A problem with a Problem... [Archive] - Wizards Community

Post/Author/DateTimePost
Serow

05-05-06, 02:27 PM
Have you ever made a charector a god just to keep players in line? I have... And now Im in big $*** so... I'll explain...

In the Campaign I had a group of adventurers fight together in a treasure- save the world type of campaign. The only problem was that they were all evil... not pretty in a scramble for +2- +5 Items ...

SO, I let one of the players be a "saint" :cool: from the book of exhalted deeds and take the vow of poverty to up himself to a higher AC to keep the players "in check"... oh btw, did I say he was a half dragon as well? His ac was 36, and all was well until he turned super saint on me.
He also took the vow of non-violence feat and now makes everyone give all their belongings to everyone around them. His aura is damn neer impossible to match, witha save of 22 to lose all track of violence towards anything while in 20 feet of him, and on top of that, any thing that hits him has to make a fort. save or be distroyed :confused: , his AC jumped to 43 :eek: , and figures everything that is against him is against his order :bow: and "pokes" his enemies into submission including the other players :weep: .

How can I "kindly" remove his super powers without making it look like I pull them by their noses. Is there any spell, special ability, aura... anything to remove it ingame, with an NPC or a PC, please?
Arganis

05-05-06, 02:49 PM
What about the other gods in your campaign? Surely one of the elder ones could strip him... politely or not.
Lord Ian Stark

05-05-06, 02:54 PM
Have you ever made a charector a god just to keep players in line?

That's the most rediculous statement I've ever heard.

SO, I let one of the players be a "saint" from the book of exhalted deeds and take the vow of poverty to up himself to a higher AC to keep the players "in check"...

Wow. :eek:

How can I "kindly" remove his super powers without making it look like I pull them by their noses

All all of a sudden sanity sits in and you say, "What the :censored: did I just do?!?"

Welcome to learning how to be a DM my friend. What can you do? Nothing for this game. Next game, realize certain "gifts" are usually curses in disguise and think about about what you're actually giving them BEFORE you give it to them.
Whim

05-05-06, 03:04 PM
I had a problem like this in my first campaign. One of my players took a very powerful set of armor off of a major villain and it made him completely overpowered--in fact, it imbued him with half-dragon blood, thus magically transforming him into an innately more powerful being--not to mention the AC and extra abilities that were given to him because of the armor.

Well, what ended up happening was the party made it to the major boss of the campaign and won. That boss basically bursts into a large field of anti-magic, which disenchanted all magical items within the area and ended up turning the armor into normal, non-magical, everyday armor.

This option may not be for you, but surely you can think of some BS reason to strip him of his powers. Perhaps a powerful mage siphons the powers out of him and leaves him as something a great deal more normal.
Lokathor

05-05-06, 03:11 PM
Wizard => Time Stop => "Delay Spell" Enervation with rods of Maxamize => Dead.

His Touch AC isn't actually that high. Remember, the Exalted bonus to AC works just like an armor bonus, including not applying to touch attacks.
Whim

05-05-06, 03:12 PM
Wizard => Time Stop => "Delay Spell" Enervation with rods of Maxamize => Dead.

His Touch AC isn't actually that high. Remember, the Exalted bonus to AC works just like an armor bonus, including not applying to touch attacks.

I don't think he wants to go out of his way to kill the character, especially since it was his idea to make that character so powerful in the first place.
Tormsskull

05-05-06, 03:52 PM
Sit the player down, tell him you F'ed up, and then explain that it would be best for the group if his character retires. Perhaps he goes off on a holy mission or some such, or his god needs him in the outer planes, or whatever. If the player is rational, he'll agree. Thank him for being so understanding, and try not to make mistakes on this scale again.
Serow

05-05-06, 03:56 PM
I love the ideas...
... If I wasn't the one who let him do so. It would distroy their trust in me if I raped his charector of his power, but killing him isn't totally out of the question, (insert evil music) I need him to break a vow, get him to keep a weapon for poverty vow, or get him to want to kill some one... only as a pc though. I got a lacky and, yes, it was insane of me to do so, but, I am a rule monger (dun dun dah!) and so is he, so I need to beat him at his own game. Perferably by a player charector. I will disband the feats in another campaign, but its stuck for now...
Bruunwald

05-05-06, 05:08 PM
Hindsight is 20/20, but perhaps it would have been a better idea to have tried to press order on the party by introducing a god-like NPC for whom they all worked? Since they were all evil, they probably would have enjoyed some ridiculous overlord who chuckled a lot and sent them on horrifying missions to get him powerful things.

At this point, the only thing I can think to recommend is to send in a true god to slap the PC into place and strip him of his powers. It stands to reason that a real god might take notice of the shenanigans of "the upstart pipsqueak" and slap him back into mortality.

Just don't expect the evil party to then allow him to keep his life.
Bruunwald

05-05-06, 05:18 PM
I love the ideas...
... If I wasn't the one who let him do so. It would distroy their trust in me if I raped his charector of his power, but killing him isn't totally out of the question, (insert evil music) I need him to break a vow, get him to keep a weapon for poverty vow, or get him to want to kill some one... only as a pc though. I got a lacky and, yes, it was insane of me to do so, but, I am a rule monger (dun dun dah!) and so is he, so I need to beat him at his own game. Perferably by a player charector. I will disband the feats in another campaign, but its stuck for now...

I admire your ability to take responsibility for this problem and reluctance to punish him for your mistake.

But you have to understand that at this point he is not being challenged and the rest of the group is not having fun. Rules Lawyers or not, you both have to see what is happening for what it is: a bummer and a bad game for everybody else.

Waiting for him to slip up is just not fair to everybody else, nor is it realistic. It is perfectly acceptable to instead create a challenge appropriate to his abilities. Make yourself a fiendish NPC of some class from The Book of Vile Darkness, able to withstand the saint's saintly assaults, and have him come to face off against him. Surely, if this guy is so powerful, he will have a reputation and that reputation will draw villains to challenge him.

Such a villain will probably make the saint's vows impossible to keep. Then you will have your in-game, Rules Lawyer solution. Otherwise, suck it up and nerf him out or start a new game. You have to stop this, and that is the bottom line.
masterclif

05-05-06, 05:21 PM
You know, after looking at the player boards, I can tell you this: don't say it was an accident. Just have him lose his powers when not bathed in his blood(2 Con worth). Since the guy didn't know to do that, the ability will vanish. After all, Sainthood is known for making sacrifices.
HIDragonstar

05-05-06, 06:00 PM
He also took the vow of non-violence feat and now makes everyone give all their belongings to everyone around them. His aura is damn neer impossible to match, witha save of 22 to lose all track of violence towards anything while in 20 feet of him, and on top of that, any thing that hits him has to make a fort. save or be distroyed :confused: , his AC jumped to 43 :eek: , and figures everything that is against him is against his order :bow: and "pokes" his enemies into submission including the other players :weep: .

Umm... if he starts to get items from other people doesn't he violate his Vow of Poverty, and lose its abilities? The other players should be willing to use their abilities/items on him, but they can't be his packmules. Asking them for an item and he uses it and gives it back to him. It says that would actually violate the Vow of Poverty and remove anything he earned with it. (I think that would pretty much depower him completely since he has all those Exaulted Feats from having a Vow of Poverty.)

The Vow of Non-Violence, I'm surprised he has managed to keep with his group. Still peppering him with arrows and magic from a distance should hurt him. I believe that the death effect when something hits him was only in melee. (I could be wrong, left the Book of Exaulted Deeds at home.)

How can I "kindly" remove his super powers without making it look like I pull them by their noses. Is there any spell, special ability, aura... anything to remove it ingame, with an NPC or a PC, please?

Actually, as a Saint he is behodden to a particular deity. He has to spend part of everyday relaying the requests of others to that particular deity. Just have his deity come down and ask kindly "WTF are you doing?" If he hasn't been relaying the requests, just have some other nice Celestial being come down and do a 'audit'.

Another thing is that when one is 'exaulted' they have to be a pinnicle of good. There can't be any grey area. As I said in another post 'Good doesn't have to justify itself.' The moment he starts to justify some of the things that he is doing 'borrowing items, commanding people' that looks even grey area it has to be shinning white. Then call him up on it. That would at the least cause him to lose his 'Saint'.

Actually the Exaulted Feats IMO are quite balanced. What made it difficult was he had a Vow of Poverty too early, and as a result got lots of Exaulted feats. Also, sounds like he isn't roleplaying it properly and should be losing his feats.
Last City

05-05-06, 10:49 PM
Oh... yes vow of poverty + non-violence + peace... those were the good old days for me :embarrass
hmmmm

05-06-06, 05:47 AM
How bad were the player to need this guy to keep them incontrol?
Witch

05-06-06, 05:58 AM
The feats aren't that bad. Enforce their rules. How does he MAKE his friends give all their belongings to everyone else? Just how? Does he threathen them? Okay, he broke Vow of Peace/Nonviolence. Since he broke his vow, he loses the benefits. There you go.
hisnamehere

05-07-06, 03:03 PM
I think the problem here is that you are taking way too much responsibility for the game. It shouldn't be your job to keep the party together. If they can't get along, don't make them. If everyone is evil, and they all want that +5 unholy backstabbing thingamagig, have them work it out for themselves. It's not your fault that evil parties are hard to play. They wanted evil, let them have it. Hell, make things worse for them. They'll end up seeing that evil parties aren't all pillage and unholy glory - they actually take a lot of role-playing work to avoid a last man standing situation.
Do not accept responsibility for this. The 'governer' PC might have been a poor option, but it was one more solution than you were required to submit.