An amusing situation [Archive] - Wizards Community

Post/Author/DateTimePost
Comus

06-18-06, 03:23 AM
Hello, all. A player of mine asked me to post the current status of my campain for others to see. I think this is most useful as a case example as to how one character can come to dominate a situation, and not in a good way.

First, the party.

Kyrean Crosswind - Human Rouge 3. This is the character that's causing the most trouble for everyone involved. Basically, he's an arse. NE, with chaotic tendencies. I'll be getting back to him in a minute.

Aieties Walacia - Elf, Ranger 2/ Rouge 1 (or the other way around, I forget). CG. Basically the leader of the group, mostly because of Kyrean's tendency to be knocked out.

Azhure Golderflower - Half-Elf Bard 3. Also CG. The character would rather play the lute on the street than go within spitting distance of a dungeon. I'll be talking about her, too.

You'll note that there's not much healing or casting there. I specified that this was going to be a campain more about investigation than combat, so that's fine. I'll get to their actual combat prowess later.

Okay, now the setting.

It's generic D&D. Basically, no specified campain world, no world-specific stuff, and the Greyhawk dieties. No problems there. The characters are based out of a small town called Callinstown. Kyrean has a home there. He's the only character with an extensive backstory. He was run in another campain, and at a higher level. Before anyone asks, I didn't give him any special items or anything else. The in-game explanation is that he's out of practice and that his wife sold much of his adventuring gear.

Ah, Kyrean's wife. Okay, even before the campain starts off, this character comes with a built-in weakness and a liability to the party. Let's drop a bomb right here. She is an elven princess.

Yes, that's right. He's already married to an elven princess. Before you say anything, he isn't getting anything (mechanically) out of that. He faked their deaths so they could elope. She doesn't have access to a reserve of wealth, or anything, and it's actually a liability to him because, if the elven king learns where his daughter is, he's in some deep cow dung.

Aieties and Azhure? Why, they're travellers from the elven lands, and would recognize their princess in an instant. Did I mention that there's a reward for information leading to her being found?

And so the game starts.

The first adventure saw them humiliate an illusionist, stripping him naked and running him through town. He was faking a haunting at a manor, and managed to stir up a real ghost. They took care of that, too, though a few people in the manor were killed in the crossfire.

Later, they're hired to get a statue back from some kobolds. Instead of stealing it, buying it for a fraction of the reward money that they got in advance, or otherwise being smart about it... they charge the kobolds, almost die, and escape with the statue in the confusion.

Then they learn that all the gold they were paid with for that job was counterfeit, and they go after the counterfeiters... who were none other than the noble that they'd just helped with their ghostbusting, along with a few thieving friends. They managed to keep out of danger with good roleplaying, and decent rolls.

Now, meanwhile, they learn that Kyrean's wife is the princess, who asks them not to say anything. They don't tell anyone, partially out of not having anyone to tell. They go to a bar, and then, of course, terrible things start happening.

Namely, two fairly high-level wizards, blasting the hell out of each other, and getting the town in the process. Why weren't they using clean save-or-die spells? Drama. Anyway, the characters manage to wing one of the wizards, that one turns and runs. Not because they're a big threat, but because he thinks they're reenforcements from the other's side.

The remaining wizard, the 'good' wizard (Wizard A, from here on) just starts walking away. The characters, naturally, stop him and demand to know what's going on. To summarize, Wizard A is working for the king. Wizard B (the evil wizard) is, well, an evil wizard. Wizard B is trying to collect the parts of a magical artifact, and he just happened to be stopped in this town on his way to a nearby ruin. They met, and fought.

Wizard A is about to go pecking through the rest (read: blasting the remainer of the town into a crater) in order to find Wizard B. The party offers to retrieve the artifact parts. He is initially reluctant, but agrees. Before they leave, Kyrean is approached by an obviously evil priest (read: black robes, one eye, one hand). This priest offers to buy the artifact when he returns, and will pay well.

They go out to the ruins, are nearly killed by a single ogre.

Yes, a single ogre. He wasn't even in a good position - he was down a 20' ladder, while they were at the top. He had some javelins, sure, but the party had cover. What happens? Kyrean decides to try and tank and fights the ogre in melee combat. Naturally, a rouge without stealth, flanking, or a plan isn't much of a match for an ogre, and he's out pretty quickly, stabilizing at -9. The other party members... well, Aieties is a ranger, and does the most damage by using his bow to hit the ogre. Azhure? She never does anything but play the lute. Even when the ogre managed to get out of the pit and hit her with its greatclub, she never took a different action. They nearly died, but managed to recover the artifact-part.

So, they go back to town... and Kyrean sells the artifact-part to the obviously evil priest. The priest gives him a fake, to give to Wizard A. He does so, and that's where we are today.

Now, in this time, the elven king has wised up and had mages cast divination spells. Oh, look, now they know where the princess is. And the people who took her. This will be the subject of the next adventure.

I'd like to summarize, here, the enemies against this third-level party, not counting the ones locked up in a prison.

a) One Illusionist, who was sent naked and humiliated into the night.
b) Wizard B.
c) Wizard A, when he finds out he was tricked.
d) The king of the elven nation.
e) The king of the nation they're IN, after he learns his mage was tricked.
f) Each other.
g) A few assorted enemies that weren't included in the summary, like a gang that they've bloodied.
h) The kobold tribe, because most of them were still alive and will seek revenge.
i) Any assassins or mercenaries hired by the above groups.

Now, most of those enemies are pretty darned serious. And most of them are Kyrean's fault. The party as a whole would still have to deal with a,g,h, and perhaps i if it wasn't for him, but he's definitely made it more challenging for them.

I really don't need help with this campain, though any helpful advice wouldn't be scored. I want to see what others make of it, as it's becoming a very interesting situation, at least for me. There's some good RP to be had with all of this.
Thessik

06-18-06, 03:40 AM
First, I can't help pointing out that it is "rogue" not "rouge". Sorry. Someone was gonna do it.

Sounds like an interesting campaign with one good player and two good characters. Most groups I've played with would get rid of/kill the CE rogue. He is a danger to himself and others. I've never understood the reason for behavior like the player of the bard's. Why are they even at the game if they are not interested in playing in it? It makes no sense to me.

My (unsolicited) advice: Player A changes characters after a long talk about everyone enjoying the game. Player C is reminded that this is an adventure. Non-adventuring characters are NPCs.
:twocents:
Evingolis

06-18-06, 03:47 AM
sry, I dont really see where Kyrean causes the problems. there are two more pcs, if they purely watch, they are part of the problem

but the main problem - if theres one - is the DM, and no one else
Thessik

06-18-06, 03:55 AM
sry, I dont really see where Kyrean causes the problems.
Are you blind? In what way is double-crossing an agent of the (presumably not evil) king in order to put an artifact into the hands of a cleric of Vecna not evil? Commiting a blatantly evil act in a predominantly CG party is deliberately causing problems. Heck, playing a NE (or CE) character in a CG party is a problem. Thinking your third level rogue can whip an ogre in melee combat is stupid, but not really a problem. :)
Evingolis

06-18-06, 04:25 AM
no, _I_ am not. I know that the priest was sent by the DM. if a DM wants to forbid evil alignment, he can simply do so. if he supports this in the game, its HIS decision
Mogofeiden

06-18-06, 04:29 AM
I agree it's a very interesting situation.
Some of the actions they took are evil, but here's a couple of points.

Just because someone happens to have one less eye and one less hand doesn't mean he's a cleric of vecna, even if he's a cleric, hell, he might have been unlucky fighting some orcs. Even if the players know it is, there might be a good explanation for the pcs. And I'm sure that the cleric didn't have evil written on his forehead.

Show the bard player what bards can do by having them face a bard, make it good.

If the rogue has suicidal tendencies, there's not alot you can do but, perhaps his elf princess might not be too keen on her husbands recklessness, especially if she might be pregnant, of course when it's no longer useful you can say that she had an unfortunate misscarriege. However by that stage you might have your problem solved.
Gurv

06-18-06, 04:48 AM
Kyrean's player did nothing wrong, and his character acted properly. The problem is that the DM allowed an evil character in a game, and then expected him to be role played as a good guy. No :censored: he is causing trouble, he's NE (selfish), with a reckless streak.

If you don't want characters to be doing evil, selfish, reckless things...maybe you shouldn't allow the players to create them, let alone bring them in from previous games.

Azhure sounds like an NPC. Stop giving this player XP. People who don't want to go on adventures are not adventurers. You can only drag the unwilling on just so many before it stops making sense. Furthermore, if I were getting my butt kicked by an ogre, and one of my companions was being useless despite being injured by the monster, I would be very angry. I would leave them behind. This is the player's fault.

Aieties sounds like your best player. He should ditch Azhure on the side of a road, and do the same with Kyrean if he realizes what kind of person he is. You say he is CG, so he should be willing to help the weak, but only if they are willing to help themselves. He should be enraged that Kyrean sold the artifact to an evil cleric, and seek to find it again.

The DM should stop acting surprised when characters act exactly as their alignment suggests they will, should stop tempting evil PCs to betray the party if he doesn't want them to, and should remember that a party of three with one behaving in a useless manner is really a party of two.

A CR 3 creature is an easy enough encounter for four third-level characters. Since your group has only three characters, and one of them seems determined to prove bards are useless, an ogre could be a lot of trouble. Certainly survivable, although a reckless rogue is never an asset. They're lucky the ogre started at a disadvantage.
Comus

06-18-06, 11:21 AM
Kyrean's player did nothing wrong, and his character acted properly. The problem is that the DM allowed an evil character in a game, and then expected him to be role played as a good guy. No :censored: he is causing trouble, he's NE (selfish), with a reckless streak.
I always allow all alignments in my games. If something is available to NPCs, then is should be available to PCs, simple as that. I didn't expect him to be played as a good guy - remember, I didn't say I was having a problem with this situation, just that I found it interesting.

If you don't want characters to be doing evil, selfish, reckless things...maybe you shouldn't allow the players to create them, let alone bring them in from previous games.
Now who says I don't want them to do evil, selfish, reckless things? I give roleplaying experience when someone does something reckless and brave, and it works out (or if they fail terribly and survive). Evil and selfish... well, as I've said, it certainly makes for interesting character interaction!

Azhure sounds like an NPC. Stop giving this player XP. People who don't want to go on adventures are not adventurers. You can only drag the unwilling on just so many before it stops making sense. Furthermore, if I were getting my butt kicked by an ogre, and one of my companions was being useless despite being injured by the monster, I would be very angry. I would leave them behind. This is the player's fault.
Well, there's a simple reason she wasn't left behind - she's Aieties friend, in-game. My requirement of all PCs (to make it easy on everyone) is that they're friends. That doesn't mean they get along all the time, but they won't stab each other in the back. I've already told them that they aren't getting quest XP, because it's all going to Azhure. Why? Because I like to keep things balanced, and she's certainly not getting any combat XP, as you've suggested. This has already motivated the other players to talk to her.

Aieties sounds like your best player. He should ditch Azhure on the side of a road, and do the same with Kyrean if he realizes what kind of person he is. You say he is CG, so he should be willing to help the weak, but only if they are willing to help themselves. He should be enraged that Kyrean sold the artifact to an evil cleric, and seek to find it again.
Again, Aieties is Azhure's friend, so he isn't going to ditch her. Maybe. He's already suggested that she might be happier in a court than on the road. The way she plays, she would be.

The DM should stop acting surprised when characters act exactly as their alignment suggests they will, should stop tempting evil PCs to betray the party if he doesn't want them to, and should remember that a party of three with one behaving in a useless manner is really a party of two.
Again, I was not surprised by what happened, and wanted to see just how deeply Kyrean's greed really went. Turns out it's pretty far.

A CR 3 creature is an easy enough encounter for four third-level characters. Since your group has only three characters, and one of them seems determined to prove bards are useless, an ogre could be a lot of trouble. Certainly survivable, although a reckless rogue is never an asset. They're lucky the ogre started at a disadvantage.
But, you see, the problem is that the ogre was the only encounter they had that day - they should have been fine, but bad tactics screwed them over. I don't coddle weak characters. If they are going to be useless in combat, then they're probably going to die in combat, plain and simple.

Just because someone happens to have one less eye and one less hand doesn't mean he's a cleric of vecna, even if he's a cleric, hell, he might have been unlucky fighting some orcs. Even if the players know it is, there might be a good explanation for the pcs. And I'm sure that the cleric didn't have evil written on his forehead.
I should have specified that Kyrean worships Vecna, and knew the robes and holy symbol quite well. Of course, there's no way for them to know he was evil. Still, selling part of an artifact to someone wearing black robes in an alleyway is not a wise idea.

Show the bard player what bards can do by having them face a bard, make it good.
You know, the odd thing is that I've played bards in games with her before, and been very effective with them. I think she overvalues her bardic music, even after I explained that +1 to hit and +1 to damage is nice and all... but a weapon in hand will do a lot more for the group.

The next encounter I have planned is with a single third-level ranger. He'll be using flasks of oil, caltrops, and a few alchemical items, along with cover and a ranged weapon, to show the party just what tactics are for.

If the rogue has suicidal tendencies, there's not alot you can do but, perhaps his elf princess might not be too keen on her husbands recklessness, especially if she might be pregnant, of course when it's no longer useful you can say that she had an unfortunate misscarriege. However by that stage you might have your problem solved.
That's actually a pretty good idea. I might use it in conjunction with my other plot lines. There's something even better, though. Kyrean already has a kid, see. I'm thinking the princess might decide to go home and raise her children in a palace instead of in a small home. Or, of course, she might be kidnapped. Kyrean probably won't know which unless he goes after her.

First, I can't help pointing out that it is "rogue" not "rouge". Sorry. Someone was gonna do it.
*bangs head against wall* That's what I get for typing at two in the morning without spellcheck.

Sounds like an interesting campaign with one good player and two good characters. Most groups I've played with would get rid of/kill the CE rogue. He is a danger to himself and others. I've never understood the reason for behavior like the player of the bard's. Why are they even at the game if they are not interested in playing in it? It makes no sense to me.
She wants to play. She loves D&D. I think she was expecting, somehow, that because I said it was going to be a low-combat game I meant it'd be a no combat game. To me, low-combat is one or two encounters at CR, or more than that of lesser CR, per day. As opposed to four per day in a normal game.

My (unsolicited) advice: Player A changes characters after a long talk about everyone enjoying the game. Player C is reminded that this is an adventure. Non-adventuring characters are NPCs.
There's already a long, in-game talk planned by Aieties. It'll cover both of those points. I want to see how the others handle it. Me? I'm going to let Darwinism work its magic. If Kyrean can't shape up, he's going to have a hell of a time trying to talk his way out of being executed for the kidnapping of an elven princess.
Draconian220

06-18-06, 11:00 PM
First off, as the girl playing Azhure, i have apologized multiple times for playing her that way. Honestly i just didn't know how to play a bard. This situation has been fixed as DM and the person playing Aieties explained how to better play a bard. She will be much more combat happy from now on.

sry, I dont really see where Kyrean causes the problems. there are two more pcs, if they purely watch, they are part of the problem


Azhure has not seen him act evil around her so she has had no reason to distrust him... yet. lets just say sparks will fly when she finds out how badly he screwed the party over. Honestly he has been hiding his evil actions and has only ever been nice to/around her.


Azhure sounds like an NPC. Stop giving this player XP. People who don't want to go on adventures are not adventurers. You can only drag the unwilling on just so many before it stops making sense. Furthermore, if I were getting my butt kicked by an ogre, and one of my companions was being useless despite being injured by the monster, I would be very angry. I would leave them behind. This is the player's fault.

Refer to above statement about playing a bard, and i really didn't have much i could do vs said ogre without hurting a teammate. It was at that moment i realized i had been stupid and forgotten to buy a ranged weapon (very stupid), and because Kyrean was lying almost dead on the floor below (this was down a ladder into a trapdoor leading to a sunken temple of sorts) , i couldn't use my splash damage items.

In closing, i think that now that i know better how to play her Azhure will be a good character. and other than Kyrean we are an altogether good group, myself and the ranger work well together. Still don't know how to deal with Kyrean though.

She wants to play. She loves D&D.

Hell yeah i do :dancin:
MerrelBlack

06-18-06, 11:19 PM
Hello, all.
This is Aieties' player. I was also the one who suggested that Comus post the story thus far in his game to see what other players and DMs thought. I myself have been a DM/Marshal/overall GM for several years, so I too know the headaches and amusements he's having.

In any case, I just thought I'd share with everyone a player's perspective. True, as players we three have not always made the best decisions, and quite honestly the way things have gone so far I am wondering myself how we've survived. Now, I am attempting to play both alignment and character to the best of my ability, and things are slowly being revealed he doesn't like. He's not going to be putting up with Kyrean much longer. I have talked with Azhure's player as well outside of game to explain to her what a bard can be and do, and I as well as the DM have been promised a fix (I try not to muddle with other DM's decisions and ways of gaming, but the matter was serious).

However, things are becoming very amusing and I'm more than willing to play them out, probably to their inevitable tragic end (at least for suicidal rogues). The incident with the ogre? Well, the beast stared out in a hole and I realized too late my PC was the only one with ranged combat abilities, and I tried to kill him from my advantageous spot... but as you have read things got out of hand before I was able to marshal the party. I did not intend to be the leader; it's been thrust upon me de-facto. And yes, I was livid at the end of the fight with the orge, both in game and out. And I have a long in game speech ready for both of them next time we play. Just as an example.

I generally run heroic characters and heroic games; Comus has his own way and I repsect his decision to include all alignments. But it does create horrid conflict, and I have several plans for my PC should things turn sour quickly, more so than they have. And we now have a lot arrayed against us, mainly due to the fact that Kyrean is an arse and my PC can't be everywhere at once.

In the end I'm not really speaking in my own personal defense, just giving a perspective. Sadly, in the several sessions we have played I did feel more like babysitter than adventurer, and my concerns have been taken to the DM. Thankfully, he listened. But as he so puts it, Darwinian magic is going to rule out in the end. If nothing else, I know this character will survive to fight another day.
AtmaWeapon

06-19-06, 12:07 AM
I always allow all alignments in my games. If something is available to NPCs, then is should be available to PCs, simple as that. I didn't expect him to be played as a good guy - remember, I didn't say I was having a problem with this situation, just that I found it interesting.

This is, IMHO, a bad decision. I know I'm unlikely to convince you, but look at it this way. Two people walk into a bar. A computer geek, and a hardcore bike gang member. Are these two people going to sit together at the same table? Uh, NO.

Now put only one table in the bar, and force these two people to sit together. What is going to happen? Nothing but awkwardness and silence, and eventually, one of them will most likely leave.

The point is by allowing evil and good characters in the same party, you are forcing people who would generally NEVER EVER associate with each other to form a party... because there's only 1 campaign being run, and if you want to play, you have to be in the party.

(Edited: And I'm not trying to say bike gang members or computer geeks are good or evil, just thinking of two completely different extremes.)
Comus

06-19-06, 12:35 AM
This is, IMHO, a bad decision. I know I'm unlikely to convince you, but look at it this way. Two people walk into a bar. A computer geek, and a hardcore bike gang member. Are these two people going to sit together at the same table? Uh, NO.

Now put only one table in the bar, and force these two people to sit together. What is going to happen? Nothing but awkwardness and silence, and eventually, one of them will most likely leave.

The point is by allowing evil and good characters in the same party, you are forcing people who would generally NEVER EVER associate with each other to form a party... because there's only 1 campaign being run, and if you want to play, you have to be in the party.

(Edited: And I'm not trying to say bike gang members or computer geeks are good or evil, just thinking of two completely different extremes.)

Rember that it's required that any character knows, and is a friend of, at least one other character in the party. A computer geek may not normally sit with a biker, but if they're brothers, or roommates, they may well get along better than you think.
ShadowDragon8685

06-19-06, 12:45 AM
Besides, it's always a Good Thing for a computer geek to know somebody big, burly and tough in case he gets his ass in a scrape. In return, he can unlesh his Integrated Telecommunications Ninja Skillz at the biker's behest.


Really, sounds like the Chaotic Stupid rogue is going to bring the party down hard-core. Can't wait to hear about that. Enjoy the TPK. That, or you hand his head over on a pike to the elf/human kings and appologize for what he did, profusely.
Nom

06-19-06, 01:31 AM
I have a bard in my party that is relatively ineffective in combat. However, there are 5 PCs, which means that someone spending their time buffing is a lot more effective than if there is only 2-3. He also recently noticed that all his "combat" spells rely on the targets being alive, or at least humanoid, and we've faced a few warforged and undead. That said, between bardic music, flanking, and a few well placed countersongs he's been a very appreciated party member.

The effectiveness of a bard tends to be proportional to the number of allies. Fewer allies means a comparatively weaker bard. This just means that the bard needs to be more creative about giving himself options.

Finally, remember that most songs last 5 rounds after the bard stops. In most close combats, this means setting a couple of songs going and then moving in to help out (or cast spells).
Comus

06-23-06, 12:49 AM
Well, might as well get around to updating with what happened last session. No one in the party died, though they would have if the situation was slightly different.

Alright, it opened with Aieties inviting the others to dinner, where he took them into a room at the back of the bar, locked the door, and gave a good, long speech. They discussed things for a time, and decided to skip town and train for a while.

Unfortunately, someone waiting outside had a different idea. Kyrean walked out first, to a greeting of a thuderstone, and took an arrow in the arm. There was someone shooting at them from the alleyway across the street. He, being smarter than I expected, immediately fled. Aieties and Azhure took cover in the tavern and waited for a chance to strike. Their attacker was behind good cover.

It took a little time, but they (taking a few more arrows) managed to get around to the enterance to the alleyway. Thinking intelligently, they went into one of the buildings abutting the alley and used the back door. This was, again, much more intelligent than I thought they'd be, and I was proud of them. Unfortunately, the guard dog the assailant had placed there started barking and attacked.

The rest of the battle consisted of Aieties accidently using a sleep arrow on an elf, everyone rolling horribly and missing the CR 1/3 dog, and both of them being entangled in tanglefoot bags. Their enemy, a level 3 elf built on the Elite array and with NPC wealth for equipment... absolutely spanked them. I rolled everything in the open, so it was very fair, and the players played it smarter than I had thought, but their terrible luck (Aieties honestly has the worst luck I've ever seen in D&D) basically doomed them in the end. I know a CR 3 is a bit much for two level 3 characters, but they were fully rested and really could have run at any time... until they were entangled. Then it became much more difficult to run from the man.

Thankfully, he was only there to capture them. After Aieties dropped past 0, Azhure surrendered and they were manacled and dragged to a waiting cart.

Meanwhile, Kyrean goes home and finds his wife and child are missing. He starts freaking out, and is almost sapped by a ranger. He parleys with him and goes peacefully when he learns that they're from the elven kingdom and are there to bring all of them to task for Kyrean's crimes. He wants to see his wife more than anything else.

They get to the Elven kingdom, are given a lawyer, and go to trial. Naturally, the king is the judge. He wants to just declare everyone guilty, but he's reminded that it's now a constitutional monarchy and they get to have a fair trial by jury. Witnesses are called, it looks like the party is going to get off with community service. Kyrean's wife takes the stand. The prosecution asks her if she came back of her own free will. Before she can answer, Wizard A pops up and tells the party that he is very, very angry at them.

Here, insert mass confusion and the disintegration of several important people. Like the Elven king. The party manages to get away from the wizard (he didn't prepare any divination spells that day) in the confusion, and they grab their stuff and run. Naturally, they run to the capital of the Human kingdom.

They spend a week on the road. The fighting starts behind them, as the Human king keeps troops on the border, and the elves are already fighting against what they see as an assassination.

They get to see the king, and Wizard A is right there. The King is a little senile, but not too unwise to reject the parties offer to tell their story in a Zone of Truth. They do, the King requires the wizard to stand in the Zone, and the truth is eventually worked out - that Wizard A is a real ass and started a war on his own.

The party, who now realizes that Kyrean's wife has stopped being the Princess and is now the Queen... has her negotiate a peace treaty, and they rush to the front and manage to get the fighting to stop. So, they averted (most) of a war. Great job, actually. The king asks them to get a 25k diamond for him (for the elven king). They don't just grow on trees, don'cha know. There was supposed to be a big diamond strike in a nearby dwarven mine, though, so he wants them to get one there.

Wizard A has quit working for the king at this point, and the king really doesn't have any way to stop him. He had a curse that kept him from harming anyone under the king's protection, and still does, but he's still pretty darned angry.

Wizard B pops in at this point, reveals that he disguised himself as the evil cleric (and consequently now has part of a certain magical artifact), and he asks the party to work for him. In exchange, he says he'll use the artifact to kill Wizard A. The party tells him to go fudge himself. The session ends with Wizard B shrugging and saying he'll be around.

It's taking more sessions than I thought it would, and it's taking the most roundabout route possible, but I think I might be able to get the party on the track I was originally hoping they'd follow... that of being investigators. The king will invite them to join his squad of troubleshooters once they get back, and that's when I'll be able to get back to the plot... that had to be dumped within two sessions of starting for lack of having an in-road.
Thessik

06-23-06, 09:22 PM
That is some impressive storytelling. I have ran a lot of games (good and evil) and never had a single session anywhere near that complex. I applaud both you and your players for keeping up.

Nice trick with the evil cleric, too. :)
Comus

06-23-06, 10:02 PM
Thank you. I try to keep things interesting, though I fear that the last session had a little too much in the way of powerful NPCs. The next session, focusing on a dungeon crawl, should serve to rectify that a bit, and give the players some investigating to do.

As a warning to any of my players who read this : the next session is probably going to have more of the lovecraftian horror that you've been both expecting and dreading. I promise that I'll make most, if not all, combat totally avoidable, if you play it smart. There'll be some good treasure in there, too, to make up for the lack of it lately.
Jaaaysus

06-23-06, 11:12 PM
Thank you. I try to keep things interesting, though I fear that the last session had a little too much in the way of powerful NPCs. The next session, focusing on a dungeon crawl, should serve to rectify that a bit, and give the players some investigating to do.

As a warning to any of my players who read this : the next session is probably going to have more of the lovecraftian horror that you've been both expecting and dreading. I promise that I'll make most, if not all, combat totally avoidable, if you play it smart. There'll be some good treasure in there, too, to make up for the lack of it lately.
Cthulhu yay!

Reading you stories I'm being to think you play with 'unlucky' dice I mean it seems like your players seem to get thrashed every time you throw something at them.
Comus

06-23-06, 11:18 PM
Cthulhu yay!

Reading you stories I'm being to think you play with 'unlucky' dice I mean it seems like your players seem to get thrashed every time you throw something at them.

When the average player roll is around a seven, and the average enemy roll is about a seventeen... yeah, there's some bad unluck going around. The funny thing is, I roll everything out in the open, so everyone knows I'm not fudging attacks. It's like their luck is inversely proportinal to how important it is for them to do well.
Draconian220

06-23-06, 11:31 PM
When the average player roll is around a seven, and the average enemy roll is about a seventeen... yeah, there's some bad unluck going around. The funny thing is, I roll everything out in the open, so everyone knows I'm not fudging attacks. It's like their luck is inversely proportinal to how important it is for them to do well.


That's an understatement, i mean for the love of God i couldn't shoot the dog that was 5 feet away from us!! None of my dice (and i own a lot of dice) were rolling well! it was ridiculous! The seem to roll well for skills but not in combat.
Jaaaysus

06-24-06, 12:28 AM
When the average player roll is around a seven, and the average enemy roll is about a seventeen... yeah, there's some bad unluck going around. The funny thing is, I roll everything out in the open, so everyone knows I'm not fudging attacks. It's like their luck is inversely proportinal to how important it is for them to do well.
an average of seven! Wow that's right next to "my dice hit me in the head when I roll them ...even if I throw them down a hallway..."

My advice is to get them blessed by the pope :D
Comus

06-24-06, 12:35 AM
Well, I figure I'll get half of them blessed by a dying Pope on Easter Sunday, and subject the other half to some kind of terrible, dark ritual - which may or may not include ripping out people's hearts and lowering them slowly into lava.