Adventurers Fair. [Archive] - Wizards Community

Post/Author/DateTimePost
Last City

05-12-06, 09:35 PM
Im thinking of making a campaign soon and this is the 1st chapter to the characters all meeting up in a "Adventurers Fair". Basically the idea is that the guilds: fighter, mage, rogue and cleric have sponsered an "adventurers fair" drawing in crowds from all over the world.

I founded a few sources for 1 on 1 mage challenges. Can probably think of some obstacle challenge for the rogue & cleric character. Fighters are easy to challenge as well. My idea now is that after all the 1 on 1 challenges, PCs will find a special "group" challenge where they can band up to take up a short challenge vs other group for a "group prize".

So far i can think of a short dungeon as the set up or a direct "group confrontation" with other groups... was wondering if you guys got any other idea for group challenges? something that requires all of them to use their class feature skill to counter the problem.

Oh, and kindly keep in mind that we might want to do the PCs sub-dual damage instead... we dont want to kill them off too quickly at 1st level :)

* you can drop in a suggestion on single 1 on 1 challenges as well. Im gonna make this sort of a grand carnival for adventurers everywhere. :)
Bruenor CrimsonHammer

05-12-06, 11:30 PM
you have a real good idea and I really sugess that you make the group battle in a labyrinth-like dungeon
stargate525

05-12-06, 11:57 PM
for the clerics I would probably do something that is at least a little oriented towarsds their religion; maybe a obstacle course with puzzles that have to deal with their religion?

So far i can think of a short dungeon as the set up or a direct "group confrontation" with other groups... was wondering if you guys got any other idea for group challenges? something that requires all of them to use their class feature skill to counter the problem.
You could always have a fun game of 'save the maiden'. :D Seriously, if you have complete arcane, make it some sort of effigy creature guarding the maiden, or run it team vs. team.


Oh, and kindly keep in mind that we might want to do the PCs sub-dual damage instead... we dont want to kill them off too quickly at 1st level
make all the weapons wood, and say they do subdual... ;)

you can drop in a suggestion on single 1 on 1 challenges as well.
1.Riddles
2.drinking contests
3.duels (fencing type)
4.duels (large tin cans weilding pointy sticks having at it)
5.jousts (for the horse lovers)
6.archery tournament
7.battle of wits
8.a sort of 'dueling banjoes' style contest. One starts, another one has to match it and add to it, on and on until one screws up. Could be music, fighting manuvers, or spells.

Of course, where there are adventurers, there are those that supply them. Make sure not to forget the magic shops, weapon and armor smiths, and supply dealers no doubt flocking around too. Could probably buy anything in the standard books there under 2000gp, depending on how big you really want this.

With that in mind, you could do a team-based scavenger hunt. Find the ten random items floating around at the festival first...
BRJN

05-13-06, 12:01 AM
Put them up against a quartet of knights for a knockdown fight. Subdual damage only. The goal is to knock down the opponents. Last person standing, his party wins the round. Note that the rogue can trip people, magic-users can confuse them with spells, the druid can make vines grow out the ground and tangle them, bards can leave them rolling in the aisles, &c.

Expanded principle: pit them against any group which is strong in some forte but weak in everything else. If the PCs form a well-rounded group, they should be able to overcome the unbalanced foe-group.

Another possibility would be like in Excalibur - a knight's sword has been stolen and would everybody please keep an eye out for the thief (who has a visibly obvious weapon in his possession). "I um lost your sword, Kaye, but here's Excalibur instead." :)

Reading about tournaments and jousts and the Champaign Fairs and such might give you ideas also.
Rickiel

05-13-06, 12:04 AM
An adventurer's fair. Hmmmm...

If you want to do a maze or labryinth thing, make the maze out of haystacks! Works for us Illinoian's here in the middle of nowhere!

Oh how I love Halloween!


Ahem...battles of wits can include things such as strategy board games (chess, checkers, Chinese checkers, battleship ;) ) and even card games like Three Dragon Ante!


Illusion displays! Juggling contests! DUEL OF THE LUTES!

Scavenger hunt would also be a good one as mentioned before.


TUG OF WAR!

Saving the day from bandits who decide to crash in on the adventurer's fair!

Who knows what might come up unexepectadly! I wish you good luck! And may a Raz never steal your horse!


No really, he'll never have the Riding skill in his life.
stargate525

05-13-06, 09:56 AM
Then there is of course Shake and Splash, described here. (http://boards1.wizards.com/showpost.php?p=7446433) I haven't tried it yet, but it looks like fun.
feartheinvinceblehamster

05-13-06, 10:01 AM
Do both: Put both adventuring parties inside a labyrinth filled with traps and monsters, and they must not only fight the monsters, but each other as well.
Sguss

05-13-06, 11:15 AM
This a great concept! A challenge is always determing a believeable and good back story why PC's banded together in the first place and an Adventurer's Fair seems like an awesome way of introducing PC's together. Will definately borrow this idea in the future!

As for ideas, I like to take existing ideas and spin them. In this instance, I would utylze the general layout of a Mage's Fair (blanking which book it is in - FRCS? MoF? FRPG?) and add in the other giulds. I would also add in:

- Organizations, both as sponsors and looking to recruit
- Low level bad guys and spies for future plot hooks
- An extra-dimensional tavern
- Events and competitions based on Feats and Skills (who can Bull Rush this captured Ogre off the stage? who can out-riddle the gnome here? who can out intimidate the Half-Orc over here? etc.)

Anyway - great idea and thanks for sharing!
Appollyon

05-13-06, 02:16 PM
They used to have something like this in Dungeon Magazines called "Challenge of the Champions". There would be groups of adventurers tested in various different mental challenges. I think if you dug through some old dungeon magazines, you could find exactly what you're looking for...
Adam Smite

05-13-06, 02:36 PM
For the combat competitions, especially the Mage duels and the 'Dungeon Crawl', have the Mage's guild set up an 'Area of Non-lethal Combat' where all damage is converted to non-lethal and ability drain changes to ability damage.
Last City

05-14-06, 09:45 PM
Ok, guys i just though of something as well.

Other then the challenges i would assume the local town folks would set up some booth and stores around the location of the "Adventure Fair". So far i can imagine:

1. Weapon/armor store = enchant,sell,buy or even appraise adventurer weapon or armor.
2. Minor Magic item store.
3. Familiar/bizzare animal collection booth
4. Potion/scroll (maximum level 5) booth
5. Tack and harness shop.
6. Horses and riding dog stable
7. A couple of Canteens/lemonade & hotdogs :D (i havent had me breakfast yet)
8. Maybe a small casino
9. Authograph booth by the epic hero of the realm maybe??? :P


Imagine the environment packed and full of people! Kids wanting to be adventurers and folks coming to watch the latest magic display! So come set up your booth and place your challenges here! Its a "first level" experience for the PCs :D
Last City

05-14-06, 09:47 PM
Ok, guys i just though of something as well.

Other then the challenges i would assume the local town folks would set up some booth and stores around the location of the "Adventure Fair". So far i can imagine:

1. Weapon/armor store = enchant,sell,buy or even appraise adventurer weapon or armor.
2. Minor Magic item store.
3. Familiar/bizzare animal collection booth
4. Potion/scroll (maximum level 5) booth
5. Tack and harness shop.
6. Horses and riding dog stable
7. A couple of Canteens/lemonade & hotdogs :D (i havent had me breakfast yet)
8. Maybe a small casino
9. Authograph booth by the epic hero of the realm maybe??? :P
10. A circus with elephants and exotic animals/monsters? not forgetting the hot rope-walking chicks :P


Imagine the environment packed and full of people! Kids wanting to be adventurers and folks coming to watch the latest magic display! So come set up your booth and place your challenges here! Its a "first level" experience for the PCs :D
StevenO

05-14-06, 11:37 PM
They used to have something like this in Dungeon Magazines called "Challenge of the Champions". There would be groups of adventurers tested in various different mental challenges. I think if you dug through some old dungeon magazines, you could find exactly what you're looking for...

This is also my first thought although it has been a long time since any have been published. Prior to that they had been a yearly event in Dungeon although most were made prior to 3.x

These adventures are done with four players of ANY level. Each team does the same series of challenges using only the materials given (why any level can participate) and at the end scores for each of the 10 events are added up and a winner crowned.
Last City

05-15-06, 04:30 AM
uh oh... that could be a problem since my country doesnt have "Dungeons" nor "Dragon" magazines here... i was even lucky to have the corebooks to begin with. Think you can link me to the source? or maybe just drop me the concept of the challenge and i'll try to work it out myself? :)
dragor_shadowfury

05-15-06, 09:22 AM
rope pulling, opposed strength checks, stongest make the main check rest aid another.

a steal the treasure:
evry team get a [insert something apropriate] and then its about stealing each others, put a lot of terrain features for hide to be possible, and make various skills usable (a small stream, so that one must swim, walk on a pole or go a longer way to a bridge ect.) and make that evryone that goes down due to nonlethal, have the others draw him back [one man at half speed or two at full] and pour water in his head [a move action] so that he wakes up, first team with all treaures win. you could eventually give each team a small dungeon and 5-minutes to hide their treasuer in it.
Jarrad

05-15-06, 10:00 AM
Couple of quick ideas:

Firstly, you should probably have "grades" of challenge: Apprentice, Journeyman, Master, Veteran or somesuch. The level bands will get wider the higher up you go. If you want to keep mechanics out of it, just have diviners there adjudicating which adventurers have to join which group and then identifying them in some way for the duration of the fair. You could even have a sub-plot running where some more powerful adventurers manage to fake their way into a lower-level group in order to scoop some easy prize money, or vice-versa, where a low-level group fake their way into a high-powered encounter to try and make a name for themselves :D

Love the "duelling banjoes" idea. I'd suggest that the mechanics should go in "rounds", with a Perform check for each contestant. Rather than highest-check-wins, have a fixed DC for each round to represent the increasing complexity of the music: For 1st-3rd level (Apprentice) characters, start with 10, then 12, then 14, then 16, and so on with a cap of, say, 26. Anyone not making the check for that round fluffs their performance and drops out. In the final round, highest Perform check wins with a second and third prize. Anyone who beats the final-round DC can go onto the Journeyman competition (they wouldn't have a prayer but it'll win them some status as a beginner adjudged good enough to compete with more established performers). If nobody makes it to DC26, again, highest three final Perform check results win but nobody gets to go to the Journeyman round.

For group contests, how about a time trial/assault course? Start with something like a boulder that needs to be moved 20ft with a high Strength check DC and for every 5 the check is beaten by, the rock moves 5 feet. Follow that up with a door with an antimagical lock to pick; make the door and lock sufficiently sturdy that smashing through it would take a long time for a low-level party. Then a 40ft climb (party could send the best climber up to lower a rope, maybe the mage could use Levitate; it's all about how quickly you get through). Maybe some undead to turn/destroy by whatever means... A barrier made of loads of interlocking undead skeletons that have to be turned (or rebuked) or smashed according to the party's resources and how good their cleric is ;) Finally a "kill the vermin" challenge where a high-level mage uses a big Summon Monster spell to get dozens of Dire Rats or suchlike that the party have to dispatch as quickly as possible.

Note that all of these challenges are really only appropriate for 1st-3rd level characters, maybe 4th; once 3rd-and-higher-level spells start coming in it becomes harder and harder to set a "fair" challenge. It's generally very difficult to give equal challenges to different higher-level groups anyway, quite apart from the fact that they start to be able to do just about anything: the higher level characters are, the more their abilities diverge from any "norm" and the less you can set a task that different groups have a roughly similar chance of overcoming. Not that it's necessarily a problem :D

If you want to make things a bit more fair, restrict the total GP value of *all* equipment in the group events to a specific amount. That way, you won't have a richer group having a masterwork instrument *and* masterwork lockpicks *and* masterwork weapons *and* masterwork armour *and* tanglefoot bags *and*... you get the idea ;)
Last City

05-15-06, 09:44 PM
hmm... interesting.

Oh by the way: Knight jousting (is that the spelling?), is it about who deals a higher damage or is it about tripping?

yup, PCs would most likely enter the apperentice level competition. I intend to make it a 7 days adventure fair for all low to high lvl characters. PCs may leave early if they decide not to stay, but i believe this is goin to be something colorful for them to try :)
stargate525

05-15-06, 10:06 PM
Oh by the way: Knight jousting (is that the spelling?), is it about who deals a higher damage or is it about tripping?

well usually a defeated knight would be knocked out... Although you could use an attempt to dismount as a trip attack, or maybe bull rush would be more appropriate...
Last City

05-15-06, 10:53 PM
:) hmm... ok, that would make the knockback feat / trip feat come in to play.

Ok, how do we challenge clerics? I cant think of anything a challenge would want to do with another cleric other then a religious debate :teach: (which is not something i encourage).

Or should clerics play a different role in the fair like setting up a first aid tent?

i also think putting in undead in the fair from the organisers look a little out of place: clerics of death dont think kindly of undeads being used as play things (atleast thats in my homebrew :P ).

Clerics tend to have high wisdom, have ranks in religion... how do i challenge that? :smirk:
stargate525

05-16-06, 04:16 PM
:) hmm... ok, that would make the knockback feat / trip feat come in to play.

Ok, how do we challenge clerics? I cant think of anything a challenge would want to do with another cleric other then a religious debate :teach: (which is not something i encourage).

Or should clerics play a different role in the fair like setting up a first aid tent?

i also think putting in undead in the fair from the organisers look a little out of place: clerics of death dont think kindly of undeads being used as play things (atleast thats in my homebrew :P ).

Clerics tend to have high wisdom, have ranks in religion... how do i challenge that? :smirk:
hmm... toughie.

Well the clerics would fit in for most of the fighter-oriented stuff (at least at low levels) and they would make sense as far as organizers and sponsers... I really have no idea what a PC specific thing would be for them though...
Sguss

05-16-06, 05:26 PM
I have seriously thought about this type of scenario for the last few days and almost have a complete adventure spelled out for it that I will publish here when I am done. Though it is tailored more for my campaign, it will be able to be uased almost "as is" anywhere. Putting a lot of detail into it as well because well... I think this is an awesome way for beginning adventurer's to meet, work out their character skills and flaws, get used to the various kinds of checks made in a typical game, give the players a "safe" way to explore. Thus, I plan on using it in the future.

In the campaign I just started, the players have gone through a toned down version of Dead Orc Pass and are about to arrive in Citadel Adbar (Forgotten Realms) where the "Adventurer's Fair" is being hosted this year. The concept behind my adventurer's fair is that the Silver Marches host beginning adventurer's fair once a year to encourage new adventurers in their lands and to persuade travelling adventurers to come as well. This will also serve as a way for my characters to earn money (prizes for events), equipment (prizes from events) and even treasure (awards from events). The intitial adventure (Dead Orc Pass) netted them very little in treasure and sitting at 900 XP each, I intend for them to earn enough XP during the fair to hit level 2 along with what they "may" win in the events themselves will meet the expected wealth gain between levels 1 and 2. It's this balancing act in tune with setting up the various events that I am working out now.

The project at this time includes:

- 60 merchant booths, some which include individual pricing and availability. Some of the more expensive items will be used as prizes during some events. Some booths are actually Game Booths, and have games desinged around: CHA, DEX, STR and WIS DC as well as Knowledge Skill checks. My personal favorite booth is a fortune telling booth with random fortunes based off the expected campaign the players will be getting into soon.
- 13 organizations involved at the fair. Included is the Theif's Guild who will be around to scout for potential marks and recruits. The Argent Legion will be on hand too looking to recruit as well. No less than 3 churches are also in attendance.
- 22 events over the course of 5 days, including but not limited to: jousting, dagger throwing, archery, mage duels and mass combat. Each event's winner will receive a prize in either material goods or gold. Furthermore, the events are set up to be sponsored either by merchant, organization or the fair itself. This will give players ample contacts and possibilities.

To be done with the project prior to publication here:
- NPC's, including those with sinister plans.
- Random encounter tables (1 for camp site area, 1 for fair area, 1 for merchant row)

I look forward to sharing the finished project with you all and it should be done within the next couple of days.
Sguss

05-16-06, 05:39 PM
Ok, how do we challenge clerics? I cant think of anything a challenge would want to do with another cleric other then a religious debate :teach: (which is not something i encourage).

Or should clerics play a different role in the fair like setting up a first aid tent?

i also think putting in undead in the fair from the organisers look a little out of place: clerics of death dont think kindly of undeads being used as play things (atleast thats in my homebrew :P ).

Clerics tend to have high wisdom, have ranks in religion... how do i challenge that? :smirk:

I will be challenging the Cleric of my party in the following ways in our upcoming Adventuring Fair:

- Orator Pavilion. In this Pavilion, Bards wait to perform, Illusionist to entertain and Priests and Priestess to give out the Word of their Deity. If the player uses this option and performs well 1D4 converts plus some extra change in the offering plate. An NPC may enjoy the sermon so well as to offer a job to the Cleric and the party.
- Gaming Booth, Riddles. Riddles are asked to the player in the following difficulty range. Players may stop at any time. For each level they suceed at, they gain a token good for the Food and Drink Pavilion. Failure at a round means they get nothing. 1st round WIS DC 10. 2nd round WIS DC 20. 3rd WIS DC 25. I keep it to 3 rounds since the PC's are only 1st level. But you could adjust as needed.
- Let them volunteer at the First Aid Station, and then use an NPC as a plot hook (find the man stabbing innocents, practicing his assasin arts).
- Group events that require the party to work together. The Cleric would then either fight or heal or both. Specific events I can think off the bat in my fair include: mass combat (party vs. party), party obstacle course (cleric will have to figure out a riddle), Spiritual Hammer Throw (ok I just thought of that one but I'll be adding it LOL), Best divine healer (another one I just thought of - Cleric has 3 rounds to cast healing spells on a magical creature, the Cleric who heals the most in the 3 rounds wins).

Ok, so the last 2 would be Cleric-specific. :P

Hope this helps!
dengarbountyhunter

05-16-06, 05:56 PM
-archery contests if it hasn't been mentioned
-climbing/swimming/anything athletic (even spear/discus throwing)
-conjuration checkers (summoned creatures instead of tokens)
-positive/negative energy canalistation contests (all I could think of for clerics)
-hiding, lockpicking, tumbling, etc. for rogues
-combat: capture the flag, keep control of a zone, keep control of item, etc (just play any shooter for 5 minutes and you have plenty of ideas)
-combat moves (tripping and disarming gives more points than just smashing)
-"paintball" with arrows/bolts/sling bullets with clay heads and paint inside (a big participation fee because these cost pretty much)

also, what would be the reward for such competitions? pride, money, discount on things, membership in guilds?
Last City

05-16-06, 09:46 PM
SWEET! keep it coming guys!

If this is done well and i manage to pull it off, then im going to use this as my basis for all 1st lvl newbee introduction to DND :) (it lets them get use to small combats, some rules in the game and skills checks)

Just though of another way to make the bard having fun: Bard's Idol! LOL~!!! with your 3 epic judges :D

"Sorry, but your not Hero Material" :cool:
Gonf

05-16-06, 10:19 PM
Assassin Contest.
Upon entering the field you are given a name and description of another adventurer, you must sucessfully hit him with a non-leathal attack. If you 'kill' him, aka non-L strike, you get his target to go after, first to get his own name wins. Probably a shiny gold dagger and a perminent place on the city guard's 'watch out for this dude' list.
Last City

05-16-06, 10:22 PM
:eek: .....
Last City

05-17-06, 01:37 AM
I've listed some of the suggestion from all of you and gathered some ideas from source book to have this list. Expect to have it updated as i find more ideas:

Fighter/Barbarian/Ranger/Monk Challenge:
1. Random weapon proficiency (start unarmed, run around in maze to find weapons and fight to the last man. Track & unarmed strike advantage!)
2. Iajitsu Duel (Iajitsu check/quickdraw/improve initiative check)
3. SuperBlast Man (Sunder/power attack)
4. Jousting (trip/mounted combat/ride checks)
5. King of Fighters Tournament (1 on 1 slug fest)

Wizard's & Sorcerer Challenge:
1. Mage Duel.
2. Maze Scrolling (thrown in a maze with some scroll scattered across the maze & 1 gelatinous cube some where in the maze, 3 other npc included)
3. Do you know what spell this is? (spellcraft check)
4. Epic Seed test. (try to use spellcraft check to cast 1 epic seed DC)
5. Focus Challenge (concentration check)

Rogue's Challenge:
1. Obstacle Course (balance,use rope,climb,jump,tumble checks)
2. Find It! (to help the adventure fair be clear of pick pockets & lost children - sleight of hand + spot + listen)
3. Treasure Hunt (with decipher script checks/ gather information/ bardic knowledge)
4. Sneaky Sneaks (put in a maze, rogues must sneak attack each other & be last one standing)

Bard's Challenge:
1. Can you Top this? (bardic knowledge + perform checks)
2. Bard Idol (cumulative perform checks total)
3. To Tame the Beast (bardic music check - Daze a monster)
4. Treasure Hunt (with decipher script checks/ gather information/ bardic knowledge)

Druid & Cleric's Challenge:
1. Heal or Deal contest (best healer or harm)
2. Domain & Nature Quiz (knowledge religion/nature check)
3. Contest of Will (3 saves vs different effects)
4. Negative or Positive? (Protector's Challenge / Infidel Hunt challenge)

Other Challenges:
1. Eating/Drinking Contest (fort check)
2. Tug of War (strength check)
3. Swimming Contest (swim check)
4. Archery Contest (dex/range attack check)

Group Challenge:
1. Dungeon Demo (random dungeon with traps and encounters for PC. 3 other npc groups)
2. Group Fight and Climb to the top. (combat and climb checks)
3. Group Obstacle Challenge (1 strength, 1 balance, 1 lockpick, 1 knowledge & 1 spellcraft checks)
4. Capture the Flag (vs 3 other NPC groups)
5. King of the Ring / free for all mass combat (last event of the day).

Others Activities:
1. Canteen
2. Fortune Telling
3. Miss Heroin Contest
4. Mr Hero Contest
5. Theater: Bard performances, Illusion spells and Tricks.
6. Gambling Booth
7. Familiar/Bizzare Creatures store
8. Weapon and Armor Smith
9. Minor Magic Item store
10. Stable

* note other PC classes are allowed to venture to a Challenge that is not of their own class, its a free choice anyway...

So... so far this is what i gathered. Feel free to suggest more peeps! :)
stargate525

05-17-06, 08:22 AM
Others Activities:
3. Miss Heroin Contest

I think you meant Heroine. ;) That or your parties are way too much fun...
tryco

05-17-06, 09:07 AM
Great thread.
i love it.
just great.
good ideas.
:D :D :D :D :D
OravennasBrother

05-17-06, 10:37 AM
Im thinking of making a campaign soon and this is the 1st chapter to the characters all meeting up in a "Adventurers Fair". Basically the idea is that the guilds: fighter, mage, rogue and cleric have sponsered an "adventurers fair" drawing in crowds from all over the world.
Two Points
First - Dungeon magazine has published several "Adventurers Challenge" scenarios which would fit well.
Second - Unless you have very rapid communication and travel, a fair might be more plausible if it drew participants from all over the country. Perhaps the region. I recall an account of a French Lord (on the North Coast of Brittany?) who anounced an open challenge Tournament during the Hundred Years war. The Tourney lasted a month, and drew something like Six total challengers, all from Britain. Only three days of actual jousting because of the small number of challengers.

The Idea is a reasonable ploy to draw diverse characters together, but it might be more reasonable to tell the player from Far Far Away that he was some distance from home when he heard of the tourney than to have strangers from the other side of the globe show up. If, however you are running an Eberon style Extra-High magic campaign, where magic has replaced modern technology, then sure have it be a world fair.
Last City

05-17-06, 09:21 PM
I think you meant Heroine. ;) That or your parties are way too much fun...

:D
Last City

05-17-06, 09:47 PM
The Idea is a reasonable ploy to draw diverse characters together, but it might be more reasonable to tell the player from Far Far Away that he was some distance from home when he heard of the tourney than to have strangers from the other side of the globe show up. If, however you are running an Eberon style Extra-High magic campaign, where magic has replaced modern technology, then sure have it be a world fair.

No problem, im running it in a high-magic realm (its a homebrew actually) and the idea is that everyone would be informed of such event years before it even started: think world cup :)

That what the fair is about, bring races together and letting sponsors/kings/lords to find any hero he/she desires. It helps the economy of th location and is a great place for low level characters to learn a thing or two from high level characters.

There will be high level PCs but currently i want to focus on the low-level challenges 1st, but hey! feel free to drop in a high level challenge guys! Nothing is stopping you! :D
Last City

05-18-06, 09:45 PM
Adding a few more challenges:

1. Grappling competition.
2. A mage show and tell contest (bringing exotic creatures from far away land, the higher the CR or rarity of the creature the better)
3. Grand Illusion competition (requires illusion spell and any related craft skill to make the image believable)
4. Drink and Tell (taken from races of stone section, con check & a perform check)

Still need more challenges for cleric (of both alignment) & some challenge for druid characters... :rolleyes:
stargate525

05-18-06, 10:57 PM
Still need more challenges for cleric (of both alignment) & some challenge for druid characters... :rolleyes:
druids? How about animal companion competitions? (leave me alone, I'm tired...)

ummm... how about a wizards duel using only non-direct combative manuvers? (tangling vines and such, don't know if there are enough of those though)

For both Clerics and paladins, I really kinda like the turning contests, though I understand they may not want undead around... Perhaps shrines to the deities that give out blessings?
Last City

05-18-06, 11:11 PM
druids? How about animal companion competitions? (leave me alone, I'm tired...)

ummm... how about a wizards duel using only non-direct combative manuvers? (tangling vines and such, don't know if there are enough of those though)

For both Clerics and paladins, I really kinda like the turning contests, though I understand they may not want undead around... Perhaps shrines to the deities that give out blessings?

Animal competition? handle animal check! yeah... that could work + alil perform check to entertain the crowd.

You know, about that cleric turning thing i decided to give a go at it (with a lil modification): instead of undead... use manikins! manikins with positive or negative energy infused onto them, with a lil arcane spell making them alive and walking (no combat capabilities, but just HD)... let the clerics turn them and see how many starts to run off. That way, even evil clerics can be happy ;)

Nice idea on the animal companion! :)
Auburn

05-19-06, 12:58 AM
Clerics could have a competition of miracles. The strength of their faith is determined by the kind of miracle their god grants them. Have some one of a kind one time only spells ready to go for when the PC cleric tries it out. Give them one. Randomly select some others for NPC clerics. Let the other players vote on a scale of 1-5, but then rotate who votes on ech miracle if possible so they can't just bump the PC cleric's score when their time comes.
Last City

05-19-06, 09:09 PM
Clerics could have a competition of miracles. The strength of their faith is determined by the kind of miracle their god grants them. Have some one of a kind one time only spells ready to go for when the PC cleric tries it out. Give them one. Randomly select some others for NPC clerics. Let the other players vote on a scale of 1-5, but then rotate who votes on ech miracle if possible so they can't just bump the PC cleric's score when their time comes.

hmm... ok... what check do you have in mind for this? or is this just judge by other players regardless of check result? :)
BRJN

05-20-06, 01:29 AM
Cleric stuff:
- Recite a chunk of your holy text(s). Knowledge(religion) and INT checks. Psalm 119 maybe?
- Demonstrate proficiency with your deity's favored weapon. Opponent is a high-level dude with AC magically buffed to 50+ (you can make contact against his normal AC but cannot hurt him.)
- One of these people is demon-possessed. Figure out which one. Needs Detect Evil or a Sense Motive check. Maybe not useful for Good clerics.
- Practice casting Domain spells. High-level clerics know what to look for and how to do it; they offer advice afterwards.
- Many clerics are expected to be amateur psychologists and counselors. So give them some unhappy person's situation (based on stuff from the rumor vine) and ask them to give advice. Not sure who would judge this or how to know the/a correct answer.

Bard stuff
- Start composiion of a Bardic Masterwork. Not a competition, but a chance for beginners to talk to and Perform before masters of the craft. The bard should leave with the beginnings of a personal signature piece.
- There are many sorts of Perform. Have the player attempt to do something he wants to get the Perform for. This can be where the skill written on the line of the character sheet comes from.
- Perform a traditional masterpiece. This is a basic check, but the player gets pluses if he decides to take some time beforehand practicing &c. Remind players of the value of preparation.

Druid stuff
- Plant a garden and make the flowers bloom. At lower levels, just weed it and make plant-eating bugs go away; encourage pollinators to stay. Part of the contest is knowing which insects are which. Knowledge(nature) check.
- A chance to practice casting higher-level spells like Plant Growth or Wall of Thorns. Always fun in the hands of an inventive character. NPCs come to watch and see who is smarter than the average bear.
- What can you Wild Shape yourself into? Bonus points for unusual animals. Extinct animals are natural, too - such as dinosaurs.
Last City

05-21-06, 09:13 PM
Nice! Really nice! That was a great job considering favoured weapon.

I also figure that the druid could go for a "wild empathy" challenge by seeing which druid can bring an animal back from a forest near the fair. The more unique the animal, the more points.

;) this is good. I think whats leaft now are the "less common" core class type like psionics.

So far the only psionic contest i got is a:

1. psionic deal (just like the mage duel).
2. psionic obstacle course challenge with some "psionis critters" in the way.
Last City

05-23-06, 12:33 AM
So far the psionic department is still kinda dry... i need to check up complete psionics, maybe they might have some ideas on how to challenge psionics.

2 players recently hinted they might want to give a go at binder and true namer (we just got tome of magic, so i bet they are all hype up about the new core classes).

I think the true namer can be challenged to find a true name of a person or creature... where as for a binder... hmmm... still need to think about it.
Last City

05-26-06, 02:26 AM
U guys should also check up sguss's "my adventure fair" its definetly more detailed :)

Here are some of my challenges & rules for contest. Prizes have yet to be decided. ;)
Will update this soon.

Rules of the Game:



Archery Contest:

Objective of the game:
To hit as many targets as possible.

Condition:
Each contestant are given a short bow.
Contestant must try to hit 3 targets each placed across the fields.
The 1st target is situated feet away ( a -2 to hit for range increment penalty) and has an AC of 7. Hitting this target grants the contestant 3 points.
The 2nd target is situated feet away ( a -4 to hit for range increment penalty) and has an AC of 10. Hitting this target grants the contestant 5 points.
The 3rd target is situated feet away ( a -6 to hit for range increment penalty) and has an AC of 15. Hitting this target grants the contestant 8 points.

Winner:
The winner is the one with the highest points collected. A tie would call for another round.



Bardic Idol:

Objective of the game:
Cumulate as many perform check points and be the highest to win.

Condition:
All bards go through 3 stages of this competition.

1st Stage (Audition):
All participant must impress the judges with this simple audition test. All bards must pass a DC 7 perfrom check to qualify the contest. Failure means the bard is disqualified.

2nd Stage (1st performance):
All bards must pass a DC 10 perform check to impress the crowd.

3rd Stage (2nd performance):
All bards must pass a DC 15 perform check to impress the crowd.

Winner:
The winner is decided by totalling all the perform checks made on his 1st and 2nd performance. The highest total is the winner. In the case of a tie, 1 final performance is called with no DC but to beat the opponents perform total.



Dagger Throwing Contest:

Objective of the game:
Hit as many moving objects and gain points to win.

Condition:
Participant are given 10 daggers and enter a room with flying animated objects.
Each animated object has a given AC and are constently moving.
When the participant manage to hit the object by throwing his dagger, the object falls to the ground and the participant gains point for the object's worth depending on a score chart.

Flying carpet: AC 8, points earned: 2
Flying chair: AC 10, points earned: 4
Flying doll: AC 12, points earned: 6
Flying vase: AC 12, points earned: 6
Flying book: AC 14, points earned: 8
Flying broomstick: AC 15, points earned: 9
Flying candle holder: AC 16, points earned: 10
Flying spoon: AC 17, points earned: 12
Flying fork: AC 17, points earned: 12
Flying coin: AC 20, points earned: 20

*All animated objects have fly 60 feet perfect maneuvebility and under the effects of haste.

Winner:
A winner is declared when his point total is higher then his opponents.



Dart Throwing Contest:

Objective of the game:
Gain point to earn prizes.

Condition:
This game requires 1gp to play.
Participant are given 5 darts and get to throw the darts at the board.
A range attack of 5 hits the board for 1 point
A range attack of 8 hits the board for 2 point
A range attack of 11 hits the board for 5 point
A range attack of 14 hits the board for 8 point
A range attack of 17 hits the board for 10 point

Winner:
There are no winners. All participant total up their points and see what prizes they get.



Iajitsu Duel:

Objective of the game:
To deal the highest damage to the opponent using totally the iajitsu rules of combat in one single strike.

Condition:
The iajitsu match is fought in 3 rounds.

1st round:
Each combatant stands adjacent to each other with weapons sheated.
Both combatant do a sense motive check to detect some of his opponents general statistic:

DC 15+ = opponents character level
DC 20+ = opponents rank in iajitsu
DC 25+ = opponents total attack and damage with primary weapon.


2nd round:
Both combatant focus iajitsu (or roll charisma if untrained) to decide initiative. Combatant can choose to use normal initiative check if that modifier is higher then his iajitsu.

example:
PC has 2 iajitsu rank and 2 charisma mod, rolls a d20 and get 12. Total initiative is 16.


3rd round:
This is automaticly a surprise round for the combatant that react last (thus flat-footed).
Only partial actions are allowed (usually a single attack action)
The attacker draw his blade (quick draw) and attack. If the attacker doesnt have quick draw then he draws provoking AOO & his opponent is no longer flat footed.
The attacker rolls to hit.
If hit, calculate damage by adding all normal damage rolls + total iajitsu mod (each 2 iajitsu bonus is equal to 1 damage).

example:
if PC has strength 14, a katana and an iajitsu skill of 4. He rolls damage 1d10+ 2 strength mod + 2 damage from iajitsu.

Winner:
The winner is decided by the biggest damage dealt. A tie would require a second round of iajitsu combat.

* Alternately, combatant can choose to enter a stare down contest before the iajitsu duel. Each combatant stands directly to each other and stares directly at his opponents eyes. Both combatant begins by trying to beat a will save of DC10. Combatant that failed the DC is automaticly the loser. If both combatant beats the DC, add another +5 to the DC and so on as each time they both would pass. If both combatant failed at the same DC, then it is a draw.

PC that wins the staredown contest gains a +2 to hit, saves and skill check vs the losing opponent for the next 24 hour. The loser also suffers a -2 to hit, saves and skill check vs the winning opponent for the next 24 hours as well.



The Arena:

Objective of the game:
Defeat all opponents.

Condition:
Combatants are placed in an arena.
Free form fighting.

Winner:
Winner is declared when all his opponents are defeated.



Jousting Contest:

Objective of the game:
Knocking off an opponent from his mount either via: disabling the opponent or trip attack.

Condition:
Each combatant are given a lance and a horse (what armor the combatant wear is totally up to his own personel equiptment).
Both combatant rides adjacent to each other with no initiative rolls and are not flat-footed (they are assumed to strike simultaneously).
Both combatant have only one attack against their opponent.
Grappling is not allowed.
The round continues until one of the riders in knocked off his mount.
The lance deals double damage as both riders are considered charging.
If both riders are knocked off, then the rider that dealt the higher damage wins.
If both riders tie in terms of damage and are simultaneously knocked off ; another round is called.

Winner:
The winner is decided once his opponent is knocked off his mount.



Negative-Positive:

Objective of the game:
Turn or rebuke as many "undead" scarecrow as possible.

Condition:
A Cleric is placed in the center of the ring with 8 scarecrow (opposite alignment of the cleric).
The scarecrow will advance and attack the cleric.
The cleric does a rebuke or turn undead check to see how many scarecrow reacts to the effect.
For each scarecrow turned or rebuked, another scarecrow will enter the ring and attack the cleric.
If the cleric is hit, the match immediately ends.

Winner:
The winner is the one with the most turned.



The Gauntlet:

Objective of the game:
Be the last to emerge from the gauntlet

Condition:
All participant have their armor, weapons, equiptment taken away from them.
All participant are warped to a random location of the gauntlet.
Random items are placed in random locations of the gauntlet and are free to be picked up.
The gauntlet is builded on sandy ground thus easy for tracking opponents.
Traps are set around the gauntlet.
Certain monsters lurk around the gauntlet.
An unconcious combatant is immedietly warped out of the gauntlet and is disqualified from the match.
Combatant must do battle and survive the match.

Winner:
The last survivor of the gauntlet is the winner.



To Tame a Mocking Bull:

Objective of the game:
Daze the bull for 3 rounds

Condition:
The contestant is placed in an 20feet by 50feet arena with a bull.
The contestant will be relief of his weapons.
The contestant must try to daze the bull for 3 rounds.

Winner:
The contestant wins the match when the bull is dazed for 3 rounds.



Vocal Kombat:

Objective of the game:
Make your opponent unable to top your perform check.

Condition:
Two contestant are placed on the stage face to face.
Contestant choose head or tails.
A coin is flipped to see who goes first.
The first contestant makes his perform check.
The 1st contestant perform check is the DC for the next contestant to beat.
If the 2nd contestant beats the DC then the 1st performer must beat the 2nd performers perform check score.
The round continues until one of the performer fails to beat a DC set by the previous contestant.

Winner:
The contestant wins the when his opponent fails to beat his perform check.



Wine, Woman and Song:

Objective of the game:
Participant must drink, woe the girls and sing a song.

Condition:
This game goes through 3 stages.

1st Stage (Drinking game):
All participant must 1st drink a dwarven ale in one gulp and remain clear headed by making a fort save of 10.
Failure to pass the DC would mean the participant is drunk and thus disqualified from the game.

2nd Stage (Woeing):
If participant pass the 1st stage, then they must now woe the ladies by performing a strength check by carrying anything the organisers placed before the ladies. Strength check DC10

3rd Stage (2nd performance):
Lastly, participant must sing to the crowd and must make a perform check or simply a charisma check against DC10.

* If participant pass the 3 stages, they return to stage one but this time with all the DCs now increased by 5 (this merely reflects the participant slowly getting tipsy).

Winner:
The winner is decided when only one last participant is standing.



Wrestle Maniacs:

Objective of the game:
Pin an opponent down for atleast two rounds.

Condition:
Two combatant are placed on the ring face to face.
Both combatant must do a grapple check against each other and pin his opponent to the floor.

Winner:
The winner is declared when he manage to pin his opponent down for two rounds.