| Post/Author/DateTime | Post |
|---|---|
| Killermiller08-30-05, 04:47 AM | Hi, You might know that I have asked a hell lot of questions about gestalt characters recently. Now, after a long thinking I have come to a conclusion that gestalting kills roleplaying. Because no one can play 1 fighter/1 barabarian/1 cleric/2 wizard and 2 ranger levels at the same time and roleplay. SO I decided to tailor the encounters much more carefully and make a more roleplaying game than hack-n-slash. But normal classes don't allow much roleplayin except maybe the rouge,drudi or bard. again so I decided to make a few PrC from Complete Adventurer normal classes which end at tenth level. Then the player choses another PrC as class (but this time he must meet the prequistes) and plays on. He chose spymaster as his first class.(one roleplay comin' up!) Now my question is do you know how to eliminate the prequsites and making it balanced. My thought was to give a few (very few) spells to Spymaster. And do you think that the saves of a PrC (if used for a normal class) underpowered, just right or over-powered? If you have objections to this method please post an alternative way to preserve a decent roleplaying. Thanks, |
| Lord Ian Stark08-30-05, 05:42 AM | I think the issue hear lies in the fact that a class is the only means for a player to RP in your view. Also saying that a Paladin and the other core classes don't RP is kinda wierd IMO. If your having a problem getting your players to RP, try having them pick different races instead of classes. |
| Board_Rider08-30-05, 12:11 PM | Yeah I am with Lord Ian here...classes don't really represent the aspect of roleplaying. Thats up to the player. Have them write backgrounds for their characters depicting moods, wants and goals. Ya gotta have the Players WANT to play that PC. Now, granted, not all players can be told to do this and have it work out but it is a start. |
| Illion the Red08-30-05, 12:14 PM | I third the notion. Roleplaying is a factor of the player, the DM, and the story. It's not about stats, abilities, or fighting capability. A 6-strength fighter could be an absolute disaster in combat, but could be truly compelling as a character from a roleplaying aspect. |
| DraconsNighthawk08-30-05, 12:25 PM | Yeesh. I find that monks, paladins and druids, followed by clerics of SOME faiths are the hardest to RP. Make them be those classes. However, remember that while classes are the basics of what people RP, their character is who they are. For example, don't think that bards go around singing and dancing in Pink tutus, change their name to Adventurer. They get basic skills, basic spells etc like the Bard. But all their sing able abilities? Inside of them singing and such, have them give out praise or encouragment, like Inspire Courage during a battle with evil guys can be simple, like "Come guys! We can't let them win! The world is counting on us!! We won't lose, not now, not ever! Don't'cha know!? Bad guys always lose! And inspire competence could be "Once at a elven holiday, I saw a elven twist to the left and used the pick upwards..." could be a little advice given to a character trying to pick lock. Bardiac Knowledge is renamed to Adventuring Basics. Where the adventurer can "remember" some sniplet of information he learned during his long travels. See? Makes the bard seem like a entirely different class. Others can be done the same way, like Barbarian doesnt have to be a wild froathing wildman, he can be just a simple drunk who fights like a wild man, or even some warrior who would litterly fight to the death as wild and chaotic as possible. Inside of going by the basics of what the class is called and what they are /suppose/ to act, look at their abilities and see how you can change or rename them slightly. Like Monk can become sumo-wrestler, and stunning fist is changed to foot stomp. Minor changes can make minor variances to the class. While WoTC gives you the classes powers and races, it is the Role player who makes them who they are. |