| Post/Author/DateTime | Post |
|---|---|
| BRaven08-03-07, 09:46 AM | Greetings, fellow DMs. Last session I ran an Allip against my party. Due to me running it tougher than it actually was, as well as some bad luck, my party was defeated by it, but managed to escape, the party monk at wisdom 0. Next session they will seek to recover their wisdom drain, and after seeking knowledge about the allip, possibly try to kill it again. This time, I want to play it correctly... So I was wondering about the allip`s babble ability. The MM states that the ability has the effects of the hypnotism spell (page 242, PHB). I now consider the players attitude against the allip as hostile. If affected by hypnotism, their attitude becomes indifferent. The spell states the allip can make one short and reasonable request of the affected creature. Here are the questions: What request does an insane undead make of a creature that consider it indifferent? And how much benefit does the allip gain in an encounter from this request? How does the affected creature handle the fact that their friends suddenly attack a creature he/she considers to be indifferent. Thanks in advance. |
| Ace_of_Night08-03-07, 09:58 AM | The affected creature is just as shocked by his/her friends attacking someone he/she is indifferent towards as, for instance, his/her friends attacking a random farmer. |
| Phrennzy08-03-07, 01:06 PM | While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request. I honestly don't think an insane, babbling, undead creature can communicate with others. It constantly babbles. Why would it suddenly change? "Blblblblblblblbringmepieblblblblbl" |
| ccerose08-03-07, 03:48 PM | The spell hypnotism states that your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use their rapt attention to make your suggestions and requests seem more plausible...plus the other stuff you mentioned about attitudes and whatnot. To understand the effect of hypnotism, you need to understand what it means when a creature becomes fascinated. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action. That's how I run allips. They ignore the ones who are fascinated and only go after the ones who are able to act. |
| BRaven08-08-07, 01:35 PM | The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. They ignore the ones who are fascinated and only go after the ones who are able to act. Ok, thanks you guys. I`ll try to run the allip this way, as it seems logical. |