| Post/Author/DateTime | Post |
|---|---|
| Dhaerow06-28-06, 05:20 PM | Sooner or later I will be starting a campaign in this new setting I'm creating. This setting is pretty different from other settings I've seen, so many normal adventure and character concepts won't work. The setting is a gigantic forest with scattered ruins of a once great elven kingdom. It's inhabited by humans, dwarves, kobolds, apecats and gnolls. There are no large human kingdoms or cities, only small, isolated settlements. I have described the setting here (http://boards1.wizards.com/showthread.php?p=9501721#post9501721). I'm looking for adventure concept ideas or hooks for this setting. I would appreciate if you would contribute with ideas of your own. The more the better. What do you think would work well in this kind of setting? |
| wrecan06-28-06, 06:31 PM | Off the top of my head.... 1) Finding the ruined remains of an ancient elven tower 2) Someone has been kidnapped by Fey, but thinks it's the return of the elves (or vice versa) 3) An evil treant is looking for a new place to put down roots, and has decided on the party's home village. He is sending plant minions of ever-increasing intensity to soften them up before he comes in. However, since he is a treant, his plan spans years (recurring villain). 4) Crazy druid prophesying the end of the world (sometimes a beneficial NPC, sometimes an antogonist) 5) The mermen are moving into the PCs' water supply. Why? Their own lake has been invaded by weird humanoids (kuo toa fleeing persecution from the deep elves) 6) Forest fire!!! 7) The dwarves are the race with the metal, I presume. They seek out the PCs help. Their latest caravan has been cut off from the main group of elves because of weird aberrations that keep chasing them (rust monsters). The treasure for this adventure could be shiny new metal implements for all! |
| Dan Hemmens06-28-06, 07:41 PM | How is the setting different from other settings you've seen. It seems to have dungeons to explore and settlements to resupply in. Surely that's 97% of stock adventures right there. |
| VirgilCaine06-28-06, 10:52 PM | If you've got small, isolated settlements, use that. First of all, we have a huge forest. Are these huge, fantastic trees like redwoods or more normal sized trees? Within the settlement's borders, women farm and men rove around hunting and fishing...and the chief members of a settlement, the adventurers, deal with problems. Well dries up. Game dries up. Berry bushes get eaten up. Whatever. Who saves the village? The adventurers, of course. What deprives them of resources? Monsters from inside the ruins. Occaisionally, the PCs can find nifty magic items that solve problems, perhaps competing with other adventurers for these items. |
| pmurray@bigpond.com06-29-06, 10:36 AM | Outlaws! The Sheriff of Nottigham (LE) hires the party to bring Robin Hood (CG) to Justice Find the fountain 'o youth, hidden in a hidden glade somewhere. Problems on the roadworks. Bears and Village People (gay joke). Low-level adventure: kill the bears terrorizing the village. |
| Dhaerow06-30-06, 08:34 AM | How is the setting different from other settings you've seen. It seems to have dungeons to explore and settlements to resupply in. Surely that's 97% of stock adventures right there. Nah, I think it is different in many ways. Low magic, low tech and very limited civilisation and economy (no stores, taverns or things like that) - but of coruse there's dungeons, there had to be :) I appreciate the few suggestions this far. I will be glad if more are comming :) |
| Morka06-30-06, 11:09 AM | You can introduce The Crawling Jungle (http://www.wizards.com/default.asp?x=dnd/re/20030414x). It's a fiendish seed that create a jungle populated by fiendish creatures, lead by an half-fiend Tyranosaurus, and an evil cult wants to spread the Crawling Jungle over the world, changing it in a layer of the Abysses. It can be a random encounter (it's in the random encounter section of WotC), but it could be a long-term campaign as well. At low level, start with some encounters with random cultist. Then one morning, the PCs awake, and find their settlement is being invaded by a jungle, and peoples are hunted by fiendish creatures. At this point, the PCs should only flee for their life, rescuing as many people as possible. A bit later, the PCs should make some investigations in the Elven ruins to find any information about this phenomenon. A previous manifestation of that Crawling Jungle could have been the downfall of the Elven Empire. Defending settlements from cultist slavers, rescuing friends in the jungle could be other possible missions. And in the end, they would have to find a way to kill the half-fiend Tyranosaurus. |
| Arganis06-30-06, 12:11 PM | When I first read your setting I just kept thinking Ferngully, and that got me to thinking about one of my most favorite villains of all time, Hexxus. This speaks to the same theme that the treant and Creeping Jungle do: A corrupt presence festering and growing like a cancer. It's good for a larger plot-arc. Even though the setting is low magic, that actually makes magic more significant. That means that entire quests could be built around recovering an ancient elven sword that would be a commonplace magic weapon in a normal campaign. The Fae open up an interesting dynamic if you expand on the schism between Seelie and Unseelie faeries, which I've always enjoyed. Tribes of human savages are cool too. Cannibals that hunt with sleeping darts and shrink heads and all that good stuff. |