| Post/Author/DateTime | Post |
|---|---|
| Blackloch02-20-06, 09:08 PM | Hi! I have posted questions of how to become a lich and its costs before, but it looks as if i've lost my previous posts :( so. i'll ask again, remember we play 3.0edition. a PC in the party is a cleric/cryptlord (prestige class in Relics And Rituals) and is about 1300xp from attaining the chance of becoming a Lich.. so I wonder once again; what are the costs of creating the Phylactery and or the ritual if there is any? |
| Lord Ian Stark02-20-06, 09:15 PM | THE LICH’S PHYLACTERY An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death. Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40. Other forms of phylacteries can exist, such as rings, amulets, or similar items. As far as the cost of the ritual, you won't find anything in the RAW. I've created a ritual myself of how to become a Lich if you'd me to post it. Other than that it's all up to the DM. |
| Haml33702-20-06, 09:17 PM | I know it's 3.5, but the guidelines should still be pretty close to the same. Just page down to the bottom where it talks about players as liches. Phylactery Costs (http://www.d20srd.org/srd/monsters/lich.htm) The short answer: Requiring 11th level, it's a wonderous item and costs 120,000 gp and 4,800 xp. |
| Blackloch02-20-06, 10:13 PM | but the days you spend crafting the Phylactery can you do nothing except eat a little, rest/sleep? Is there a chance the crafting could go wrong and you have to do it all over again? and, if the PC reaches the level of which he now can craft and attain the Phylactery does he not then recieve negative/level drain from the costs of the xp cost? :confused: |
| Lord Ian Stark02-20-06, 10:20 PM | but the days you spend crafting the Phylactery can you do nothing except eat a little, rest/sleep? Is there a chance the crafting could go wrong and you have to do it all over again? Check the crafting rules for this. I'm at work away from my books. if the PC reaches the level of which he now can craft and attain the Phylactery does he not then recieve negative/level drain from the costs of the xp cost? :confused: I'm not sure if it ever says in the RAW about using so much EXP that it either makes you loose a level or you are just that much in the hole for gaining the next level. |
| Blackloch02-20-06, 10:23 PM | hehe doh.. im working also you see.. (hotell in norway) but, i'll check it all up later when im finished :) |
| Haml33702-20-06, 10:31 PM | To avoid that ruling, I've seen a lot of players and DMs decide that a PC will achieve a level and then enough XP to craft the item. That way, you spend the XP, get your item, AND you don't lose any levels. It's just budgeting properly. :P IF you're going to craft something as important as a phylactery, either take 20... or have enough ranks to make SURE you're not going to fail. http://www.d20srd.org/srd/skills/craft.htm Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces. EDIT: Added Below http://www.d20srd.org/srd/feats.htm#craftWondrousItem You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one. |
| durandsk8r02-20-06, 10:42 PM | I would probably use the rules for creating a wonderous item. And as far as paying xp goes, if memory serves you can't pay XP if doing so would cause you to lose a level. I believe that is the ruling, though I am not 100% certain. |
| Milandros02-21-06, 01:46 PM | There's a question I have to ask here. Lich is a +4 level adjustment template. When the player gains lichdom, will you ask him to drop 4 class levels? Or will he have to have the XP for levels "stored up" ready to spend on the template? Or are you just going to give him 4 levels of XP as a reward for crafting an item? |
| Morka02-21-06, 01:56 PM | There's a question I have to ask here. Lich is a +4 level adjustment template. When the player gains lichdom, will you ask him to drop 4 class levels? Or will he have to have the XP for levels "stored up" ready to spend on the template? Or are you just going to give him 4 levels of XP as a reward for crafting an item? You could go with the Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20031212a). Basically, it takes 4 levels to the character to become fully undead. |