"but I don't wanna do psionics..." [Archive] - Wizards Community

Post/Author/DateTimePost
Mr. the Hun

06-07-05, 12:28 PM
I really don't.

A good friend and player of mine has been pressuring me lately to put more psionics in my campaigns. I really don't want to. He keeps telling me how "cool the soulknife is" or "how it's really not that bad." and I keep telling him that it goes against my flavor scheme. He must have gotten frustrated with me, because he's starting his own mini-campaign. Primarily psionics, of course. He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in. What do you think I should do?
Vincent Grayson

06-07-05, 12:33 PM
Well...did you not want to do it because you have something against psionics? Or just because you've already got an established world, and don't want to go through the admittedly complex effort of adding psionics in?

If it's the former, perhaps re-evaluating psionics in its' current state, or playing in your friend's game could give you new perspective.

If it's the latter, then, that's understandable, and your friend should be able to deal with it.
Beamup

06-07-05, 12:33 PM
If it doesn't fit your flavor, you can always change the flavor of psionics to fit. There's no mechanical reason Psionics can't simply be treated as a third branch of magic, one that works differently and concentrates on mental effects.

Seems like this would have potential to keep everyone happy, so long as there aren't more issues with it than you've described.
High Octane

06-07-05, 12:38 PM
Tell him to bring his expanded psionics books with all of his pre-made psionic characters (he will have several).

Burn them.

If you dont want him being THAT mad at you, sit him down, and calmly explain to him, there is no psionics in the game. Just as there is no Jedi or gatling guns. Why? Because you dont WANT THEM!

Tell him if he wants to play psionics, find another group. Inform him that him consistently bringing them up makes you angry. And remind him what angry DMs are capable of.

Explain to him when he says "They are SOOOO cool." Explain to him so are walking Metal Gearesque tanks with nuclear missles, but they arent in the game now are they? When he says "They arent that bad" explain to him neither are thr forgotten realms setting, but you arent using THOSE either. (or if you are, say Eberron instead).

Explain to him there is nothing WRONG with psionics. You just dont want to use them in THIS campaign.

If he asks you to make another campaign then, tell him to go to hell.
Orcboss

06-07-05, 12:41 PM
It's not really a matter of being a bad friend. You don't think psionics fit in your world. So, don't allow them. Your friend wants to play a psi-based game. You either want to play or you don't. There's really no conflict there. Play in the other game or don't, it really doesn't change the fact that psionics don't fit in the story you're trying to tell.
amethal

06-07-05, 12:49 PM
I really don't.

A good friend and player of mine has been pressuring me lately to put more psionics in my campaigns. I really don't want to. He keeps telling me how "cool the soulknife is" or "how it's really not that bad." and I keep telling him that it goes against my flavor scheme. He must have gotten frustrated with me, because he's starting his own mini-campaign. Primarily psionics, of course. He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in. What do you think I should do?I think you should definitely join in your friend's campaign. It will give you a better idea of whether psionics could fit in your campaign or not.

If you still don't think they fit, then keep them out. Its your campaign world, and it has nothing to do with friendship (in the same way I wouldn't let my friends talk me into painting my house pink, however "cool" they might think that would be).

If you decide you now love psionics but they don't fit, you could do what I am planning to do - have an apocalypse (those are always fun!) and introduce psionics as one of the after effects.
Mirikon

06-07-05, 01:05 PM
If you don't want psionics in your campaign, don't allow them. I'm the same way. Something about the idea of psionics rubs me the wrong way, with the exceptions of Mindflayers and Aboleths and the like. Y'know, unique monster abilities. If I wanted to deal with psionics on a regular basis, I'd play D20 Future or Mutants and Masterminds.

If you don't want to play psionics, tell your friend that. If he is actually your friend, he shouldn't get upset.
CzarGarrett

06-07-05, 01:07 PM
This is a good thing to happen here.


You're not comfortable using a certain rule set in your games. Someone who like them, is doing a game himself.

Go play in this side campaign with Psionics, see how it is. If you like how it goes, and you're willing to do a bit of work, incorporate psionics into your campaign. If you don't like it, or feel it really wouldn't fit in well, tell your friend your stance, and encourage him to keep up the psionic campaign.
Bruunwald

06-07-05, 01:09 PM
Explain to him when he says "They are SOOOO cool." Explain to him so are walking Metal Gearesque tanks with nuclear missles, but they arent in the game now are they? When he says "They arent that bad" explain to him neither are thr forgotten realms setting, but you arent using THOSE either.

LOL

"And I'd like a solid gold toilet, but it's just not in the cards, now is it, baby?"
Phrennzy

06-07-05, 01:30 PM
LOL

"And I'd like a solid gold toilet, but it's just not in the cards, now is it, baby?"

Really? That seems like it would be really cold and uncomfortable...




As for Psionics, I'm with the OP. I don't like em. I don't really want them in my game either. But, one player (my boyfriend) asked if he could play a kalashtar psion - he thought the psionics sounded cool.

I eventually told him okay, but then when we went to the bookstore and he saw that the Psionic Handbook is $34.95 he said a mage would be just fine. LOL.
was_fired

06-07-05, 01:49 PM
You don't have to add psionics to your world. However you should at least give him a shot as a DM. If you don't want to play a psionic character then don't. The psionic handbook even has stuff which boosts your ability to combat psionics based on the fact you don't have them if you really want to go for a psionic hating character.
Eldermount

06-07-05, 01:50 PM
<snip>....
He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in. What do you think I should do?
I don't see the connection between you joining his game and "giving in." Regardless of what goes on in his campaign world, it should have no effect on your campaign world. You still decide if psionics fits the flavor of your world or not.

However, the fact that you view such an action as "giving in" tells me that you probably are looking at this with an adversarial mindset. So, you should respectfully decline to join. Otherwise, you may unconciously do things in his game that will frustrate him.
snowlynx

06-07-05, 01:59 PM
Hrm...Psionics is something that either needs to be wholly integrated into the setting, or shouldn't be there at all. If you don't think it fits your world, make it clear that no matter how long he begs, you're not sticking it in.

Join the campaign, just to see what psionics are like...if you like them, you might be able to integrate them into the feel of the next world you make. If you don't want to, then you don't have to, but at least you know.
AmanitaEata

06-07-05, 02:04 PM
He must have gotten frustrated with me, because he's starting his own mini-campaign. Primarily psionics, of course. He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in.
What a childish attitude. Why would playing in his side campaign be "giving in"? It's a ridiculous notion.

You opted not to run a game of a style he wanted - and that's your right; I would have stuck to my guns on the issue, too - and he figured he'd do one of his own. Great! You should be glad for that. Most DMs would love having a player so willing to be proactive on such things. Plus, it gives you the chance to step away from the screen once in a while.

A player of mine wanted a sea campaign; I told him to go create one. I'm still waiting ... because I want to play in it.

How this is anything but a win-win, I don't know. You keep running the campaign you're comfortable with, with the same players. He gets a chance to run a psionics game, and you get to not DM every once in a while.

Where is the problem here?
SwitchUK

06-07-05, 02:17 PM
Your campaign, your rules. simple, really. Go along to his game and have fun, but if you still don't want to add any psionics to your campaign at all, then that's still your prerogative, and your mate would be childish to say otherwise.
AmanitaEata

06-07-05, 02:37 PM
that's still your prerogative, and your mate would be childish to say otherwise.
His buddy is the one who did the mature thing, actually.
astute1

06-07-05, 04:30 PM
I would suggest you play in your friend's campaign. You might find that you really like the psionics rules, and it will make him happy (and really, who turns down more D&D, anyway?)

As far as psionics are concerned, and flavor issues, you have the right to ban anything from your campaign that you want, but psionics are pretty easy to introduce into the campaign. He could be a monk who went into seclusion and learned hidden powers, or be touched by a spirit from the outer planes or experimented on by illithids or NIMH or something. Soulknives are especially easy to put into other campaigns, since they have very no psychic powers, just the ability to manifest a mindblade.
scott644

06-07-05, 06:41 PM
I really don't.

A good friend and player of mine has been pressuring me lately to put more psionics in my campaigns. I really don't want to. He keeps telling me how "cool the soulknife is" or "how it's really not that bad." and I keep telling him that it goes against my flavor scheme. He must have gotten frustrated with me, because he's starting his own mini-campaign. Primarily psionics, of course. He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in. What do you think I should do?

Do you feel you'd be able to enjoy and contribute? If so, then go for it. If not, then politely decline his offer with the explanation you'd only take away from it. If he's really a friend, he'll understand.
Azual

06-07-05, 07:07 PM
thank GOD someone brought this up.
A player i really want to kick out, but don't have the heart to do it, really loved his psion that i let him play in a separate campaign for only one AND I MEAN ONE reason. He could deal 5d6 damage and totally rule combat. Now he has decided that he wants ANOTHER psion and i REFUSE to let the grimlin have it.
Azual

06-07-05, 07:09 PM
Tell him to bring his expanded psionics books with all of his pre-made psionic characters (he will have several).

Burn them.

If you dont want him being THAT mad at you, sit him down, and calmly explain to him, there is no psionics in the game. Just as there is no Jedi or gatling guns. Why? Because you dont WANT THEM!


:heehee :ayyyy!: :dancin: :plotting:
Vaelan

06-07-05, 07:56 PM
I would let him be some sort of psionic class. One person in a world isn't going to alter your "flavor scheme".

Of course, since there are no psionics in your campaign, he will be the only one with such powers, which could have a variety of interesting consequences.
Wayne

06-07-05, 11:12 PM
Yeah, Mr. Hun, you're actually pretty fortunate-- this guy is willing to run another campaign instead of continuing to disrupt yours, which is the proper way to handle it. I'd highly suggest you join it (unless you have a good reason not to)-- 3.5 Psionics has its flaws (largely due to intermixing a spell point system with the Vancian slot-based magic system; due to the augmentation rules psions are strong in campaigns where there's only one battle a day, and nearly unplayably weak when there's more then 3 or so), but it's a very good system, and less broken than the Core magic rules.

Now, you didn't mention it; but is this an issue of this player leaving your group and trying to replace your campaign (that is, if he and your other players are unwilling or unable to game more than once a week or so, and it'd be his game and not yours), then you have a problem. But if he's just running this side campaign... what's the harm? :]

To the main issue-- if you don't think psionics "fits" into your campaign, that's perfectly understandable. And really, it can take some work to decide the ramifications of having psions in your game after all, and if you don't want to do that for any reason, then you shouldn't have to. It's your game. *chuckles*

One thing, though-- if he wants to play a Soulknife, you might want to allow those anyway. They're little different from characters like Monks who use "spiritual power" to fight without weapons, and the Soulknife class is one of the weakest in D&D right now, so there's not really any balance reason to disallow them, either. So if that's all he wants to do, you could just say that Soulknife is the only allowed psionics class (since it doesn't have manifestation), and go with that.
TheErsatzFacsimileOfMe

06-08-05, 12:48 AM
Okay. Here's what I have to say:

1. Don't let Psionics into your campaign if you don't want to use them. (or the just don't work out well in your plotline)

2. Attend the game of another DM as a player. Use it as a learning experience for both parties.

3. If you don't want to play a Psionic PC in his campaign, don't...just play.
Morka

06-08-05, 09:23 AM
Many interesting suggestions here. Like many others, I suggest you to join your friend's game to see what is it. If you like it, include it. If you don't, don't.

The first rule in Psionic is the Psionics-Magic Transparency: spell resistance apply to psionic, detect magic allow you to detect psionic, and vice-versa. So it wouldn't be too complicated to include one or two characters or monsters in your campaign. It is (almost) fully described in the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html).
High Octane

06-08-05, 09:33 AM
:heehee :ayyyy!: :dancin: :plotting:

Oh my! Ive been SIGGED!

Edit: Anyway, I realize that you clearly made an impact. You told him you wouldnt play psionics, so he started his own game. This is a GOOD thing.

You encouraged another campaign and DM into existance, and kept your integrity as a DM.

A DM should adapt somewhat for his players but he should NEVER do what a player tells him to do. Its a players job to say hes unhappy, its the DMs job to figure out how to fix it.

Anyway you now have 2 games with 2 different flavors. 2 different campaigns of D&D with different rule sets may as well be 2 different games altogether.
Karota

06-09-05, 12:04 AM
I really don't.

A good friend and player of mine has been pressuring me lately to put more psionics in my campaigns. I really don't want to. He keeps telling me how "cool the soulknife is" or "how it's really not that bad." and I keep telling him that it goes against my flavor scheme. He must have gotten frustrated with me, because he's starting his own mini-campaign. Primarily psionics, of course. He invited me to join, but I don't know what to do. I'd feel like a bad friend if I don't, but I certainly don't want to give in. What do you think I should do?

Go and play with him, then tell him you wan to play a space pirate from Spelljammer, but you want it to be a Barbarian [illiterate but with a lot of good luck and a robot who has the brains]... he can then realise that you donīt have to introduce psionics in your own campaign if you donīt want to, whatever the reasons; but if he allows you to play that barbarian space pirate, tell him you are joking, or better, do it and have a lot of fun, but donīt include psionics in your game if you do... whatever..

Otherwise, go and try the egoist.

Psionics are not as exciting as a greataxe could be, but you can make psionics be funny.
Lana "Silvertongue"

06-09-05, 12:42 AM
Well, I'd suggest you play in his campaign. At the very least, if you don't you lose all right to complain about how you never have a chance to play and prolly will be physically harmed should you ever unleash the complaint after declining. I know that you really don't want to hear this question, but I feel like a three year old. Why? Part of me hopes that it doesn't fall into three categories, though one I do forgive. "I just don't like it. Everything I have read has made me believe that it is utterly broken. I refuse to buy a book of utterly broken rules." I hold severe reservations about those people. "Magic is good enough, why create rules and classes for something else when Magic will work?" This one baffles me still. Why not? Lastly, the one I do forgive... as long as they take a road to fixing the problem... "I own the XPH and its all Greek in there. I just don't get it!" This one is common for some ladies I know, who now love their psionics.

The real question is, have you assessed why yer saying No?
Deekin

06-09-05, 12:55 AM
Yes, Same qustion here, WHY does psionics not fit into the flavor?
weasel fierce

06-09-05, 02:02 AM
If he is still playing in your game, and starting his own, I'd play in his, just to be fair. Maybe you'll like it.
greatmonkey

06-09-05, 04:48 AM
I don't know if this has been brought up yet because I haven't read then entire thread, so if it was bear with me.

D&D is a game about having fun. It's not just a game about the DM having fun with his world or just the players having fun at the expense of the DM. If the dude wants to play a psionic character so bad in your game let him. He'll have more fun in the game and be less of a problem in your game (if the guy has to fall to a secondary character he might subconciously mess things up in your game). Now I'm not saying you should always let the player have what they want. If they want to play some bs like a half mindflayer/ half gold dragon paragon.. blah blah then by all means tell them heII no. But if it's soemthing small and none game shattering that will let the player have fun let him have it. And you can always keep the flavor of your world by saying either psionics are so rare that no one but scholars know about them or that they are just a different kind of magic.
AmanitaEata

06-09-05, 09:39 AM
Go and play with him, then tell him you wan to play a space pirate from Spelljammer, but you want it to be a Barbarian [illiterate but with a lot of good luck and a robot who has the brains]... he can then realise that you donīt have to introduce psionics in your own campaign if you donīt want to
Maybe your web browser is broken or your computer does not function like everyone else's, leaving you unable to read and comprehend what has been posted, so please allow me clarify something for you: The player in question is fully aware the original poster does not have to use psionics, WHICH IS WHY THE PLAYER STARTED HIS OWN CAMPAIGN!!

You are encouraging the original poster to go disrupt the other guy's game ... why? Because he took the initiative to put together a game in the style he wanted to play rather than force something on the original poster the OP didn't want? Yeah, great advice, Dr. Phil.

If you're unwilling or incapable of grasping the situation as laid out by the people involved, the best advice you can give is none at all.
High Octane

06-09-05, 10:33 AM
Look, bottom line is this: D&D is different with psionics.

Not better, not worse, just different.

Hun doesnt want to add it because it would change the flavor of his campaign. He likes it how it is.

When the player started his own campaign, he made a different feeling campaign.

Not better, not worse, just different.
AmanitaEata

06-09-05, 10:41 AM
Hun doesnt want to add it because it would change the flavor of his campaign. He likes it how it is.

When the player started his own campaign, he made a different feeling campaign.

Not better, not worse, just different.
That's great that you clarified things ... but why? I think this is pretty much understood and is not in dispute.

If you have a point to make, I would urge you to make it more clearly.
High Octane

06-09-05, 10:46 AM
Fine Ill make the point clearly as I can.

Stop rattling him for not allowing psionics in his game.
AmanitaEata

06-09-05, 11:08 AM
Fine Ill make the point clearly as I can.

Stop rattling him for not allowing psionics in his game.
I'll have to go back and read the thread, but as far as I recall, no one is doing so. A few people have asked why he won't use them, but most have supported both his choice to not use psionic rules (including myself) and supported his friend for starting a side campaign.

<re-reads thread>

Ahhh, nevermind. I see now. In reviewing the thread, I can see that you're one of the folks who very early on displayed an inability to grasp what the situation actually is, ranting and raving and carrying on about how the original poster should stand his ground ...

... even though it's pretty clear he did stand his ground, the player in question understood, and the player in question started his own psionics game. The question is not whether or not he should allow psionics, and that's been clear as day for anybody willing to engage their brain.

You see, a little reading can go a long way.

A little reading would have also revealed that the vast majority of this thread supports the OP's choice to not use pisionics! He's not being rattled!

Which begs the question ... why are you trying to urge that nonexistant rattling cease taking place?
High Octane

06-09-05, 12:05 PM
I would make with the arguing, but I realize this thread died long ago.

My mistake for keeping it rolling.

For the record I did misread the question, i thought he was asking about what he should do about his friend begging to be a psion, but it was actually on whether he should join his friends campaign.

I made the mistake, much like some others did, and Im sorry.

Of course I was ready to start arguing since a certain poster started flaming me explaining I didnt know what was going on. Of course he/she didnt bother to explain what WAS actually going on, but instead chose to focus on my being wrong.

Since I now know what it is ABOUT I'll just say I agree with those that said Hun should try his friends game. No harm in doing so.

If you like the game and your friend DOES ask if he can play a psion in your game, dont feel like you HAVE to add psionics to your game, but if you actually WANT to, feel free.
Skeane

06-09-05, 12:15 PM
At the risk of sounding opinionated:

Psionics are rubbish.

That being said, go to his game; find this out for yourself. Tell him psionics are rubbish and that you want no part in them. Then go drink a lemonade and pretend the whole thing never happened.
KoboldSlayer

06-09-05, 12:21 PM
You should go with whatever you think best for your game world.

I personally have told my players, this go-around, that there will be no psionic PCs. We're playing in Forgotten Realms, where according to novels and source material, psionics do exist. I've just made them ultra-rare. To be fair, I'm not having my NPCs run around being psions all the time, either. What's good for the goose and all.

I do have some psionic creatures in my campaign, notably mindflayers and aboleths (mentioned already on this thread). And they characters may once in a blue moon run across a psionic item or a psionic NPC...but it's not going to happen often!

The reason for this is two-fold:
1. Theme - I wanted a campaign that relied more heavily on the "magic" side of things, both Arcane and Divine, to add the flashy flavor.

2. Reduce confusion - I have two players that would do so well if they wanted to play psionics. They would learn the psionic rules well enough to play the competently without my always having to look things up or intervene. I have another character who would not. He would pull psionic rules out of his hat and I'd have to look up to find out if they were or weren't right. I don't know psionics AS thoroughly as I know magic, so I'd have to do alot more bs-checks than I have to do if he's playing a magic-user. I have another player who is fairly new to the game and hasn't hammered out the magic portion yet, but he'll get it as he plays more.

I thought it would be hurtful to feelings, if not actually unfair, to tell two players YOU can play psionics and two others BUT YOU CANNOT! It's just not worth the hurt feelings to add something that basically does similar results to what can be done with magic. But maybe next time around the situation will be such that I can add psionics without trampling anyone's feelings.
astute1

06-09-05, 12:23 PM
Psionics are rubbish.
I beg of you to explain this.
Skeane

06-09-05, 12:35 PM
Psionics are rubbish.
I beg of you to explain this.

Occassionally one might get something and find it useful for only a short amount of time. At other times someone might find something put upon him, only to realize it immediately non-useful. At other times one might come across something super-great and wonderfully useful, but decide that for whatever reason, that person should not want to posses it. If the person takes any of these three category of things and decides that they should be discarded, he puts them in a big pile or sack to be hauled away. The contents of this sack or pile (singularly or as a whole) is known as rubbish.

Psionics are rubbish.
Thoronmir

06-09-05, 01:04 PM
Occassionally one might get something and find it useful for only a short amount of time. At other times someone might find something put upon him, only to realize it immediately non-useful. At other times one might come across something super-great and wonderfully useful, but decide that for whatever reason, that person should not want to posses it. If the person takes any of these three category of things and decides that they should be discarded, he puts them in a big pile or sack to be hauled away. The contents of this sack or pile (singularly or as a whole) is known as rubbish.

Psionics are rubbish.And, quite often, someone can rummage through another man's rubbish and find an item that does not fit any of those categories in the eyes of its new owner. So, the state of being "rubbish" is inherently subjective. The vast popularity of the "Yard Sale" is ample proof of that. That you prefaced your post with an acknowledgement of the risk of seeming opinionated supports the subjective standard of "rubbish" as well. Yet, you suggest that it is a foregone conclusion that, upon actually experiencing a campaign involving Psionics, the OP will share your opinion.
cvazi

06-09-05, 02:07 PM
ok, first to the initial question:

First, it is your campaign, you say yay-or-nay to whatever you want to include. Personnally, I'd be ****** off if my players hounded me to include something I didn't want to. Second, join the other game- encourage your friend to DM. Don't screw with his game, or you are a bigger jerk as he is to your game. Besides, it is always good to have another DM.

Now, to skeane and all of us psionics guys:

Don't bring this fight here. There is a place for this fight- and it is the Psionics board. Take it there. As anyone who frequents the psionics boards know, this argument can easily take over the thread and detract from the initial post.

Thanks.
Arkidisey

06-09-05, 05:26 PM
Tell him to bring his expanded psionics books with all of his pre-made psionic characters (he will have several).

Burn them.

If you dont want him being THAT mad at you, sit him down, and calmly explain to him, there is no psionics in the game. Just as there is no Jedi or gatling guns. Why? Because you dont WANT THEM!

Tell him if he wants to play psionics, find another group. Inform him that him consistently bringing them up makes you angry. And remind him what angry DMs are capable of.

Explain to him when he says "They are SOOOO cool." Explain to him so are walking Metal Gearesque tanks with nuclear missles, but they arent in the game now are they? When he says "They arent that bad" explain to him neither are thr forgotten realms setting, but you arent using THOSE either. (or if you are, say Eberron instead).

Explain to him there is nothing WRONG with psionics. You just dont want to use them in THIS campaign.

If he asks you to make another campaign then, tell him to go to hell.


BURN them?? i truly hope you are exagerating when you tell the OP to do so... the last two paragraphs are fine, but be a little more... gentle with it, the Op said this is a good friend, would you tell your best\really good friend to bring some important documents (lets just subtatute it) over your house and then grab them and burn them in his face?! no i hope not.

to the OP: Like the posters before me, tell him not this campain, maybe the next one you make, tell him fermly and calmly, (if you want) tell him you'll join his game, you should to get a good feel of the psionics handbook, then, if you still don't like it... tell him your not good at DMing the spionics that he wants and that you'll probably suck at learning a new style of Dming... I think you should have at least ONE campain that has the psionics, though i don't have them myself, i'd really like to try the book it ;).
Arkidisey

06-09-05, 05:33 PM
At the risk of sounding opinionated:

Psionics are rubbish.

That being said, go to his game; find this out for yourself. Tell him psionics are rubbish and that you want no part in them. Then go drink a lemonade and pretend the whole thing never happened.


wow.... soooo heartless and soooo not a good piece of advice, you know as well as i (hopefully) that this is a good friend, and that he can't just go to his game, make a character, say 'THIS SUCKS, ITS RUBBISH" and tell him that there will be NO consiquences?? uh uh... your wrong if you think so.

don't bring a war to a peaceful nation

P.S. : i also think your trying to be funny\clever with the little 'then just go drink a lemonade and forget the whole thin khas happened' it's i think aggrivating.
-- Ark Arin
Ryutsuba

06-09-05, 05:48 PM
For starters, I don't like psionics either, and he shouldn't have to give a reason for disallowing them. That's one of the little liberties you get to take as a DM. A good game is everyone's story, but you're still the storyteller, and you still have the ultimate creative power over the world the players live in.

If this guy really is a good player and a good friend, he'll accept your decision. Thing is, it seems he has, so I'm not sure what the problem is.

Go play in his game a session or two. If it's fun, congratulations, you now have two regular D&D games. If not, don't go anymore.

The only problem I see here is if he's doing this in a spiteful way, trying to draw time and attention away from your regular game so he can play god in a world he's allowed to have an uber NPC that's his "character", but that's worst case scenario, and you should at least go see what's up with his game first.
Vaelan

06-09-05, 07:16 PM
he shouldn't have to give a reason for disallowing them.

Yeah, what were you people thinking? You shouldn't be treating your players with the dignity and respect accorded to actual human beings! They're just your subordinates, after all... :rolleyes:
Ryutsuba

06-09-05, 10:55 PM
Yeah, what were you people thinking? You shouldn't be treating your players with the dignity and respect accorded to actual human beings! They're just your subordinates, after all...

Ok then, let me rephrase that: "It doesn't fit in my world." should be a good enough reason.

If I design a campaign world where Elves have been extinct for eons and some player insists on playing an Elf, I am not being an ******* for telling him to roll something else. I am not ruining his fun. You shouldn't build a character without the setting in mind anyway; that usually just ends up causing you to make a crappy, ill-conceived character.

Insisting that you be allowed to play something that the DM feels is unbalanced or inappropriate for his campaign or campaign world is being an ******* player, period.
Karota

06-10-05, 12:26 AM
Maybe your web browser is broken or your computer does not function like everyone else's, leaving you unable to read and comprehend what has been posted, so please allow me clarify something for you: The player in question is fully aware the original poster does not have to use psionics, WHICH IS WHY THE PLAYER STARTED HIS OWN CAMPAIGN!!

You are encouraging the original poster to go disrupt the other guy's game ... why? Because he took the initiative to put together a game in the style he wanted to play rather than force something on the original poster the OP didn't want? Yeah, great advice, Dr. Phil.

If you're unwilling or incapable of grasping the situation as laid out by the people involved, the best advice you can give is none at all.

Donīt be so conflictive, friend.

OK could have made a mistake by not writting i was being ironic, but i think i did not need it since people who can read and understand books as twisted and confusig as the DMG could understand the style of what i said.

I was only saying [sorry for the ones who DID understand the whole thing, but i need to explain this to a boy whoe need literall treatment] that he doesnīt NEED to make changes to his own campaign, and he can join his friend one, and make him know what HIMSELF feels about changing something of such a magnitude... most of people i know donīt like psionics, i even donīt like it, but there are some cool thing there, but that is not reason to incorporate whatever... if you do, what stops you from havind illiterate barbarians commandig spaceships?? that can be cool too, but you donīt NEED to include them just because one likes it, understood?? or do i need some aples and pears to explain it??
AmanitaEata

06-10-05, 09:13 AM
if you do, what stops you from havind illiterate barbarians commandig spaceships?? that can be cool too, but you donīt NEED to include them just because one likes it, understood?? or do i need some aples and pears to explain it??
The fact that the words "illiterate barbarians" are surrounded by the rest of that utterly excellent post is truly one of the greatest things in this world, anytime, ever. I'm awed.
Skeane

06-10-05, 10:41 AM
At the risk of sounding opinionated:

Psionics are rubbish.

That being said, go to his game; find this out for yourself. Tell him psionics are rubbish and that you want no part in them. Then go drink a lemonade and pretend the whole thing never happened.

Looks like careless posting has gotten me in trouble. Sorry about that; I reviewed the above post and found it to be more quippy than helpful. Here's my revision:

It's my opinion that psionics are rubbish; I don't 'hate' psionics rules in 3.5ed. I just don't think that (1) they quite go with the flavor of some campaigns and (2) the payoff of adding psionics into the game is worth the trouble [additional rules and neccessitated purchases]. As such, I'd prefer not to have them in my campaign and I'd prefer not to play in a heavy-psionics campaign.

Judging from the Title of the thread, I was of the opinion that the original poster, too, had an opinion about psionics.

As such, I think it's wise that he chose to keep his campaign psionics free. If, however, he has never played a 3.5 psionics game; and his friend understands his opinion on psionics but still encourages him to play in his new psionics campaign, then give it a go with the understanding that apprehensions regarding psionics might make it hard for the original poster to continue playing in this new campaign.
Mr. the Hun

06-10-05, 02:39 PM
I have one word:

Whoa.

Okay, more than that...

I really didn't expect this much response and this many feathers to be ruffled here. Thank you everyone, and I mean everyone, for your input. I told my player for the last time that I'm not allowing psionics in my game, because it doesn't fit the atmosphere I'm going for. (I seems to 'sci-fi' for my world.) Anyway, I also agreed to give him a chance and play in his psionic campagin, simply because he's my friend, and I owe him that much. Personally, I'm not a big fan of psionics (again, they seem a little too 'space agey' for the D&D I like to play) but I'll try anything once.

Thanks again for all of your input.

-Mr. the Hun