| Post/Author/DateTime | Post |
|---|---|
| VirgilCaine09-19-05, 08:58 PM | If you're a player playing in K.C.'s campaign in Charlotte, leave now or be destroyed! For future reference, this is my screenname on these boards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I'd like to run a mystery/investigative adventure in the future. I'm planning for it to be L2: Assassin's Knot. It concerns the machinations of an assassin's guild in a small village. I plan to flesh out bits of information specific to the PCs skills and abilities for them to accomplish...but their lack of a usual "face" (Cleric, Fighter, Wizard, Monk, Ranger, maybe another PC) is somewhat hampering in this. I plan to throw in appropriate Knowledge checks and such to allow the PCs to know more about the town of Garrotten and to have a little more information about the conspiracy and the members and their background. This would give the PCs a bit more information than is given them in the module. There are already some opportunities for extraneous monster-hunting and the guild will target the PCs once they start investigating. Anyone have any advice for putting a few more ruts in the road to the "right" people in an assassin's guild? |