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| Nerus Vorin12-27-03, 01:28 AM | I need opinions on whether or not to use this in my campaign... After a couple of posts i will post another... Genflec________________________________ Large Monstrous Humanoid Hit Dice: 6d8+24 (51 hp) Initiative: +1 (Dexterity +1) Speed: 40 Feet, 70 Feet Fly (Perfect) Armor Class: 22 (Dexterity +1, Natural Armor +8, Chain Shirt +4, -1 Size) Attacks: Slam** (Unarmed Strike) +10 Damage: Slam** (Unarmed Strike) 1d8+10 Face/Reach: 5 ft. by 5-ft. /10 ft. Special Attacks: Bite 2d6+9 Special Qualities: Fly without Wings, Spell Resistance 11+hit dice (max 56), Damage Reduction 4/-, Night Vision (as human vision), Daylight Vulnerable, Fearless, and Magic less. Saves: Fortitude +5, Reflex +5, Will +4 Abilities: Strength 23, Dexterity 12, Constitution 18, Intelligence 10, Wisdom 10, and Charisma 6. Skills: Intimidate*+14, Listen* +8, Spot* +8, Swim* +14 Feats: Flyby Attack, Hover, and Improved Unarmed Strike*** *+4 Racial Bonus **For every four hit dice the Genflec has, his Slam attack gains a +1 “enchantment” bonus. ***Virtual Feat ________________________________________ _________________________ Climate/Terrain: Any Land or Underground Organization: Solitary, Company (1-3), Squad (5-10, plus 1 Sergeant of 3-6 level), Fleet (20-80, plus 5 Sergeants of 5th Level, 4 Colonels of 6th Level, 3 Captains of 7th Level, 2 Generals of 8th Level, and 1 Commander in Chief of 9th Level) Challenge Rating: 5 Treasure: Standard Alignment: Any Non-Lawful, but Always Evil Advancement: By Character Class (Favored Class: Fighter) Genflecs are mysterious creatures, but not because no one is smart enough to figure them out, but rather everyone is smart enough to avoid them. Genflecs know no fear and will go to any distance to achieve what they want to. Usually, Genflecs stand at about 8-feet to 9-feet tall and weigh anywhere from 800-1000 pounds. The reason they are so heavy is because of their triple-layered bones. Each one of their bones has a coating of bone and then a plate that covers it. The reason this is, is because inside the bone are small are bubbles that contain helium. This allows them to fly. Genflecs hate humans and elves believing they are the ones who take over too much land and do not allow enough for the more superior races. Genflecs speak their own language, Crissa and Common. Combat Genflecs, although not intelligent, are very strategic when in battle always preparing before hand unless forced into combat. Usually they start out an assault by flying in and attacking until they gain the numbers advantage. After that, they do two on one attacks and ambush, always trying to flank their opponents. If by some chance it gets reduced to one on one their superior body build will usually help them win. Fly Without Wings: The Genflec’s body allows them to fly without the use of wings or magic. Within their double layered, hallowed out bones lies bubbles that expand and contract. These bubbles contain a lighter than air element known as helium. They control these millions of helium pockets by relaxing or tightening their muscles. Night Vision: Night Vision works just as a human’s daylight vision, except it works only at night. Daylight Vulnerability: When in the vicinity of daylight or effects from the daylight spell, the Genflec receives a –1 to all attack, skill, and damage rolls. He also is always being flanked unless he has the class ability Uncanny Dodge (Cannot be flanked). Magic Less: Genflecs are completely incapable of using magic. They cannot pick from any spell casting class once so ever (also meaning they have no religion) and cannot use any type of magic item. If they use any of these items or attempt to cast spells or even have spells placed on them, they are subject to 5d6 points of damage and the item or spell fails. If a harmful spell strikes them, they only take the spell’s negative effect (if any). Bite: Upon making a successful grapple check, the Genflec may attempt a bite. The Genflec’s teeth are rigid and double layered just like his bones and are completely capable of tearing through a human or any other creatures flesh. Just like his slam attack, the bite gains a +1 “enchantment” bonus for damage reduction purposes -Nerus Vorin |
| Raymond_Luxury_Yacht12-27-03, 02:34 AM | Please post this at the Monster Lair. |
| Nerus Vorin12-27-03, 11:08 AM | I posted this at the monsters lair... I did it for a different reason though... I posted it there to get opinions on the monster mechanically mostly... Im posting it here because I am a DM and would like to know if you guys as DMs would ever ue a monster like this in your campaign so that I have an idea whether or not to use it in mine... So BACK off... -Nerus Vorin |
| BIG NASTY12-27-03, 02:38 PM | Well, if you followed the rules (more or less:D ) then it should be good,...but i think the CR is a bit low...maybe bump it up to like a 10 or so |
| MetalDrummer0812-27-03, 10:14 PM | I agree, the CR is way too low for such a powerful beast. |
| artman12-27-03, 10:39 PM | http://mwtools.thyle.net/race_gen.html this generator gives CR 8 though that seems low. I'm thinking 9 or 10. |
| Nerus Vorin12-27-03, 10:42 PM | Thank you guys for your help.. Would you use it in your campaign assuming it had a CR 9 or 10? -Nerus Vorin |
| MetalDrummer0812-27-03, 11:50 PM | yes, just because I'm constantly looking for new monsters to keep the leader of my party in check, he has pretty much memorized every monster in the monster manuals (both 3 and 3.5) and the monster compendium. |
| Leagle12-28-03, 09:20 AM | Dump the helium and make it a magical method of flight. What you've said is like birds having hollow bones to reduce weight for flight, but to counter this weakness have heavy bone plates under the skin to protect them... It defeats the purpose of it all. |
| Nerus Vorin12-28-03, 11:51 AM | It says in the monster description that they are magic less... This means I created them trying to use as little magical benefits as possible... I was just a fantasy way of getting filght in realistic terms... -Nerus Vorin |