A new type of dungeon. How plausible is this? [Archive] - Wizards Community

Post/Author/DateTimePost
Mdar

09-12-04, 03:29 PM
So i'm sitting here thinking of a new kind of dungeon, and then it hits me. A dungeon that goes 360 degrees.

The basics of the dungeon would that ever 30 feet or so, there will be an intersection. There will be the usall choices of left, right, and forward, but also the choices of down and up. While with in 10 feet of these intersections, they wll be treated as under the effects of a spider climb spell. This way, they can choose 'up' with out any problems.

the way i want gravity to work will be where ever there feet are planted is where their down is. This will effect everything they do. If one of the PCs is on the ceiling and one on the floor, if they drop something 'down' it will fall down for both of them. in opisite directions.

This will make combat interesting as their openents could be on the cieling, or move a very large boulder over the edge and have it drop on them....

i'd like feed back on this if at all possible and anyways to improve upon it.
krichaiushii

09-12-04, 04:25 PM
It will certainly make mapping more difficult, especially with the situational gravity.

But it does provide a nice lead-in for a thread I once found and can now share regarding tesseracts.

Tesseracts (http://www.enworld.org/forums/showthread.php?t=78915)
Dash Branaghan

09-12-04, 04:28 PM
The dungeon style is as plausible as you want it to be. I kind of like the idea of a maze within a sphere, but have fun mapping it. Might be easier to do a Ziggurat (pyramid) formation, but the sphere idea is really cool.

Dash
Ebb_Lurecia

09-12-04, 04:41 PM
In the Manual of the Planes, it talks about a concept called "Subjective Directional Gravity". An excerpt (hope I don't get berated for this):
The strength of gravity is the same, but each individual chooses the direction of gravity's pull.Basically, when you're in Subjective Directional Gravity, you choose your own "down". Whichever way you want to be down is down, and you can change it once per round. There are rules in the Manual of the Planes for it involving Will saves, etc.
Mdar

09-12-04, 04:53 PM
the thing with this is that they won't know what's going on right away. I'm planning on making spells such as spider climb, fly, and most of the teleportation spells disabled. teleporting to get out will still work, and teleporting in will put you at the begining, but teleporting inside won't work at all. This will also effect Psionics as well (I allow psionics in my game, but no one uses them at all)

mapping is going to be a pain, but it's going to be the same on each level.

I wasn't going to allow a save of any kind, mostly because they would have to accept any of the effects of the place to do any real traveling.
PSchirf

09-12-04, 04:53 PM
Consider a tesseract (hypercube). There is an old Dragon article about the 4-space, which I can't do justice without graphics. Here are a few attempts others have made:

Usenet Question #1 (http://groups.google.com/groups?q=dnd+tesseract+dungeon&hl=en&lr=&ie=UTF-8&selm=beholder.1175698330C%40news-server.engin.umich.edu&rnum=2)

Usenet Question #2 (http://groups.google.com/groups?q=dnd+tesseract+dungeon&hl=en&lr=&ie=UTF-8&selm=gIVAm00pJiKR079yn%40teleport.com&rnum=5)

Usenet Question #3 (http://groups.google.com/groups?q=dnd+tesseract+4d&hl=en&lr=&ie=UTF-8&selm=skreynDA8Dpy.6Ew%40netcom.com&rnum=2)
DougC

09-12-04, 07:23 PM
I remember someone posting a while back about basing a trap, or dungeon, on the movie, "Cube." This sounds similar, only there was no subjectional directional gravity involved in the movie and their rooms moved, changing positions periodically.

I really like your idea, Mdar, very interesting. :D
Murr-Quan Lord #2

09-12-04, 07:39 PM
Ooh! You could set it on Acheron, in one of those floaty cubes of theirs with messed up gravity!

If you do it right and use portals, the players might not even know they've left the Prime. ^.^
Fixxxer

09-12-04, 10:07 PM
I remember someone posting a while back about basing a trap, or dungeon, on the movie, "Cube." This sounds similar, only there was no subjectional directional gravity involved in the movie and their rooms moved, changing positions periodically.

Yes, but the dungeon in that movie was just a series of cube-shaped rooms that were stacked inside of a greater cube-shaped structure. In the sequel, the dungeon actually was a tesseract, which had its roots in the known physical universe, but touched on being four-dimensional, which allowed for stuff like effed up gravity, leaps through time (you could actually meet yourself) and so forth. It wasn't a great movie by any stretch of the imagination, but it's worth seeing if you're a DM.
krichaiushii

09-12-04, 10:17 PM
I tried to watch Cube 2: Hypercube this weekend. It made my eyes bleed, my ears ring, and my brain melt.

It is definitely a candidate for MST3K - too bad that show has finished its run.
Mdar

09-13-04, 01:46 AM
Consider a tesseract (hypercube). There is an old Dragon article about the 4-space, which I can't do justice without graphics. ]

can you get me the issue number? I might be able to get my hands on it.

And portals are iffy. The people I play with have been subjected to so many portals that lead to bad bad places (why can't they lead to a happy place for once damnit?!) that OOG habits will enter with out them knowing. Although I trust a few of them to go through because they've never seen a portal in my game.

That gives me an ideal! at the end of each corridor, there can be a portal that links back to the other side of it! imagine a character falling into one of them!
PSchirf

09-13-04, 09:29 AM
I believe it was in Issue #38.
psionichamster

09-13-04, 10:22 AM
this is way cool!

i had a similar, but completely different idea as i read this post...

a "battle room" a la Ender's Game by Orson Scott Card (must read for anyone who likes kids, space, aliens, fighting, or words)

basically, there's a big empty space, where "armies" of cadets/trainees fight against other groups...usually like 30 on 30...

the catch? the room is a big sphere with 4 entrances spaced around it...like an equatorial belt of openings, and its in null-gravity. the kids have weapons that freeze their uniforms (arm shot = locked arms, torso or head shot=completely locked uniform) and the instructors keep putting "stars" or boxes in the area, change the timing rules, change the light values...

this is to train the space fighter pilots and their commanders, and Card does a really good job of describing the action and decisions...

why not incorporate something like this into your system? perhaps the bbeg or whatever is at the center of your globe dungeon, or the tesseract opens onto a room of null g or something

fun fun fun, esp with gravity altering or magically flying creatures/monsters!

the hamster