Added Attack or Damage [Archive] - Wizards Community

Post/Author/DateTimePost
Denihilist

09-08-07, 08:53 AM
My players wanted a more powerful encounter for a one-shot we were planning, and I wanted to given them a bonus that still allows each person an measure of individuality.
I was thinking of having the player's (if they want to) use some of their skill points to enhance their PCs combat/defensive capabilities.
For Example:
2 skill points = +1 to either attack or damage (player's choice)
What do you think? Would it work in a regular campaign? I still haven't figured out what to do for the spellcasters to even things out.
Any help would be appreciated.
Kamin_Majere

09-08-07, 09:00 AM
no it wouldnt work. Rogues would now own combat and make fighters cry even more.

+ to hit is worth more than + to damage in any case

Its a one shot adventure though so you can pretty much do what you want, and it wont matter that much. But i dont think it would ever work for a campaign where there would be long term effects. It would make AC obsolete pretty quickly.
Marstead

09-08-07, 10:26 AM
You could try Order of the Stick's knowledge variant:

http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html

Basically, it lets you use your knowledge skills, once per day for each skill, to add + to attack, damage, ac, saving throws, etc, provided it's a reasonable request. It'd probably be more useful in a long campaign than a one-shot, but maybe you've got an adventuring party of trivia nerds who get +1 to attack on ten attacks because they maxed ranks in ten knowledge skills.