Advice for running the Tomb of Horrors [Archive] - Wizards Community

Post/Author/DateTimePost
ZiggZagg

03-07-08, 01:49 AM
Alright, me and my group are getting ready to run the Tomb of Horrors as a Gygax memorial game. Would it be better to allow them to only pick one supplement outside of core to use, or would it be that bad to use them all?
claypigeons

03-07-08, 02:12 AM
Alright, me and my group are getting ready to run the Tomb of Horrors as a Gygax memorial game. Would it be better to allow them to only pick one supplement outside of core to use, or would it be that bad to use them all?

They'll die, so you'll make it through all the sourcebooks at some point...


But seriously... Why limit books? Personal preference? If you want to limit material, just make a list of what books are allowed.
JaronK

03-07-08, 02:14 AM
Let them make the most optimal characters they can, from all the books they can (as long as you stay out of the pun pun range).

Then make sure they have backup characters for when the first ones die.

And second backup characters.

Booze helps.

JaronK
Dash Branaghan

03-07-08, 03:07 AM
I would even consider starting them at 11th level with a minor artifact each. ;)

Unless you want their characters to personally take a message to Mr. Gygax himself...
LeeAlucard

03-07-08, 09:00 AM
I'm going ahead and starting my players at 9th level for the dungeon. After the first TPK (bets, anyone? Ten dollars on ten minutes or less! :D), I'm gonna let 'em be tenth-level.

I'm gonna let 'em optimize themselves, mainly 'cuz they don't know what to optimize for... (None of my players had even SEEN Tomb of Horrors before. Evil laughter will now commence.)
WagnerSika

03-07-08, 09:09 AM
When I run the game as one shot (with 1e rules) I made 20 pregenerated chars, levels 10-14, gave them random magic items according to the rules in DMG for appropriate level chars. Then each player chose a PC and each time they died they grabbed a new sheet, representing a new hopeful trying to crack the dungeon. In the end only one of these 20 survived and managed to destroy Acerak by casting anti-magic shell, grabbing him and shoving him in the sphere of annihilation after dissolving his own anti-magic shell.

I did not manage a single TPK as the surviving character was played from the beginning to the end by one particulary clever/lucky player.
Hihiuloa

03-07-08, 11:51 AM
If you are going to play it as written in the adventure, then what characters they play really should not matter (and DO have backups).

If you and they are looking for that old school feel, then go with just the classes from the AD&D Players Handbook.

However you go, I'd let them know to relax and play this adventure with all the smiles and laughs they can create, and to not get to caught up in it. It is a Memorial to one of the Creators and FUN (and nostalgia) should be the credo for the day. :)

Have FUN!

- H

(Oh... But maybe watch out for that "Lich-Loved" feat... One of them becoming Acererak's bee-atch could really throw a wrench into the Cogs of Horror (TM). hahahaha or woohahahahaha. heh)
ZiggZagg

03-07-08, 02:21 PM
I have heard this adventure is deadly, but I haven't really read through it yet. But if you guys think it won't be too much to let them go in with all the power they want, then I will let them try it. I am going to take your word and tell to make back ups though. But with the levels you guys are throwing out here...I thought it was for lvl 7's. Am I wrong, or is really that deadly? Either way, I'm sure it is going to be fun
ZiggZagg

03-07-08, 02:27 PM
I stand corrected. It is for 9th lvl. Sorry I thought I read 7th at one time. However I am using the copy right off of the wizard's site that was updated for 3.5. Is this version just as deadly? Or did they take some of the content out?
CheesieM0nkies

03-07-08, 03:47 PM
I stand corrected. It is for 9th lvl. Sorry I thought I read 7th at one time. However I am using the copy right off of the wizard's site that was updated for 3.5. Is this version just as deadly? Or did they take some of the content out?

It is in fact just as deadly. For a taste, my PCs (lvl 12-13 4 party group) went thruough 6 scrolls of true resserection (gifts from the DM at the begging of the adventure), 3 scrolls of ressurection, and multiple characters each.
WagnerSika

03-08-08, 05:08 PM
It is in fact just as deadly. For a taste, my PCs (lvl 12-13 4 party group) went thruough 6 scrolls of true resserection (gifts from the DM at the begging of the adventure), 3 scrolls of ressurection, and multiple characters each.

AFAIK the 3.5 version has traps that actually give a saving throw! Preposterous! The original had traps that stripped you of everything the first time, changed your sex a second time and something else the third time, and no saves at all. Or the frickin wall of greenslime. Touch and it'd fall on you, you die, no save.
Half_Dragon_Infernal

03-08-08, 06:29 PM
Is the updated tomb of horrers online for free? If it is, could you direct me to a link?
Zarith

03-08-08, 06:37 PM
Tomb of Horrors Revised...
http://www.wizards.com/default.asp?x=dnd/oa/20051031a
tharivol266

03-08-08, 11:26 PM
im running it right now and we just got through to the chapel. no deaths yet. several close calls. our rogue didnt even get hurt until the room with the three chests
Man in the Funny Hat

03-09-08, 01:03 PM
Alright, me and my group are getting ready to run the Tomb of Horrors as a Gygax memorial game. Would it be better to allow them to only pick one supplement outside of core to use, or would it be that bad to use them all?Keep it to core only because you WILL need plenty of replacement characters and who needs to spend that much time combing many books to assemble yet another character who is likely to be dead in 20 minutes?
ZiggZagg

03-11-08, 04:38 PM
They are creating 4 characters in advance, each one a higher level. And with the poster that said that some of the traps give saves now, there are still plenty that don't. The green slime curtain is still there, still ready to kill a character the second it is moved. I think the lethality is still very there, even in the 3.5 update.