acid and objects [Archive] - Wizards Community

Post/Author/DateTimePost
ChefOrc

01-14-05, 11:37 AM
My players are going to face digesters. My plan is to have each PC that gets sprayed by acid at least twice in a combat make a saving throw for all of his objects that are not covered. Do you think this is fair? Are there rules that cover that type of situation?
Naeron

01-14-05, 12:09 PM
Unless the monsters have a specific entry that their acid works on evethen yes this is unfair. Under the standard rules attended objects seem to only need to save if the bearer fails a save on a 1 (see the magic section which admittedly references magical forms of attack but also has a table for the 4 items most likley to be affected) unless the attack specifically targets the object rather than the creature.

Look at it this way, an acid breath is not the same as being immersed in acid for a round, its a sudden blast of acid that fills an area so expands. Against this sort of attack it is unlikely that a lot of their items will suffer serious exposure to the acid.

But basically as they are attended the items use the wearers saving throw unless their own is higher and any acid damage is applied against the items hardness and HP as normal for damaging objects.
ChefOrc

01-25-05, 10:22 PM
Thanks for the info Naeron. Do you know of such monsters (or spells or items), which attacks have the potential to destroy items?

I know that the rules don't provide the DM with many ways to destroy PC's items for the sake of speeding up play, but I find it a bit frustrating. Something I like to have in my games is a turnover of item, just so that the PCs don't take things for granted and also to allow me to give them many interesting items without incresing the PC's power level too much. How can I do that? I know sunder can be used, but it is not very logical to have that minotaur try to sunder a PC's magical ring or headband ... How about damage against which the PCs are not allowed a save, like immersion in acid or a fall? I have seen nowhere that these things damage items, but it would be logical. Any suggestions?