A New Time [Archive] - Wizards Community

Post/Author/DateTimePost
pierow37

06-21-06, 01:23 PM
Everyone loves 24 hours a day right? Everyone but me! I have tried at least 20 differant ways of creating the time in a differant manor, but i seem to fail everytime. My favoirte idea of mine was that a great god was trapped inside of a statue, and that the gods eyes were the suns of the place. but anyone within 500 miles was blinded anyone within 250 miles after that was dazzled, and anyone else is fine. When it's eyes were open it was light outside, when it was sleeping or blinking, it was dark. Suggestions on what I should roll and when. It could be very promising for outdoor encounters, in the middle of the fight, the god blinks. then KABAM! the rouge with blindvision gets to sneak attack! The major downside is that i would constantly have to roll to see if it blinks or not, when it sleeps, and all those random things.

I also thought about haveing 2 suns, sometimes overlapping certain areas, and in areas where theh 2 suns light overlaps it will dazzle all creatures without darkvision. The problem with that is that i dont know how on earth to work 2 suns. Help needed.

I would also just like to change the hours ina day, up to like 34. Then adventurers could get about 4 hour of extra adventureing a day. But I dont know any major effects it would have on the game. So could i have some help about how it would affect the game?


Any comments on any of my idea are welcome, critisisim and compliments alike.
Masterfulks

06-21-06, 01:39 PM
Why would blinking cause people to be blinded? The off and on light switch effect shouldnt blind them unless their eyes had long enough to adjust to the darkness.

Or is that blinded at all times when the eyes were open due to more intense light than what we have on Earth?

Adding 4 more hours to the adventuring day doesn't really change much.

They still have the same number of spell slots till they rest. So they could just stay up longer if they needed the extra time.

Unless your campaign really is stressed on the pc's being somewhere at certain times and it's just packed full of encounters to slow them down.
Bryarr

06-21-06, 07:26 PM
Regarding the blinking bit, it would be kinda ineffectual, and really only matter if the god blinked about 60 times slower than humans (If I'm properly remembering the Vision chapter from Behavioral Neuroscience last quarter, the human blink takes about 100 milliseconds, or about one 10th of a second). That would be about the length of a round.

Other than that, the blinking thing would be kinda flavorful, but somewhat annoying. Also, take into account that light bounces. If this big statue is the source of all light, then the further away from the statue, the less pronounced this blinking on-off effect would be.


Regarding two suns:
Binary Star (http://en.wikipedia.org/wiki/Binary_star)
Binary System (http://en.wikipedia.org/wiki/Binary_system_%28astronomy%29)
Also, explain your rationale for dazzling creatures without darkvision? Another thing that you must take into account: creatures who've evolved on this world will be adapted to the binary star-light, and shouldn't be penalized for it. The point is moot if the binary star thing is new, or creatures have just arrived onto this new world (at which point all natural creatures should have adapted to the star light by either having developed darkvision or some style of protective special ability).


Regarding effect of longer days on gameplay:
Spells that last hours per level will be less effective than normal, as will spells that last 10 mins per level (but to a lesser degree). This is because the time between encounters will be longer, and the chance that a hour/level spell will be in effect for multiple encounters will be reduced.

General comments:
The god-statue idea is kinda cool, and if you can smooth out the rough edges, it could play a significant part of a campaign. A possible adventure hook: No one knows that there is an actual god inside the statue, and the day-light cycles, which heretofore worked like clockwork, are slowly becoming out of sync. The party could investigate, and during their inquiries discover the existence of the god, etc.

Hope that helps,
Bry
pierow37

06-21-06, 07:35 PM
Yes i was thinking that the statue blinked more slowly than humans... but also, I didn't even think that light bounced, I had a major brain fart.

It would make a good adventure your right, and thanks alot! Oh, and your right that the people who lived there their whole lives owuld adjust to the binary sun thing. But what i forgot to say was that the sun just sorta formed one day while everyone was slepping about 10 years ago. Really, what happened was a man threw a spear into the sky so hard that it went through the sun, took part of the sun with it. The part of the sun it took, eventually [being about 10 seconds] formed a new sun. <insert adventure hook here>

Also, thanks alot for all the help! i really appreciate it!
Ryusage

06-21-06, 07:40 PM
what? a man threw a spear through the sun, took part of it and created a new sun?

Something about that seems illogical, but hey, this is D&D.
pierow37

06-21-06, 07:47 PM
well of course it illogical!!! I mean come on!!! who really wants to think about physics when playing DND??? I sure dont.

But it was a really really REALLY strong dude that did it! I think i might make him a half god, but i'll worry about later. but hey, it would really be hard to kill a man that can throw a spear and make a new sun. It would be on KICK A55 battle man!
theblindman

06-21-06, 10:20 PM
Throwing a spear at a sun is a typical, legendary act. Hercules, for instance, pushed a river so hard that it changed direction, and held the angry waves of a thunderstorm at bay with poison arrows. It's well within the bounds of myth.

But the blinking-god-statue idea is a neat mechanic that wouldn't work at all for a world. What it might be better suited to is an extended adventure in a cave complex, where the god is at the centre and is the source of all light therein. That way you could experiment with it for a bit, and then when the adventurers complete the quest you don't have to worry about it anymore.

As you said, working out when to roll would be annoying on a day-to-day basis. The best thing I can think of would be to seperate sleep-night and wake-day with periods of blinking a couple of hours long. These would function as your "dusk" and "dawn", and provide a couple of hours every day that you would roll for.
pierow37

06-21-06, 11:51 PM
You are very right, throwing a spear at the sun is a very typical myth act!

But maybe it would work in a HUGE cave complex, or even the underdark, mainly because i dont want to waste an idea like that for a single adventure