Adventure Paths too Long [Archive] - Wizards Community

Post/Author/DateTimePost
Phrennzy

08-30-07, 04:26 PM
I've read Shackled City, Age of Worms, and Savage Tide.

Going past level 15 or so really strains the combat time. Also, I find that I, and my players, lose interest with such a long plot.

I'd like to shrink em down to take PCs from 1-15. Has anyone done this? And if so, what did you cut out?

The Red Hand of Doom is just about perfect, because of the level range. With the exception of the final assault, I really liked the book and can't wait to use it.
Heros_Backpack

08-30-07, 05:03 PM
I haven't played those paths through (yet - I'm having trouble getting hold of all the episodes), but if you're looking around for shorter Adventure Paths, the new Paizo Pathfinder Path is going to be a 1-15 rather than a 1-20.