. Maybe I'm too liberally filling in the gaps here, but I doubt it.

At any rate, none of this foolishness we've been argueing about actually solves the campaign issues at hand, so I'm more than willing to drop this sub-topic. :)
fefnir

06-12-06, 10:41 PM
Talked to the DM and got him to start working on the long-term plot. Sounds like he’s stating to get the hang of it. He’s not really used to DMing so I give him the benefit of the doute. So now it’s going to go with some main plot involving orcs. He’s kinda a new Dm with a little experience. He has made an idea and I hope it isn’t going to be a bad or lame one. Right now were just kind of swapping ideas and levels. Hopping for the best, but might get worse. Some interesting debates sparked over this thread though.