| Post/Author/DateTime | Post |
|---|---|
| Sand_Man10-27-04, 03:09 PM | I'm working on creating my own adventure.... HOw is it done? And what i mean, what is the format, and maps, etc... Are maps required.... DO u show them to the playerz....? Im kinda a noob in this situation (well..duh.. i probably wouldn't be posting this if i were a guru..lol :D ) I just need a noobs guide i gues.. lol thx guyz.... :) |
| Magnus02910-27-04, 03:26 PM | Well first off, congrats, there is no greater accomplishment as a DM then creating your own campaign and have the players really enjoy it...except maybe a TPK by the BBEG...during the final fight...and the BBEG doesn't get scratched...and he's 2 levels LOWER than the party...ahh that was sweet...where was I now? How is it done? Can you tell a story? Start with a backstory, for yourself to help guide you through the process, this is not always needed by the PC's and many probally won't care but it gives you a place to start, then from there what is the goal of your chosen baddies...are there baddies...there may not be. Maps, IMHO, are needed by the DM, not always by the PC's. If we are talking for a dungeon crawl, the PC's should be drawing as you describe it. All in all there is no one format to do things. Dungeon magazine now has the campaign workshop and this WS has a lot of good info to get started. Most importantly, if you are not having fun you are doing it wrong! |
| Sand_Man10-27-04, 04:55 PM | What do all the abreviations mean....lol? :confused: |
| EatFlan10-27-04, 04:58 PM | wow i can tell the spelling skills of the original poster is the product of the way youngins grow up nowadays. anyways, the abbreviations are: TPK = total party kill BBEG = big bad evil guy/girl PC's = player characters IMHO = in my honest opinion and you should know what DM is...i hope. |
| Shiftless43510-27-04, 06:22 PM | I am well into my first campaign (we tend toward giant ones that go from 6- 35) and have learned a few things I think. Start off by maping out basic plot points (example:PLayers are contacted by mator for job. Players got to cave. Players find NPC dead. Etc...) get your basic plot all nice and worked out then start setting up your encounters. Basic encounters do not require a map in my experience. Just randomly set up some terrain and you will be good. But dungeons definately do require you to create a map. Use this map to keep track of encounters you have set up and as a reference tool. As for showing your players the map you have three options. 1) Use a few pieces of paper to obscure the map in places they have not explored yet. Uncover it only as they explore it. 2) Describe all setting as accurately as you can and have them keep their own map or 3) Let them figure it out for themselves. The biggest peice of advice I can give you is to plan your story very far in advance but dont actually work out the encounters til the last minute. Characters will change and evolve in ways you will not forsee and if you plan too far ahead you will only have to change it later to make it easier ot harder. |