A few heavily modified and mutated classes for review. [Archive] - Wizards Community

Post/Author/DateTimePost
NewbGM

09-10-04, 02:38 AM
Ok this is a variant class system that I am cooking up. I never really liked classes that don’t get bonus feats (everyone but the fighter) because I like have some freedom of choice with the classes. Also the campaign I’m using this for is low/subtle magic (as in COMBAT magic is very rare, and you must essentially give yourself to evil to gain that much power unless your wisdom score is like 35) so many classes like the Paladin are underpowered. I am also using the Vitality and Wound point system and a Damage Reducing Armor system.

Warrior, Fighter, Soldier, Man-at-Arms, etc.
This class replaces the Fighter, Barbarian, Paladin and Ranger.

Vitality: 1d10

Base Attack Bonus: Equal to fighters.

Saves: Equal to the fighters.

Defense Class: levels 1 and 2: +3, levels 3 and 4: +4, levels 5 and 6: +5, levels 7 and 8: +6, levels 9 and 10: +7, levels 11 and 12: +8, levels 13 and 14: +9, levels 15 and 16: +10, levels 17 and 18: +11, levels 19 and 20: +12

Class Features

-The Warrior gets bonus feats at the following levels: 1, 2, 7, 8, 11, 13, 16, 17, 20 (total of 9 bonus feats)

-Starting Package: At 1st level the Warrior can pick one of these starting abilities.
Scout: Gains Fast Movement and Wild Empathy, and is proficient with all light armors and shields (but not tower shields), and both Simple and Martial Weapons.
Soldier: Proficient with both Simple and Martial weapons, with light and medium armor. Soldiers gain a Favored enemy.

-at levels 3, 5, 8, 10, 15, 20 The Warrior gets a Class Ability. You may take abilities from different paths but must have the previous abilities in the path. So you can at levels 3, 5, and 8 take the Path of Aggression. Then at levels 10, 15, and 20 take the Path of discipline.

3rd level:
Path of Discipline: Weapon Focus
Path of Aggression: Rage

5th level:
Path of Discipline: Weapon Specialization
Path of Aggression: Reckless Aggression: You select a single opponent. You can subtract a number from your armor class and add that number to damage and attack. (This number cannot exceed your bonus to Defense (you can reduce you Defense to no lower than 10)
Note: the penalty to AC only applies to all opponents but not the one you selected.
Note: You can only attack the opponent you selected


8th level:
Path of Discipline: Tactical Aid (see d20 Modern book/SRD)
Path of Aggression: Wild Charge: May charge in non straight Lines, gains a +2 to AC on any Attacks of Opportunity Made while charging.
10th level:
Path of Discipline: Improved Critical
Path of Aggression: Delay Damage: While Raging a warrior can delay the damage dealt by a single attack until the end of the Rage.

15th level:
Path of Discipline: Greater Weapon Specialization
Path of Aggression: Greater Rage and Reckless Strike: Add one die of damage to your current weapon but deal that dies max damage to your vitality points (you must have enough VP for this)

20th level:
Path of Discipline: Weapon Mastery: another +2 to damage and +1 attack (For a Total of +6 dmg, +2 Attack)
Path of Rage: Tireless Rage and Mighty Rage


Rogue, Scoundrel, Thief, etc.
This class replaces the Rogue and Bard.

Vitality: 1d8

Base Attack Bonus: Equal to Rogues

Saves: Equal to Rogues

Defense Class: levels 1 and 2: +2, levels 3 and 4: +3, levels 5 and 6: +4, levels 7 and 8: +5, levels 9 and 10: +6, levels 11 and 12: +7, levels 13 and 14: +8, levels 15 and 16: +9, levels 17 and 18: +10, levels 19 and 20: +11

Class Features

-The Rogue gets bonus feats at the following levels: 1, 2, 7, 8, 11, 13, 16, 17, 20 (total of 9 bonus feats)

-Starting Package: All Rogues are very lucky and once per day may re roll ANY roll. They are also proficient with all Simple Weapons. They also gain Sneak attack +1d6.

-at levels 3, 5, 8, 10, 15, 20 The Rogue gets a Class Ability. You may choose one of the abilities from each section each level but must have reached the level it is in to take it.

3rd level:

Sweep: A Thief knows how to size up an area and get the lay of the land in a single sweep of their eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from the burglar (but not behind them). The burglar can use this bonus at the start of an encounter. Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result
Evasion: If you succeed at a reflex saving throw to half damage you instead ignore all damage.
Swashbuckling: +2 on disarm, trip and +2 to your defense bonus when you use a single one handed weapon.
Running Bastard: Increase speed by 10ft

5th level:
Sneak Attack: +2d6
Defensive Roll: a number of times equal to her constitution modifier a Rogue may take half damage from an attack that would normally knock her out, that is if she makes a reflex save of 10 + damage dealt.

8th level:
Opportunist: A Rogue may make an attack of opportunity against a target that has just been struck for damage in melee combat, but she provokes an attack of opportunity from any other enemies that will instantly knock her out if hit.
Sneak attack: +3d6

15th level:
Sneak attack: +5d6


20th level:
Sneak Attack: +8d6

I’m also thinking of automatically granting a special ability if the players meet certain requirements:

You get the ‘Trick’ Ability, a smart hero’s talent from d20 modern by having an intelligence score of 14.

You gain the ‘Plan’ Ability, another smart hero’s talent by having a total of +10 in the Knowledge (tactics) skill. I mean total including intelligence modifier.

You gain the ‘Captivate’ Ability, a charismatic hero’s talent from d20 modern by having a Charisma score of 15.

You gain the Uncanny Dodge ability by having Dexterity and Wisdom modifiers that, added together equal 8.

I am trying to come up with several more classes, I think I may have a sailor class, I've ditched the monk because I'm not playing oriental. Anyways any help or suggestions would be helpful. I do not deny that they seem overpowered but I want both the customization of the Fighter and the uniqueness of every other class.
Ratheus

09-10-04, 02:54 AM
You seem to wish to replace some of the core classes with your own variants of them.

While I enjoy reading about new PrCs and such, I think you may have taken a step in the wrong direction.

Replacing a core class, in essence, saying "In my world, this is what a fighter is..." Is a mistake for the most part. Fighter classes are fairly tough to begin with, but I feel your angst at the lack of bonus feats for other classes. I like your base fighter ideas, of giving an option of discipline vs. aggression/rage etc. I really like the way you bring new class-specific bonus feats to your version of rogues.

Don't get me wrong, I feel that the core classes are all fairly balanced. I always like the idea of new PrCs, although I've yet to have but one player use one. A new mix on something familiar is always welcome.

Perhaps you should turn these into new prestige classes, and apply them as core classes in your world. New prestige classes could easily be adopted by other readers of this forum, in thus you make your contribution (hey, a few dozen gamers playing with your ideas....that's power)

Please don't butcher me for my lack of knowledge of D20 modern, but you've stepped into our forum now.
NewbGM

09-10-04, 11:32 PM
Yeah thats what i'm attempting to make new core classes, the thing is is there is no magic that will be cast by players and hardly by NPC's, when it is it will more be a story element rather than actual combat. While I may just end up using the regular core classes and maybe adding a few prestige classes instead, I think i'm going to try and make these first. so yeah any feedback on what you think would be appreciated.
NewbGM

09-13-04, 07:41 PM
bump