Advice on Magic Weapon rewards [Archive] - Wizards Community

Post/Author/DateTimePost
Ugavine

11-21-06, 10:48 AM
Hi guys,

I'm runing my first real D&D campaign at the moment (17 years of roleplaying and my 1st D&D!).

Characters are Level 5. Warforged Barbarian, Warforged Monk, Changling Cleric, Shifter Rogue. It's actually one of the most balanced groups I've ever GM'd.

Now I've been a tad mean on the magic front, only handing out a couple of +1 swords up until now. But I'm looking at upping the monsters.

So considering they're half way to Level 6, what level of magic weapons would you advise, +2 or +3? And with or without extra bonus's, eg. Flaming or Frostburn?

Thanks :cool:
White_Wizard

11-21-06, 11:00 AM
I'd go for +2 weapons, ebeing the +2 either just enhancement or +1 enhancement and +1 special ability (defending is a good option).
TarlSS

11-21-06, 11:35 AM
+2 weapons at level 5-6 is a bit much, unless the only thing they spent money on was that equipment. They should have 9 or 8k in equipment total at that level I believe. Maybe if it was a naked sword wielding barbarian, yeah, but other classes probably want to spend some money on minor magical items, scrolls and potions, and armor.
Ugavine

11-21-06, 01:19 PM
Cheers, thanks for the advice.
White_Wizard

11-23-06, 05:26 AM
Also remember that a +2 weapon is much more valuable if you play 3.0 (damage reduction was based on how high the enhancement bonus of a weapon was), while in 3.5 it merely adds a small number to attack and damage rolls and can overcome the same DR as a +1 or +5 sword (being DR X/magic).