| Post/Author/DateTime | Post |
|---|---|
| Zeymere07-18-06, 09:36 AM | The last part of my alignment outline deals with divine spells, Clerics etc. I am working on a system that when an individual casts a spell on a person of a different alignment that the spell may have lessened results, or heightened results if cast on the same alignments. Here is my example: Group 1: Chaotic Good(Rebel) Neutral Good(Benefactor) Lawful good(Crusader) Group 3: Chaotic Neutral(Free Spirit) Neutral(Undecided) Lawful Neutral(Judge) Group 2: Chaotic Evil(Destroyer) Neutral Evil(Malefactor) Lawful Evil(Dominator) Polar opposites: GG <=> LE NG <=> NE LG <=> CE Spell Group to Group Effectiveness Type + g1 -> g1 = 100% - g1 -> g1 = 50% 1d8 damage would do 1d4 + g1 -> g2 = 100% - g1 -> g2 = 100% + g1 -> g3 = 100% - g1 -> g3 = 75% - Polar opposite = 150% 1d8 => 1d12 (CG polar opposite is LE) + g1 -> g1 same align 125% (example: cg to cg) + g2 -> g2 = 100% - g2 -> g2 = 100% + g2 -> g1 = 50% - g2 -> g1 = 100% + g2 -> g3 = 75% - g2 -> g3 = 100% - Polar opposite = 150% 1d8 => 1d12 (LE polar opposite is CG) + g3 -> g3 = 125% - g3 -> g3 = 125% + g3 -> g2 = 75% - g3 -> g2 = 75% + g3 -> g1 = 75% - g3 -> g1 = 75% This is my rough idea. Enlignten me with the wisdom of the board sages. |
| Gedrin07-18-06, 12:04 PM | Story wise, this is an interesting idea. Game wise, this is an extra step that will be needed each time a divine spell is cast. I think the effort/reward may be a bit out of ballance. |