Adventure xp [Archive] - Wizards Community

Post/Author/DateTimePost
mystraca

10-17-04, 07:55 PM
I love flavor alot of the Adventure packets you can buy give you but I have a question.
With the increasing difficulty that occures in these packets How should I award xp to my players?
At the end of each night? At the end of each encounter? At teh end of the Adventure?

Right now I am using the Ebberon campain set- seeing the EL 8 encounter at the end of Whispers of the Vampire's Blade
I don't think that even a powerful party can handle it being level 4 when it happens.
The Philosopher King

10-17-04, 08:49 PM
I tend to do it at the end of each session, or at least before the next one, so that levelling etc can take place. I'm assuming that's a pretty long adventure if it ends with a CR double the PCs' starting level, so that should work Ok.

In a pinch you could always pause the session to award and level if the next encounter is likely to be a TPK, I guess.
Gargs454

10-17-04, 09:03 PM
I always award XP at the end of the session, but there is nothing wrong with awarding XP at 2 or 3 places in a session either. I find though that with my players and our schedule, that we don't get much more than a few encounters in during any given session. The one thing that I have always done (though this is just a house rule) is require a period of rest before any character can level up. The main reason I do this is because I feel that the the new skills and abilities they learn are a reflection of them having had time to take in all that they have done. With casters this isn't usually much of a problem anyway since they don't get their new spells until they rest.
WCH

10-17-04, 09:10 PM
I find giving out xp during the session encourages metagaming, so what I've started doing is having a chart behind the screen with the names of the PCs and writing down the xp they've earned as they earn it (including ad hoc roleplay bonuses), but not awarding it until we've stopped playing.