"death" energy type [Archive] - Wizards Community

Post/Author/DateTimePost
silvermist

01-30-06, 01:34 PM
and other d20 fey questions

One of my players has a character with the 'nymphs kiss' feat. He has put extra super amounts of details into his past including a time when his mother sent him into the woods to save him from a slaughter and they fey protected him. he's also done a really really good job of not metagaming things that he wrote into his history but which his character would have been too young to remember well.

Long story short, last session he died. I brought out something i'd been keeping in my stash for a while and introduced him to his dad (a fey) and his dead mom (who was reincarnated as a fey). I'm using a bastardized version of the d20 guide to fey (because the full version is unplayable) and offered him the same kind of 'life of last resort' his mom got.

Effectively he comes back as a fey version of himself. No stat changes, no level adjustment or negative level for having died. He gains the fey type (replaces his elf type), cold iron vulnerability, a hinderance called 'promise' where he has to keep any promise he makes, and a true name (anyone who knows yours you must prevent harm from coming to). He is treated as an outsider for purposes of life after death. he can take fey classes and feats and enter fey hosts (guilds). He can not break his alignment for risk of really bad things happening (crux - not worth explaining here).

He's looking at the fey host 'revelry' which gives its own benefits and has its own vulnerabilities. one of the listed vulernabilities is "vulnerability to the 'death' energy type".

What the heck is the death energy type?

also host abilities are based on hit dice. As a level 10 character does he automatically get hd5 and hd10 abilities or does he earn those abilitites starting now at levels 15 and 20 respectively.

silvermist
green_yawgmoth

01-30-06, 02:15 PM
That's why I'm very very wary of 3rd party sources. I'd say that the closest you'd come to a "death" type would be spells with the [death] descriptor. Or if it's supposed to be a true energy type, then make it negative energy.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
PenderGrass

01-30-06, 02:16 PM
It is the spell Descriptor.

Very similar to energy type [Fire] for Fireball.

I believe Finger of Death carries this descriptor.

:dragon:
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Millennium

01-30-06, 03:36 PM
Pendergrass' suggestion of using death effects is a good one. Alternatively, you might say that the character takes double damage from negative energy sources, such as inflict spells and unholy weapons.
silvermist

01-30-06, 10:22 PM
the problem with 'death' being death type spells or negative energy is that 'vulnerability' typically means 150% damage and you cant be 150% dead. Would you lose 1 and a half levels due to negative energy?
PenderGrass

01-30-06, 11:25 PM
the problem with 'death' being death type spells or negative energy is that 'vulnerability' typically means 150% damage and you cant be 150% dead. Would you lose 1 and a half levels due to negative energy?
The spell, Finger of Death, actually does damage.

As does, Slay Living and Destruction.

Also, this is not a suggestion - it is how the rules are setup and exactly what it is referring to.

:dragon:
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green_yawgmoth

01-31-06, 12:51 AM
But pendergrass, "death" is not an energy type. It's a descriptor. Sure, some [death] spells do damage on a passed save, but you don't take 10d6 "death" damage from it. So anything posted here would have to be a suggestion on how to adjucate 'death energy". I'd say just treat any spell that deals with negative energy and/or has the death descriptor is empowered, just like the fire/cold subtypes.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
PenderGrass

01-31-06, 01:13 AM
But pendergrass, "death" is not an energy type. It's a descriptor. Sure, some [death] spells do damage on a passed save, but you don't take 10d6 "death" damage from it. So anything posted here would have to be a suggestion on how to adjucate 'death energy". I'd say just treat any spell that deals with negative energy and/or has the death descriptor is empowered, just like the fire/cold subtypes.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
Hmm.... True enough. It sure isn't. I was wrong - my thoughts would have to be a suggestion.

Since it seems the source info is coming from a non-WotC book, I would suggest following the green_yawgmoth's advice - unless you want to trouble yourself with asking the publisher and/or author what the heck they mean by mentioning a "death energy type." Maybe there is a new energy type in the book?

:dragon:
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