| Post/Author/DateTime | Post |
|---|---|
| pierow3710-16-05, 11:10 AM | i have started making an adventure, adn it is for 2, or 3 lvl 4 players it starts out thaht you wake up on a boat with a piece of paper on you chest sayign that you have to kill the mage that lives in the old, abandoned lighthouse. the only problem is that there is no way to get ther becase there are tons adn tons of sharp rocks surronding it, so there is the twin lighthose that has an underground connecter to the one the mage resides in. the note also says that the other lighthouse is probably infested with the mage's goons now all i need ot know is who the goons are i have drawn out the map, made the mage, i know his motives, abliities, and spells but i have no idea who shoudl work for him i have MM2, 3, and 3.5 i also have alot of other books that im too lazy to memtoins... i play 3.5.... and have all core ruel books for it nopw i need osme help people! |
| revnk10-16-05, 11:18 AM | Why do they need to kill the mage? What is he up to? Is he a good mage or a bad mage? Does he have some speciality? Is he famous or notorious? Don't worry about answering these questions for me--answer them for yourself. Depending on the answers, threats in his tower could include living spells, undead, animated objects, summoned monsters, ordinary humanoid thugs, magically enhanced humanoid thugs, constructs, relatively-low CR aberrant spawn, outsiders, etc., etc., etc. If you know why the PCs need to do this, you can answer for yourself what they might be facing. If you need help tweaking or critiquing the nasties that this wizard would logically be gathering up, post again and there are dozens of people floating around these boards with good advice. Good luck! |