| Post/Author/DateTime | Post |
|---|---|
| Kross03-19-05, 03:50 PM | PROBLEM 1: there was an argument at our last meet. one person states that if you take one level in rogue, and then a level in fighter you can use your fighter skill points in rogue skills without taking a 2-1 penalty as if it was a class skill for a fighter. whats the ruling on this? PROBLEM 2: another argument was that you do not have to have a +2 base enchantment on a item to have a +2 effect you only need a +1 period for any + effect (ex: you can use +1 vorpal and not a +4 vorpal[i think vorpal is 4]) PROBLEM 3: any suggestions on getting players through dungeons faster, they seem to be getting annoyed with me not drawing the entire exit untill they get to the end of the hallway. for problem 1 and 2 if you find this and there is book evidence please let me know. |
| SOKAR03-19-05, 03:57 PM | PROBLEM 1: there was an argument at our last meet. one person states that if you take one level in rogue, and then a level in fighter you can use your fighter skill points in rogue skills without taking a 2-1 penalty as if it was a class skill for a fighter. whats the ruling on this? He's WORNG. Read pages 59-60 of PHB. PROBLEM 2: another argument was that you do not have to have a +2 base enchantment on a item to have a +2 effect you only need a +1 period for any + effect (ex: you can use +1 vorpal and not a +4 vorpal[i think vorpal is 4]) Vorpal is +5. Any vorpal weapon costs at least +6, because you can't have a Vorpal longsword. You must have at least a +1 Vorpal longsword. DMG pg 221. PROBLEM 3: any suggestions on getting players through dungeons faster, they seem to be getting annoyed with me not drawing the entire exit untill they get to the end of the hallway. Less combat? |
| pseudoidiot03-19-05, 03:59 PM | 1: when you gain a level, you apply skill points for the class you put the level in. whatever it's skill point gain, that's what you take. whatever class skills are for that class, that's what they are. so, as a rogue 1, who then gains a level in fighter, skills like sleight of hand and such are not considered class skills when dishing out the skill points from the fighter. 2: i dont know where this idea came from. you dont have to have a magical enhancement (like +1, +2 etc) on a weapon to get an ability. if you want a vorpal longsword, and that's it, that's fine. and vorpal is +5, so it's priced as a +5 weapon. if you want a vorpal longsword +5, that's a +10 weapon and priced accordingly. 3: drawing maps as your characters dungeon crawl can slow things down a bit. i just try and think about what they can see as they journey on, etc. if it's really slowing things down, you can always say the characters have managed to procure a partial map of the dungeon, that can take some of the work out of it for you. |
| pseudoidiot03-19-05, 04:01 PM | Vorpal is +5. Any vorpal weapon costs at least +6, because you can't have a Vorpal longsword. You must have at least a +1 Vorpal longsword. DMG pg 221. really? i never realized that. i'll have to check that out when i get back to my books. |
| Kross03-19-05, 04:19 PM | really? i never realized that. i'll have to check that out when i get back to my books. thast teh thing they said no matter how many enchantments you only need a +1 the other guy said you have to have a +5 for a vorpal or what not |
| Meisterbrau03-19-05, 04:25 PM | All weapons and armor must have AT LEAST a +1 enchantment before adding any other special abilities. However you dont have to have an enhancement bonus equal to the enhancement bonus of your special abilities. |