| Post/Author/DateTime | Post |
|---|---|
| Fiery Avenger07-27-05, 11:13 PM | Okay, here's the setup: for about a year, I've been running a little campaign with a few friends, some moving in and out and some staying on for a while but never staying for a long period of time. Anyway, what's important is that now, after the completion of an adventure that brought the remaining PCs to 16th level, I find myself with two dilemmas: #1: Due to real life constraints such as work schedules and whatnot, it's pretty much down to myself and two players. As I had been playing a few GM characters for a while during our last Story Arc, I have decided to take up a GM Character permanently. My question is: how can I eliminate (or downplay) interaction with myself in game? I.E: How can I eliminate an NPC talking to my Character, making the conversation simply talking to myself? (or a similar situation) The problem I face is that there are some things that, because he is simply the right person for the job, my GM character ends up doing without needing to. My party is sending him forward as a sort of tool, figuring in the back of their heads "If the GM talks to himself, then he'll get us out of this problem!" Any Suggestions? #2: As I have recently completed my year-long world changing Story Arc, I have turned the vision of the campaign (which the players agree must continue at all costs) towards Space Travel ala SpellJammer, a series I regret not reading now. So My real question here is: After covering the majority of Wizard's own printed material, and a large amount of my own material, where is there to go from here? Space is the answer to that question, but then I lack any concrete idea as to what I can do in Space. Anyone else ever try a Space-Faring D&D campaign or adventure? |
| Thomar_of_Uointer07-27-05, 11:39 PM | 1) Deaf and mute Cleric. And he also has the Sitll and Silent metamagics, which puts him two spell levels under the other two. 2) Very yes, but it's untested. What's your e-mail address? |
| Alynn07-28-05, 12:26 AM | I do this, often... I purpously play CHA as my dump stat... since I usually play cleric, it hampers his turn undead... But what do I do to make sure that the players don't use him to negotiate with himself? Simple, my character has low CHA for a reason... in my case, the's a drunk... A raging one... and tends to speak his mind, there is no filter between brain and mouth, if he thinks it, he will say it, and therefore, is brutally honest the only way a drunk can be... Don't think this will get you out of talking to yourself... I RP'd a 15 minute negotiation between a Gnoll Leader, and the leader of a (mostly) human town. Why? Because the PC's where there, and the Palidin spoke up as a mediator between the two... But yeah, give your character some personality flaw that will force them to stay back... maybe he's just shy... talks all the time to the other party members but around anyone else, all you may get is whispers... So my advice... character flaw, one you play consistantly, one that makes you unacceptable as a spokesman. Answer of 2... no I haven't, although I have thought of a Stargate type Campaign... but thats for later... |