| Post/Author/DateTime | Post |
|---|---|
| Ugavine11-21-06, 10:48 AM | Hi guys, I'm runing my first real D&D campaign at the moment (17 years of roleplaying and my 1st D&D!). Characters are Level 5. Warforged Barbarian, Warforged Monk, Changling Cleric, Shifter Rogue. It's actually one of the most balanced groups I've ever GM'd. Now I've been a tad mean on the magic front, only handing out a couple of +1 swords up until now. But I'm looking at upping the monsters. So considering they're half way to Level 6, what level of magic weapons would you advise, +2 or +3? And with or without extra bonus's, eg. Flaming or Frostburn? Thanks :cool: |
| White_Wizard11-21-06, 11:00 AM | I'd go for +2 weapons, ebeing the +2 either just enhancement or +1 enhancement and +1 special ability (defending is a good option). |
| TarlSS11-21-06, 11:35 AM | +2 weapons at level 5-6 is a bit much, unless the only thing they spent money on was that equipment. They should have 9 or 8k in equipment total at that level I believe. Maybe if it was a naked sword wielding barbarian, yeah, but other classes probably want to spend some money on minor magical items, scrolls and potions, and armor. |
| Ugavine11-21-06, 01:19 PM | Cheers, thanks for the advice. |
| White_Wizard11-23-06, 05:26 AM | Also remember that a +2 weapon is much more valuable if you play 3.0 (damage reduction was based on how high the enhancement bonus of a weapon was), while in 3.5 it merely adds a small number to attack and damage rolls and can overcome the same DR as a +1 or +5 sword (being DR X/magic). |