| Post/Author/DateTime | Post |
|---|---|
| DMDaddy07-24-05, 12:00 PM | First off, I'm finaly up a DMing using 3.5. I like 3.5 better than 2nd edition. Things are running smoothly and players are learning very quickly. However, I have several campaigns with several age groups. In one, the 32 yrold player keeps threatening to kill the 14yrold player's character. I could just throw the 32yrold player out of the game, but that's the easy way out. 1. How do some of you other DMs adapt your games to meet all players needs? 2. How do you help older players account for younger players actions in the game? |
| Alynn07-24-05, 12:07 PM | Um... Why? Is he a vengeful Rogue that keeps noticing the 14 y.o.'s char eyeing his belongings? A bit more information will help... Threats may be part of the character dynamic between the two.. |
| Kuronue07-24-05, 12:07 PM | Why is this an age issue? Players of any age can do stupid things, and players of any age can get upset about it; vice versa, players of any age can feel threatened by and thus intimidate other players of any age. This isn't about "youngre player's needs"- that'd be more "oh, but I have soccer practice after school". This is about interpersonal relations. Without more detail I can't suggest a method of resovling it |
| Escef07-24-05, 12:08 PM | A good question is why is the conflict happening. What is the difference we are supposed to be helping you adjust too. As far as I can see, it is a peronality clash. From what little information you've given us, I'd say the 32 year old is reacting immaturely to the 14 year old's immaturity. |
| DMDaddy07-24-05, 12:28 PM | Um... Why? Is he a vengeful Rogue that keeps noticing the 14 y.o.'s char eyeing his belongings? A bit more information will help... Threats may be part of the character dynamic between the two.. Oops. My bad. The 14yrold Fighter makes young and rash decisions. Instead of agreeing to do what the 32yold Rogue wants to do, he does what he wants. The 14yr fighter causes the party to get into some bad situations because he is young and not as smart. Specific: The 32 rogue wants to take time and talk out a battle tactic before charging into the room. The 14 Fighter just wants to charge in and hack and slash. The 14 fighter wants to break open the chest because he has the initiative (not during combat)and doesn't care about the 32 rogue checking for traps. The fighter likes to yell out in the game, "who's in their?" The 32 rogue wants to sneak in and spy out the situation. My solutions up to this point: Have all players roll initiative for all actions. If 32 rogue wins then he can sneak in. Unfortunately, before he finishes sneaking, the 14 fighter rushes in and foils the 32 rogues efforts. I, in private, talked with 32 rogue and informed him to imagine that it was real, and he happened to be in a group that had a stupid fighter. That he should keep this in mind and compensate his play style accordingly. In other words, to keep in mind that the fighter will foil his sneak efforts and that the fighter doesn't care about traps. The 32 rogue informed me that in real life, he, the rogue, would just have to kill the fighter. My adaptation is to continualy bring out the idea that they, as characters in the game, hate each other. They don't trust each other and they desire to kill each other. Nevertheless, they are good aligned so they cannot kill each other unless they have good reason. |
| DMDaddy07-24-05, 12:32 PM | A good question is why is the conflict happening. What is the difference we are supposed to be helping you adjust too. As far as I can see, it is a peronality clash. From what little information you've given us, I'd say the 32 year old is reacting immaturely to the 14 year old's immaturity. Bingo. "You find treasure of a value adequate for your lvl." |
| Kuronue07-24-05, 12:35 PM | The problem isn't ages or eevn nessicarily maturity- the problem here is play styles. The stratagists versus kick-in-door-101. DMG2 has a whole section on resolving this |
| Escef07-24-05, 12:44 PM | The 32 rogue informed me that in real life, he, the rogue, would just have to kill the fighter. Nice guy. If I killed everyone who irritated me every peice of furniture I own would be made of human skulls. I'd use skulls for drinking goblets. Bookends. And who knows what else I'd do with the others. The people who make bullets would be rich off of my buisness alone. In such a situation in real life they'd part company. That says a lot about the rogue character, that he'd rather kill someone then part company. That's outright psychotic. Here's a little fix fo you. Make a few encounters weak enough for the fighter to solo and tell the rogue to hang back. Maybe let the fighter set off a few traps, too. And everytime he gets his butt handed to him, at the end of the encounter, the rogue can ask him, "Do you know what you did wrong?" The answer of course being going in stupidly, without any planning. The rogue can turn to him and say, "Look, you're good with a blade, but you keep that up and you are going to die stupidly. And I refuse to die stupidly. So when you do things like that, I refuse to rush in to try and save your tail only to get killed as well. I take risks, but I make plans, so that I can tip the odds in my favor. You just rush in, no plan, I don't even think you bother to pray that this nonsense works. The only reason you're still alive is because I've stuck my neck out for you. And I'm tired of tempting the fates. I keep this up and I'm going to get killed. And who will bail you out of trouble then?" |
| DMDaddy07-24-05, 12:46 PM | The problem isn't ages or eevn nessicarily maturity- the problem here is play styles. The stratagists versus kick-in-door-101. DMG2 has a whole section on resolving this Don't have that one. Are you trying to plug this book? |
| Unca_Laguna07-24-05, 12:50 PM | god, I don't know if i could even stand DMing for a 14-year-old. in any case, I would just create a number of rouge-friendly situations that become very difficult for the fighter. It really isn't fair that the little fighter-dude is robbing the rouge of his chances to be sneaky. I would try and stop the rouge from KILLING the fighter, but I wouldn't object to the rouge using a little knockout poison (here fighter, drink this!) to shut the little guy up for a while. |
| Cantankerous07-24-05, 12:53 PM | One problem is that, IC, the Rogue's got a good right to be furious. OoC, if I were playing the Rogue, I'd have handed you back the character sheet, thanked you for your time and walked long ago. Yes, part of the problem is a 32 year old acting like a 12 year old. The other, and bigger part it seems to me, is a DM not making the 14 year old WELL aware of what is what. My 13 year old daughter is a member of our present campaign and there are none of the childish things you've attributed to the 14 year old Fighter coming from her, probably because she learned long ago about something EVERY character in my games faces: cause and consequence. If the Fighter is shoving ahead to open the chest, ignoring the Rogues advice to check for traps, even if I hadn't had the chest trapped, as a DM I'd consider changing my mind quickly. The Fighter is likely shoving ahead for the childish ME FIRST reasons that no adventurer who had lived long enough to become one would still have. Fighter: I push ahead and open the chest. DM: One time only question: are you sure you want to do that? Not listen to the Rogue about checking for traps? Fighter: Yep. DM: Ok. "As you reach forward and slam back the lid the poisoned needle hidden in the hinge hasp punches through the light leather of your gloves." Roll a DC 30 Fortitude check. Failed? Ohhh, too bad. Shortly we'll talk about getting a new character together for you if the rest of the party doesn't have you resurrected. Please sit quietly while we continue. Hey, it's harsh, but the Fighter is the one acting idioticly, because, most likely, he's been getting a free ride from cause and consequence. Isshia |
| Kuronue07-24-05, 01:00 PM | Don't have that one. Are you trying to plug this book? *giggles* I just finished reading it a few days ago so I'm very hy[er about it, lemmie dig it out... Balancing Different Tastes (pp21 ff): The difficulty in balalncing different player tastes depends on two factors: the extremity of their preferences and the group's collective willingness to compromise .... During prep time, review each adventure, confirming that it includes something for everyone in your gorup.... Troubleshooting (pp34 ff): .... Mediation: Any discussion involving the formation of a plan of action will include differences of opinion beteen players. When different opinions begin to result in hostility between players, you need to step in, calm flaring tempers, and mediate your way to a happy solution.... The one problem you can't solve simply by balancing out various tastes is that of the disruptive player.... the root problem is selfishness. These players are more interested in attracting attention to themselves, and in fulfilling their own desires, than in contributing to a mutually entertaining game. Lacking a sense of boundries, they're ready and able to exert pressure on you until you aquise to their desires.... try to maintain a sense of wry detachment. Selfish players are rarely concsious of their behavior, at least while it's occurring. Most don't see themselves as consistantly running roughshod over others, and will back off if you call them on their behavior... look the disrupter in the eye and speak in a low, calm voice. Phrase your request for better behavior in a firm but nonaccusitory manner. |
| Kuronue07-24-05, 01:02 PM | god, I don't know if i could even stand DMing for a 14-year-old. maybe it's just easier for my being 17, but my players tend to be from 9-22 range. We get silly OOCly sometimes but don't do blatently stupid thigs ICly. It's not the age, it's the mental maturity. |
| DMDaddy07-24-05, 01:15 PM | My 13 year old daughter is a member of our present campaign and there are none of the childish things you've attributed to the 14 year old Fighter coming from her, probably because she learned long ago about something EVERY character in my games faces: cause and consequence. This is not the problem. 1. The ages at my table are: 14,15,16,21,32, 33 and DM (me) 35. And, The fighter plays very well and doesn't die unless I fudge the rules against him. Keep in mind, MY JOB IS TO MAKE THE GAME FUN FOR ALL. Its not fun if I kill the fighter, even if I make it seem like it was his fault. Nevertheless, most of my players are stupid and die much therefore I've placed a measure to allow them to ressurect with ease. If I didn't do this, then they would die and miss the rest of the session and do this continually and then they wouldn't want to show up anymore to play. Hey, it's harsh, but the Fighter is the one acting idioticly, because, most likely, he's been getting a free ride from cause and consequence. I've tried to make harsh consequences for both players. The fighter touches contact poison (-6 str) and looses items (favored weapon), or knocked out for the entire battle. Even the rogue not relying on the abilities of the fighter. Rogue gets beat up trying to sneak, needs fighters str or intimidation skills etc... They just don't like each other. In all actuality, this make the game funner for me, but at their expense. I love it when the characters get themselves in a pickle. It makes it more challenging for them. It also allows me to think on my toes and to give rewards (not just treasure, but things such as feelings of accomplishments to players). |
| Pax07-24-05, 01:22 PM | god, I don't know if i could even stand DMing for a 14-year-old. When I was ... um, 22 I think ... I joined a group that ranged in age from around thirty-six ... down to thirteen. And of them all? The thirteen year old boy was the second best player, and by two years later possibly the second best GM, of the bunch (and I'm not painting myself as the #1 person for either role, either - the kid was better at both than *I* was). Role-playing games are about imagination and the ability to think. It dosn't matter if you're Fourteen or Fourty - either you'll "get" the game within a year or two, or you never will. Age nor Youth, is the problem. Experience and maturity - or rather, LACK thereof - i the problem. The kid lacks experience - that's fixable from external sources. There's already some good advice to that effect in this thread; I won't re-hash it. The geezer (and I say that, despite being two years older than him, myself) lacks maturity - and on that front, the GM is screwed. The only person who can fix his immaturity problem is himself. |
| Lord_Soto07-24-05, 01:31 PM | <EDIT> I see that your response included your players ages while I was typing mine. I would like to know how the interactions between the 14 y/o and the other adult party members and the 32 y/o with the other younger party members is...</EDIT> Let me ask this... 1. Where are you playing and how many players are in the party? I only ask because it seems odd to have a 14 y/o and a 32 y/o in the same gaming group in a neverland ranch sort of way. I would first be inclined to recommend one or the other find a more age appropriate group to play with depending on the make-up of the party. However, if you are using some sort of public forum as a place to game (library, church basement, gaming store), it doesn't seem likely that you can boot one of them out. 2. It seems to me that the problem most likely stems from the fact that the older player probably feels that his way is the right way and the younger player doesn't acknowledge this. Besides the fact that this fighter wouldn't last a session in my group without re-rolling a character, it does have it's in-character comparisons. Two people frequently have different ideas about the way things should be done. Iron out those differences in-character. As is said in Batman Begins "I'm not going to kill you, but I don't have to save you." perhaps the rogue should just leave the fighter to his own devices. I would say that the threats and such are his intimidation tactics to get his way because he expects the "kid" to listen to the "adult". Does he make similar comments to other party members when they don't agree with his way? 3. Have you talked to the 14 y/o? Obviously you would expect the 32 y/o to be the bigger man (pun intended) and try to find middle ground. Some of the other folks have rightly said, he only gets away with it as long as you let him. Don't single him out, but don't mollycoddle him either. My vote is: 1. Capture the fighter next time he does something stupid like charge in. The party doesn't have to support him. When the rogue rescues him through careful planning and tactics, perhaps he'll listen. 2. If that doesn't work... Kill him. Explain why he had such a difficult time surviving. Repeat ad nauseum until he complains or gets the point. 3. If he complains, recommend he find a gaming group that runs more his style. Harsh, but probably appropriate. Nota bene: This is why my younger brother played with my group at home, but not with my group from college. |
| DMDaddy07-24-05, 01:58 PM | <EDIT> I would like to know how the interactions between the 14 y/o and the other adult party members and the 32 y/o with the other younger party members is...</EDIT>. Now that you mention it, the 32yr does have issues with all the others, the 14 is the only one who counters. So I see that this is the 32y/o 's problem. Let me ask this... 1. Where are you playing and how many players are in the party? I only ask because it seems odd to have a 14 y/o and a 32 y/o in the same gaming group in a neverland ranch sort of way. I would first be inclined to recommend one or the other find a more age appropriate group to play with depending on the make-up of the party. However, if you are using some sort of public forum as a place to game (library, church basement, gaming store), it doesn't seem likely that you can boot one of them out.. This particular group is my family group with 2 freinds (who aren't the players in question). The 14 is one of my sons, the 32 is my younger brother. If I had to boot, it would be the 32, younger brother. He also plays in my adult campaign, so it won't kill him. I also have just a young campaign consisting of all teenagers under 19 which my 14 also plays in. The problem is only in my family group. 2. It seems to me that the problem most likely stems from the fact that the older player probably feels that his way is the right way and the younger player doesn't acknowledge this. Besides the fact that this fighter wouldn't last a session in my group without re-rolling a character, it does have it's in-character comparisons. Two people frequently have different ideas about the way things should be done. Iron out those differences in-character. As is said in Batman Begins "I'm not going to kill you, but I don't have to save you." perhaps the rogue should just leave the fighter to his own devices. I would say that the threats and such are his intimidation tactics to get his way because he expects the "kid" to listen to the "adult". Does he make similar comments to other party members when they don't agree with his way?. I've started this, last session and it seemed that it could work (having them iron out problems in character). Even though it usualy turns to, I'll kill you, and I'm stronger than you. Then I as DM step in and say to other players, "your Cleric can't stand this and feels compelled to step in." or "the wizard is compelled to step in". This results in players taking sides and then I rule that the majority has spoken. So far I haven't seen unbalanced allegiances. In other words, the majority decision is not friend based but rather personal desire. So it seems to be fare so far. 3. Have you talked to the 14 y/o? Obviously you would expect the 32 y/o to be the bigger man (pun intended) and try to find middle ground. Some of the other folks have rightly said, he only gets away with it as long as you let him. Don't single him out, but don't mollycoddle him either.. I've told both players alone, that their differences need to be solved in character and that part of their role playing is to play up these differences. In this way I can be an unpartial DM and make rulings on their in character actions. Some times I make them make opposed charisma rolls, initiative rolls, opposed wis and intel. I've even had to railroad a few times and say, "your character would not do or say such a thing." FOR THE MOST PART it sounds like your advice is what I've been doing. So I'll will keep on keeping on and see how things pan out. |
| 11d707-24-05, 02:08 PM | I dont think the old guy is being immature about anything like some posters have been saying. Seriously, if your life is put in actually danger of death multipal times by someone, in real life, would you stick around with them? The fighter charcter should be kicked from the party and the kid needs a new character, one what isnt insane. PS: Are there even lagitamet RP reasons for them to be together? |
| Cantankerous07-24-05, 04:22 PM | This is not the problem. 1. The ages at my table are: 14,15,16,21,32, 33 and DM (me) 35. And, The fighter plays very well and doesn't die unless I fudge the rules against him. Keep in mind, MY JOB IS TO MAKE THE GAME FUN FOR ALL. Its not fun if I kill the fighter, even if I make it seem like it was his fault. Nevertheless, most of my players are stupid and die much therefore I've placed a measure to allow them to ressurect with ease. If I didn't do this, then they would die and miss the rest of the session and do this continually and then they wouldn't want to show up anymore to play. I've tried to make harsh consequences for both players. The fighter touches contact poison (-6 str) and looses items (favored weapon), or knocked out for the entire battle. Even the rogue not relying on the abilities of the fighter. Rogue gets beat up trying to sneak, needs fighters str or intimidation skills etc... They just don't like each other. In all actuality, this make the game funner for me, but at their expense. I love it when the characters get themselves in a pickle. It makes it more challenging for them. It also allows me to think on my toes and to give rewards (not just treasure, but things such as feelings of accomplishments to players). Hey, of course, it's your game, do as you will, but it sure seems like you are enforcing a video game mentality on a game that wasn't designed for it and then are surprised when it presents problems. Of course it will present problems. Table top D&D isn't a video game. The video game attitude in it will almost always produce problems. You seem like you're going the right direction with the contact poisons, et al, but as long as there is no substantial penalty for acting idioticly you'll continue to have these problems, as you as DM are promoting them. Sincerely, good luck. I DO hope you'll prove me wrong. Isshia |
| Vrykolas2k07-24-05, 04:32 PM | It's different play-styles more than anything; personally, I'd have a chat with the 14 year old, not just the 32 year old. I have a couple of 15 year old girls in my group whose characters hate eachother and are always trying to one-up the other or pull pranks which can be deadly to eachother's characters. If the chat fails, then just have the fighter run into some traps that kill him or cause serious injury; he'll learn eventually. |
| Pax07-24-05, 05:24 PM | Let me ask this... 1. Where are you playing and how many players are in the party? I only ask because it seems odd to have a 14 y/o and a 32 y/o in the same gaming group in a neverland ranch sort of way. I would first be inclined to recommend one or the other find a more age appropriate group to play with depending on the make-up of the party. I really don't mean to threadjack, but ... this sort of thing truly offends me. What, a teenager and an adult can't share a social event, without the specter of molestation rearing it's head? FFS! They're playing Dungeons and Dragons, not strip poker! But, I guess sports stadiums should segregate seating by age, and require any adult to show PROOF of parentage to any and all kids under 18 before letting them sit together, eh? Not to mention movie theaters, concerts, plays, musicals, the circus ... Jeeze. Let's try not to always assume the worst and most sinister, okay? |
| Escef07-24-05, 05:32 PM | I really don't mean to threadjack, but ... this sort of thing truly offends me. What, a teenager and an adult can't share a social event, without the specter of molestation rearing it's head? FFS! They're playing Dungeons and Dragons, not strip poker! Y'know, I was at my FLGS the other night playing M:tG with a few kids. Even gave a 15 year-old a ride back home because it was on my way. I'm 29. Does this make me a pervert and/or childmolester? And what of the 40+ guys who used to play cards with kids in their late single digit to early double digit years? And mind ye, I've also seen Magic players in their early teens outplay men 3 times their age who've played the game twice as long. Age does not dictate ability. Though at times it is a decent gauge of experience. |
| Cantankerous07-24-05, 05:38 PM | Good Lord yes. My thirteen year old daughter plays with more sophistication and maturity than the majority of adults I've seen at Cons show. Isshia |
| Moonflyer07-24-05, 05:56 PM | Put them in a situation where the two of them get seperated from the rest of the party... be it the fighter rushes down the hallway of a dungeon with the rogue following <slam> a wall falls from the ceiling trapping them together. Have a secret passage, locked steel doors, a creature that the fighter needs a flank to hit, etc., etc. Have situations where they will need to work together to get thru, if they don't they both will die. |
| Gurv07-24-05, 06:15 PM | Have them switch character sheets and each play the other's character. |
| DMDaddy07-24-05, 07:22 PM | Some of you have offered good advice. Others, Hmmm, Video Game mentality??? Child abuse concerns??? Please. I guess the internet/message board has a way of making things worse or worse yet, making things the fault of the poster. Thanks all. And, by the way, the 14 yr old, plays better than most adults. If a dungeon seems prone to traps, he becomes very cautious. If the dungeon is a simple cave of orcs, then he's not too concerned with traps. In all actuality, in the current dungeon of 4th lvl, why would I place a trap of ultimate death especially if Orcs and Gnolls are the bad guys? At 4th lvl who would have enough money, or need enough protection to require a deadly trap? Very few. A CR6 trap is much for 4th lvl, maybe a CR5 trap is okay. Anyhow, you've all tried. I can't blame you for trying. |
| The Shaman07-24-05, 07:36 PM | It's never easy to offer group-dynamic advice in responding to something posted on a message board - too many variables, too many subtle nuances, too many perceptual biases. That said, it sounds like the 14 year old is playing like a 14 year old. I probably did some of the same dumb stunts at that age. The problem seems to be that the 32 year old is also playing like a 14 year old... Ask the 14 year old to mellow out a little, ask the 32 year old to mellow out A LOT, and maybe offer the fighter some in-game advice from another character (or the whole party, for that matter) - pull one of the other players not involved in this pas de doo-doo and suggest that as a roleplaying exercise the characters discuss what's working and what isn't in their tactics. At the same time, have a heart-to-heart with the 14 year old and explain that while it may be that his character is overly bold at times, perhaps he sould consider allowing the character to grow out of that as the fighter gains experience - he's already displayed some level of caution, so adding on that would be in-character, not out-of-character. |
| Lord_Soto07-24-05, 08:45 PM | Jeeze. Let's try not to always assume the worst and most sinister, okay? All I'm saying is that if the original title of the post is "Age differences and problems" then is it that shocking if the problem really is the age difference. I realize that maturity levels and mad gaming skillz!!!11! vary as widely from person to person even in the same age range, but perhaps the 32 y/o would be more content and enjoy his rp'ing experience more if he were playing with people his own age (as would the 14 y/o) As for assuming the worst, if you put yourself in a position where someone could possibly assume the worst, it is only a matter of time before somebody does. This principle applies to just about everything in life, not just perverts. |
| Pax07-24-05, 10:03 PM | All I'm saying is that if the original title of the post is "Age differences and problems" then is it that shocking if the problem really is the age difference. No, your reference to ... how was it ... "in a neverland sort of way" - that was a clear implication against the older player of less than wholesome motives in being in a group with someone as young as fourteen. I realize that maturity levels and mad gaming skillz!!!11! vary as widely from person to person even in the same age range, but perhaps the 32 y/o would be more content and enjoy his rp'ing experience more if he were playing with people his own age (as would the 14 y/o) Even as an adult, some of the most entertainingly fun gaming experiences I've had were with young teenagers at the table - at thirteen and fourteen, kids still have a more carefree, instinctive sort of imagination. As for assuming the worst, if you put yourself in a position where someone could possibly assume the worst, it is only a matter of time before somebody does. This principle applies to just about everything in life, not just perverts. Well I, for one, refuse to live my life afraid of what others might think. A world of fear is no world for me. Your statement is akin to saying a woman who gets raped deserved it, if she wore a miniskirt. Or because she went into a bar or nightclub. Or was simply not barefoot in the kitchen all day and all night long. Those kind of statements are utterly reprehensible. In both cases. |
| Androcus Divinicus07-25-05, 01:37 AM | Yeah, yeah ... so the "in a neverland sort of way" was probably out of line. Two things are true though: 1. Often people of different ages find a more enjoyable gaming experience amongst people of their own age (though many exceptions exist to this, and 2. This: Well I, for one, refuse to live my life afraid of what others might think. A world of fear is no world for me. Your statement is akin to saying a woman who gets raped deserved it, if she wore a miniskirt. Or because she went into a bar or nightclub. Or was simply not barefoot in the kitchen all day and all night long. Those kind of statements are utterly reprehensible. In both cases. ... is about the most hillarious over-reaction I've yet seen on these boards. Regards, Justin. |
| DMDaddy07-25-05, 03:27 AM | Sorry, I can't help it, but can someone tell me where I can find Never-land? It's not in any of my 3.5 books. :) :D :( |
| Cantankerous07-25-05, 07:21 AM | Some of you have offered good advice. Others, Hmmm, Video Game mentality??? Child abuse concerns??? Please. I guess the internet/message board has a way of making things worse or worse yet, making things the fault of the poster. Thanks all. And, by the way, the 14 yr old, plays better than most adults. If a dungeon seems prone to traps, he becomes very cautious. If the dungeon is a simple cave of orcs, then he's not too concerned with traps. In all actuality, in the current dungeon of 4th lvl, why would I place a trap of ultimate death especially if Orcs and Gnolls are the bad guys? At 4th lvl who would have enough money, or need enough protection to require a deadly trap? Very few. A CR6 trap is much for 4th lvl, maybe a CR5 trap is okay. Anyhow, you've all tried. I can't blame you for trying. Hey, in exactly what way is being resurrected easily (your words) so that they don't just have to sit by (agian, your words) NOT Video Game menatlity? Isshia |
| DMDaddy07-25-05, 01:32 PM | Hey, in exactly what way is being resurrected easily (your words) so that they don't just have to sit by (agian, your words) NOT Video Game menatlity? Isshia Ahh. Touce'. You are right. Ressurection is an aspect of video games. Usually when someone has a video game mentatlity it encompasses more than this. Quick treasure, money, level gains, easy monsters to kill, and a few more that I may have missed. So, sorry, I don't consider myself as one having a video game mentality, even though I do allow a few ressurrections. It's not as bad as you think. It use to be one or two ressurection a session. Now it's every few sessions. All of them are getting better. Keep in mind that most of them are ametuers. |
| Illion the Red07-25-05, 01:56 PM | god, I don't know if i could even stand DMing for a 14-year-old. I have a 15-year-old in my campaign of 30-somethings. He does just fine...and a darn sight better than at least one of the 30-somethings. Don't judge someone by age alone or you will miss out on the young quality. Remeber, the Olympics are just plain full of 14-year-olds. They do just fine. |