| Post/Author/DateTime | Post |
|---|---|
| Jagyr Ebonwood05-17-04, 06:59 PM | In a brand new on-going campaign of ours (that makes about 7 and counting:rolleyes: ), all the characters are members of a thieves guild. Our new DM, one of my students in the DMing arts (and also my uncle), is having trouble with one thing: we don't stay together. This is a minor problem in most campaigns, but it's an ongoing issue in this one. We've got two rogues, an unfettered (basically 2/3 fighter 1/3 rogue), and a wizard. The wizard can usually handle himself on his own, with his sneaky spell set. The unfettered is somewhat less subtle, but is sneaky enough and can fight his way out of most hairy situations. The first rogue is all charm; every bit of his PC is geared toward charisma, from his skill points to his feats to his equipment. He can pretty much talk his way into or out of anything, and failing that, his disguise and hiding skills are formidable. I, the other rogue, am focused on second-story jobs. With only a single outside man (or woman) providing a little bit of magic reinforcement if needed, I can pretty much pull off any hit assigned to me. If I go into a job with more than one person with me, things start to go wrong. It's part of being a thief, working alone. It's inevitable that we split up. So, I'm asking, on behalf of the DM, how to keep us together? I mean, we work as a team, but it's a team that works best when it's separated into units of one or two. So what are some ideas for a rogue party that require working and staying together? We're in a big city right now, but soon we'll branch out to the west to investigate a political situation that threatens our guild. |
| Akeris Copperhand05-17-04, 09:10 PM | Well, if your party works best spilt up, then why put it together, i mean im sure thats not the answer you'd want, but I guess from your skill selection i could see u guys working as a group. In my group of PCs we have 2 rogues, and we usually use them as our forward scouts, or there off looting corpses. Point is, even if u wanted to i doubt u could keep a group of theives together, even if they're part of the same guild. So my point: THEIVES ARE MENT TO WORK SOLO Well at least...i think so :angel: |
| Stuntman05-17-04, 09:52 PM | From your post, I believe that you mean your group does a job together, however, you don't stay together in a single location. You have one guy breaking in, one guy on watch, one guy do some distraction, etc. I find that you seem to be using your abilities the best way you can. If you need to talk your way into a place, why have anyone but your best talker there? I understand your dilema. However, splitting up the party in different locations is not the hardest thing to handle. The only difficult part is now team A does one thing and team B does another. The DM must split his time between the two teams. That OK, but the down side is that one of the teams will be doing nothing while the DM handles the other. One of my DM's can handle split units well. He spends a bit of time on each and switches focus to another team after a few minutes. That way, we're not waiting an hour. The DM must think of an adventure that plays on the strengths and weaknesses of each party member. The smooth talker is not going to talk his way past a golem. The wizard may have problems against creatures with SR, etc. You have to throw in a good mix of challenges to ensure that no one PC can pass them easily by himself. I do not believe that a party needs to be chained together. There are many situations where you want to split up. You may want to send someone to scout ahead in order to gather info to make a plan. I'm being very vague here. Perhaps if you give an example of a situation and how the party splits up, you can get some better responses. |
| Joseph Wolfgar05-17-04, 10:00 PM | Jagyr, I dream of DMing a group like yours, as mine is severly limited to ONLY doing thing together. But your situation provides (in my opinion) one of the coolest adventures, the heist. Use your skills to your advantage, as a team, think of ways you can maximize your skills for profit. Just tell your DM that you guys wanna do a hiest adventure, and to make a big fortress-mansion to rob. Have Charisma guy be the inside agent, the sneak steal something, and the mage and fighter as extration. If all else fails, he could throw in a prison and force you to escape as a group. |
| Rurik "The Silent"05-17-04, 10:09 PM | we r running a resident evil campaine right now, and we split up a lot becasue i mean there is a lot of running involved, frequently we r seperated, so when we get seperated we send the peopel who arnt beign DM'ed for in the other room so that cant hear whats going on and we play liek x box or osmething so we stay entertained, and then after liek an hour we switch it up by then they have usually reached a spot where we had planned ahead of time too meet at if seperated liek right now science we r playing in chicago we plan on heading to the tribune building, so then our DM runs it really well that when he does the second or even 3rd group he makes it seem liek we all arrived around the same time, and then we have to tell each other what hapopened so we have to role play, if we leave something out then its lost. i like it, our DM is very good at running a split up campaine |