| Post/Author/DateTime | Post |
|---|---|
| Throg04-28-07, 01:09 PM | I'm going to be starting up a campaign here sooner or later (Depends when I get time to work on it, with finals right now that's a little hard). But I wanted to ask you other DMs out there; What is a good 'gold' limit to sell items? I'm under the boat that players shouldn't be able to just sell items at the local store and buy the badass weapon they want. I was thinking of this - Scrolls with spells above 3rd level aren't found in any ye olde shop at the corner, those spells you have to find other wizards that have them and ask to make one or ask to borrow the spell book (With or without a fee, depending on who they find, be it an old friend or not) *Magic* Shops don't have items which are more then 3,000g, and won't take items who's half price value is greater then 1500g. (*This is for the castle town area the players are starting at, will change depending on size of town) With this change, I'll probably let the players make wish lists of types of items they'd like and perhaps use those for rewards. Any other changes that you guys can think of that I should probably use? Or anything I should be more laxed about? |
| Oakes04-28-07, 04:37 PM | DMG p. 137, Table 5-2. GP limit by size of community. Many DMs I know of tend to waive this rule for communities of Large City and above proportions, or enforce it more leniently all down the list. It's your call. But in the spirit of offering advice, just keep in mind that no matter where they get the item from, it's presumably a reward from their adventure/quest/tycoon relative. Even if your world draws them in, they still only have the powers on their character sheet. |
| Saberus04-28-07, 04:46 PM | DMG p. 137, Table 5-2. GP limit by size of community. Many DMs I know of tend to waive this rule for communities of Large City and above proportions, or enforce it more leniently all down the list. It's your call. But in the spirit of offering advice, just keep in mind that no matter where they get the item from, it's presumably a reward from their adventure/quest/tycoon relative. Even if your world draws them in, they still only have the powers on their character sheet. Seconded, and you can use the flavor aspects in Cityscape for finding powerful items in cities. Don't know the page #'s offhand, however. of course the point is moot if you don't have the book. |
| Throg04-28-07, 05:04 PM | Seconded, and you can use the flavor aspects in Cityscape for finding powerful items in cities. Don't know the page #'s offhand, however. of course the point is moot if you don't have the book. Ya... my rule for books is, only books that you own or have access to a copy of to show me any feats/classes/rules/spells out of. I myself.. only have a DMG and PHB, don't have my MM anymore, but I solve that problem with using the SRD! Woot. I just want to use 3k as a cap cuz.. really, every game I've played in we've done the sell for half and buy whatever. Magic items should be rare and special for the players, not just something to hawk at the nearest pawn shop. I'm not going for a magic light game either, magic is a part of D&D really, it's just... seems odd that any shop would carry all the magic items out there. Anyways, thxs for the replies, I could let the players find a sort of black market for rare magic items of course. |
| Magrus04-28-07, 11:55 PM | It makes it more of a challenge, but if you are wanting a limit...make them go to a special blacksmith for that adamantine weapon/armor. Make them go to the secretive wizards tower which has magical guardians for that special magic item. Make it a quest. That way, there is no true limit in the world, its just harder to get what you want. You have to work for it. |
| aristotle9104-29-07, 08:48 AM | What I do is provide magic item brokers in some of the largest cities. The brokers know who has what for sale and who is looking for what, generally speaking. So, when a PC wants to get ahold of some interesting magical item or sell some powerful loot, they either have to commission it from a crafter or consult the brokers, who gets a percentage of the transaction. |
| runestar04-29-07, 09:09 AM | While the players should not be automatically be able to find that +5 cold iron holy, evil outsider bane weapon they had always wanted in a pawn shop, they should be allowed the opportunity to approach spellcasters and have them craft the items they want. Which might be the trigger for other quests of their own, such as favours for the mage, or an endeavor to track down that elusive magical component.:) |
| Throg04-29-07, 11:26 AM | It makes it more of a challenge, but if you are wanting a limit...make them go to a special blacksmith for that adamantine weapon/armor. Make them go to the secretive wizards tower which has magical guardians for that special magic item. Make it a quest. That way, there is no true limit in the world, its just harder to get what you want. You have to work for it. I do like that idea.. or perhaps include the wish list items into old relics that the PCs can earn later though quests. What I do is provide magic item brokers in some of the largest cities. The brokers know who has what for sale and who is looking for what, generally speaking. So, when a PC wants to get ahold of some interesting magical item or sell some powerful loot, they either have to commission it from a crafter or consult the brokers, who gets a percentage of the transaction. Ya.. probably a type of black market dealer would be good. They sell things at a 10% mark-up, ect. If they get a crafter, I'll probably give them a time frame of picking it up depending on the crafting time. While the players should not be automatically be able to find that +5 cold iron holy, evil outsider bane weapon they had always wanted in a pawn shop, they should be allowed the opportunity to approach spellcasters and have them craft the items they want. Which might be the trigger for other quests of their own, such as favours for the mage, or an endeavor to track down that elusive magical component.:) Rare magical components would be nice.. though they might wonder why the mage can't go do it himself heh. Venerable crafting mages FTW! |
| Malraux04-29-07, 11:50 AM | Magic items should be rare and special for the players, not just something to hawk at the nearest pawn shop. I personally agree with this, but the 3rd edition system is set up such that if players don't have the magic items they want, aren't at level appropriate wealth, etc then they can be very crippled. Having 6 +1 longswords is not the same as a +2 longsword and some better armor. |