an adventure too big? [Archive] - Wizards Community

Post/Author/DateTimePost
roomwithamoose

04-07-06, 03:11 PM
I have been thinking of an adventure.. it has everything: monsters, traps, puzzles, plotline, exciting and interesting battles, and even ninjas. But i think it may be just too much, in one room a treasure is hidden, a puzzle, a surprise encounter, and an explosive rune. A
The problem is that all of my 13 rooms have at least 2 really cool features, and one has 5. I think that may just be too much for a group of lvl 3 adventureres. And i think that they might miss too many things and not be able to take in all of the fun and excitment.
I have been working on ideas for this adventure for a long time and i got all of my favorite traps and puzzles in one adventure. I just think it may be too much.
I have thought about making it for higher level charicters but high level charicters seem to want a bigger dungeon or mansion in this case and i dont have the time to redo all of my hard work.
So what should i do

Thank you in advanced for any help given
I also apolagize for my spelling errors.
Illion the Red

04-07-06, 03:15 PM
I would definitely say that you are suffering from a case of overload. Double or triple the number of rooms and spread this stuff out. I often put empty rooms in dungeons - and boy do the PCs struggle with these.
DM_Firecracker

04-07-06, 03:22 PM
I agree with Illion, make it much larger. Just take your current map and expand it, or add another floor. Even low level players love big dungeons, especially when they are full of fun stuff to do. Make sure that the treasure you have isn't too powerfull as well. One of my first games I overloaded a dungeon, damn near ran a TPK, and they ended up with enough treasure to please a group 10 levels higher then them. Other then that, go for it. There is nothing more fun as a DM then watching the players fight with one of your most diabolical traps, or searching for the answer to a complex puzzle you created.
roomwithamoose

04-07-06, 03:22 PM
thabnks but the ppl i paly with have too short an attention span for empty rooms...
Bruunwald

04-07-06, 03:46 PM
Once there were these two bulls standing on a hill, looking down at a herd of cows.

The younger bull turned to the older bull and said, "Hey, boss. Why don't we run on down there real quick-like and... uh... dance! (yeah, that's it) with one of them cows?"

The older bull chewed on this a minute, then finally said, "I gots me a better idea, Roomwithamoose: Let's walk down real slow-like and then dance with all them cows."

So you've come up with a million-and-one surprises? Excellent. Now, pace yourself. Instead of cramming them all into a single adventure, spread them out tastefully over many, and consider yourself fortunate that you got so much preparation done so far ahead of time.

And one more bit of advice, if I may: nothing kills a game (or any work of art) faster than the need to show off everything you've got at once. It's unseemly, it's undignified, it's often confusing and it's just distasteful. Moderation will always win this battle for you, as will checking your eagerness (or ego, whichever this is coming from) and above all, having patience.

"Creation is the ultimate act of faith," as someone once said. Have faith. Be patient. They'll see it all in time.