Adding Wild* to items [Archive] - Wizards Community

Post/Author/DateTimePost
Kaladur

09-29-06, 11:19 AM
I was thinking of letting my druid player have a crafter add Wild*to some of his items.

Do you think this is a bad or good idea?

I also wanted to know if putting Wild* wondrous items in treasure from monsters would be a good idea.

Thank you for reading.



Wild: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.
Kaladur

09-29-06, 11:58 AM
I’m concerned if I start adding the wild to other items I may un-balance my game.
Has anyone tried adding wild to items as a DM before?
Toloran

09-29-06, 01:05 PM
I've had mixed experiences with Wild items and it really seems to depend on how your PC plays their druid (ie, if they are a powergammer or not). However, for the most part, it doesn't seem to cause too much problems *most* of the time. However, just make sure it isn't too common (it IS a +3 equvilant enhancement after all).
Cifer

09-30-06, 06:39 PM
Druids most certainly don't need any powerups. There are quite a lot of item abilities that can be substituted by using the right wildshapes.