A new Ftr-class. Bishunmoo [Archive] - Wizards Community

Post/Author/DateTimePost
areschoug

08-20-04, 05:36 PM
One of my Players wanna do a "hidden dragon crunching tiger-kind-PC" This is what we worked out.

Please feel free to use it and comment whether u think its any good or not =)

(If u use this class PLEASE email me and tell me how it worked.)
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The Bishunmoo

HD d8
SKILLS: Balance, Climb, Concentration, Craft, Intimidate, Iaijuts focus (oriental page 58), Jump, Profession, Ride, Swim, Tumble.
POINTS: Start (4+int)x4 and Level up 4+int

Lv1 Ki-focus, Ki-charge 1/day, Ki-weapon focus +1/-.
Lv2 Combat reflexes.
Lv3 Jump the distance, Quick draw.
Lv4 Ki-stride (soft surfaces), Dodge +1, Ki-weapon focus +1/+2.
Lv5 Ki-charge 2/day.
Lv6 Ki-defence.
Lv7 Jump the heights, Ki-weapon focus +2/+3.
Lv8 Ki-stride (walls).
Lv9 Dodge +2.
Lv10 Ki-charge 3/day, Ki-weapon focus +2/+4.
Lv11 -
Lv12 Ki-stride (water, branches and high grass).
Lv13 Ki-weapon focus +3/+5
Lv14 Diehard, Dodge +3.
Lv15 Ki-charge 4/day.
Lv16 Ki-stride (air), Ki-weapon focus +3/+6.
Lv17 - _
Lv18 - _
Lv19 Dodge +4, Ki-weapon focus +4/+7.
Lv20 Ki-stride (supreme), Ki-charge 5/day.
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Special Abilities:
Combat reflexes: As the feat.

Diehard: As the feat.

Dodge [ex]: Bishunmoo uses speed and dance like moves in battle, a technique that allows him to dodge blows. He gains a +1 dodge bonus to AC at level4, which increases to +2 at 9th level, +3 at 14th and +4 at 19th.

Jump the distance [ex]: Bishunmoo can jump above normal limitations and have no maximum limit. The Bishunmoo can use this ability if wearing light armour and not carrying a medium or heavy load.

Jump the heights [ex]: The Bishunmoo gain the athletic to jump higher and uses the same table as jumping long. The Bishunmoo can use this ability if wearing light armour and not carrying a medium or heavy load.

Ki-charge [su]: Bishunmoo can use his mental focus to charge his opponents and make a single deadly attack. He strikes at every opponent in base contact. He can start and stop the attack within 180 degree, he doesn't need to use the full 180. The attack gets the usual +2 to hit for charging, and bonus damage equal to +1 / Bish-unmoo level, and the normal -2 to AC. After a Ki-charge he looses his Ki focus and needs to refocus to regain his Ki-abilities. The Bishunmoo can use this ability if wearing light armour and not carrying a medium/heavy load.

Ki-defence[su]: If the bushunmoo is focus he may make a full defence action and gains his dodge bonus x 2 to add to AC plus what he gain from total defence.

Ki-focus[su]: The Bishunmoo uses his concentration (DC 20) to align his mental self power and can accomplish great deeds. This is a full round action and is required for all Ki-abilities.

Ki-stride(soft surfaces)[su]: As long as the Bishunmoo is focus he may move across soft surfaces, provided he begin and end his movement on soiled surfaces. Otherwise he will sink and be slowed down. The Bishunmoo can use this ability if wearing light armour and not carrying a medium or heavy load.

Ki-stride (walls) [su]: As Ki-stride (soft surfaces) but he can move on verticals surfaces.

Ki-stride(water, branches and high grass)[su]: As Ki-stride(soft surfaces) but he can move on water, branches and high grass.

Ki-stride (air) [su]: As Ki-stride (soft surfaces) but he can move on air, as airwalk.

Ki-stride(supreme)[su]: As Ki-stride(all) but he can move by using all the below abilities but can do so without ending at end of move.

Ki-weapon focus [su]: If the Bushunmoo is focus he gain bonus to strike precise on the opponents in battle.

Quick draw: As the feat.

Iaijutsu Focus (Cha) [New Skill]
Use this skill to gather your personal energy (ki) in an iaijutsu duel. Check: If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage, based on the result of an Iaijutsu Focus check. In addition, if you and your opponent both agree to participate in a formal iaijutsu duel, your Iaijutsu Focus check replaces your initiative check for the ensuing combat.
In an iaijutsu duel (see Chapter 6), you and your opponent make opposed Iaijutsu Focus checks, and the winner accumulates extra damage dice according to the accompanying table. You can also use Iaijutsu Focus in preparation for striking an inanimate object, assuming no distractions. Your extra damage is halved, just like your ordinary damage. This is the technique martial artists use to shatter objects.

Check Result Extra Damage
10-14 +1d6
15-19 +2d6
20-24 +3d6
25-29 +4d6
30-34 +5d6
35-39 +6d6
40-44 +7d6
45-49 +8d6
50+ +9d6 (maximum)
Zazu

08-21-04, 01:44 AM
hummm, seems a bit powerful at low levels, and underpowered at high levels, also i would make everything he does make him loose focus, but get more focuses at higher levels, (like having 3 going at once, then spending them on abilities) Does focus require concentration? or can he always be focused.
All in all, i like the "focus" thing, i might use it as an add-on to monks.
areschoug

08-21-04, 07:41 AM
hummm, seems a bit powerful at low levels,
1d8 for HD, the Ki-focus is DC 20(hard at low-lvl),only light-armors. A Ftr would be better, no?

but get more focuses at higher levels,
The focus is a skill. What do u mean?

Does focus require concentration?
No, that would be way to harsh. He looses his focus after a Ki-charge.

and underpowered at high levels,
Might have to work on that.. But I think a magic armor, Medalion of Natural armor, ring of Protection, Boots of .., Katana +4, ...U get the picture :D ...will solve this, no?

PS.Ki-weapon focus +3/+6
This means that when in focus he gets Melee+3 and Damage+6 When using his Katana (weapon of chioce)