| Post/Author/DateTime | Post |
|---|---|
| Knight-Triumphant10-10-04, 09:47 PM | As my dad said a couple days ago, "Humans have no natural enemies above them. We aren't trained to look up." So, this leads to a completely excellent way to mess with your party's heads: Monsters on the ceiling!! I've done it before, it adds a real big amount of tension as the party warily walks through the cave system, eyes straining, trying to pierce the pitch blackness that hovered above them. For those of you looking for ideas, I just thought I would put it out there. |
| Dash Branaghan10-10-04, 10:07 PM | Hence why creatures such as Cloakers, Chokers, and (my fave and yet to be converted to 3.x) Piercers are in the MM. Not to mention flying creatures. Dash |
| Lordofthebean10-10-04, 10:11 PM | And who could forget "traps" like falling stalagtites and rocks. All it takes is a few good vibrations... I guess that sort of goes with the piercer, who I agree is a very stylish monster. |
| Knight-Triumphant10-10-04, 10:13 PM | I just seem to find that people don't think of the ceiling, so it makes for a very good place to surprise them. DM: As you walk, a huge monstrous spider drops down from the gloomy darkness above, landing behind the party. PCs: AHHHH!! Rogue: Why do rogues always go behind the big guys? Fighter: Get out of the way! Run! And then have the spider have a system of tunnels throught the ceiling, where it will drop in from time to time and make a couple of attacks, then leave, waiting for them to come to its web.. |
| Gryllmyre10-10-04, 10:16 PM | I set up a mock dungeon to try out the 3.x rules once. One room had two fire beetles crawling around. If the PC's didn't look up, another above the door would jump on one of them. Actually, I thought that dungeon was kind of clever. Another room was choked with webs and had two dead skeletons in it, one of them clutching its throat with broken finger bones. A golden necklace adorned its neck. Any guess what it was? Disturb the skeleton too much and you wouldn't be able to tell that the finger bones were broken or how the arms laid... |
| Lordofthebean10-10-04, 10:22 PM | Another room was choked with webs and had two dead skeletons in it, one of them clutching its throat with broken finger bones. A golden necklace adorned its neck. Any guess what it was? Disturb the skeleton too much and you wouldn't be able to tell that the finger bones were broken or how the arms laid... Uggh...that's gruesome. I love it. |
| Antigone10-10-04, 10:26 PM | Ummm, I thought looking, whether up, down, or sideways, was what the Spot skill was all about. I'd give a creature on the ceiling a higher Spot DC, but I wouldn't make the players specifically say they're looking at the ceiling in order to spot something. Just my humble opinion. |
| zambuka10-10-04, 10:30 PM | Same thing works with oversized ie stuff built for giants and bigger. Try putting things like catches for secret doors puzzles, etc out of reach for a normal search. I was amazed at how much prodding and hinting it took to get my players to stop thinking human sizes and positions and start searching at giants eye height in one particular adventure I ran revolving around a giant's tomb. My players are not sluggards when it comes to figuring things out. They just did not think at all about what was above human eye height. |
| primemover00310-10-04, 10:32 PM | POV is a wonderful thing to mess with! |
| Fixxxer10-10-04, 10:45 PM | "Humans were never trained to look up" What you mean is that humans don't have a natural instinct ingrained into them that tels them to watch their 12 o'clock high for predators. Anyone who has ever been through S.O.R.T. room-clearing training (such as myself), dives reguarly or spends a large amount of time in a thick jungle with tall trees (such as loggers in Peru) all know to look up. Whenever I enter a room I've never been in for the first time, the first thing I immediately (and semi-subconciously) do is check for exits. The second thing is to do a cursory inspection of the area above my head. Thus, while it's nit-picking to the fullest, many humans have been trained to look up. :) |
| Burgundy Lotus10-10-04, 10:54 PM | I too have some strange need to look at the ceiling from time to time. I'm not sure why. |
| darczero10-10-04, 11:01 PM | Used that one before... Spider Climb is a wonderful spell, especially when combined with Invisibility and Mirror Image (classic shadow dragon technique). And Spot Checks will always notice the illusions first! Yeah, it's a great tactic... |
| Edymnion10-10-04, 11:13 PM | Ummm, I thought looking, whether up, down, or sideways, was what the Spot skill was all about.It is. Characters with high spot checks, like Rogues, have been trained/have learned to look the place over in way other characters don't. Including the ceiling. |
| Lina_Inverse10-10-04, 11:18 PM | on earth.but when flying dragons come to burninate the countryside.humans might have evolved a desire to look UP. |
| Dash Branaghan10-11-04, 12:01 AM | What you mean is that humans don't have a natural instinct ingrained into them that tels them to watch their 12 o'clock high for predators. Anyone who has ever been through S.O.R.T. room-clearing training (such as myself), dives reguarly or spends a large amount of time in a thick jungle with tall trees (such as loggers in Peru) all know to look up. Whenever I enter a room I've never been in for the first time, the first thing I immediately (and semi-subconciously) do is check for exits. The second thing is to do a cursory inspection of the area above my head. Thus, while it's nit-picking to the fullest, many humans have been trained to look up. :) You forgot to add being 6'5" tall and walking into a room with a 6'6" ceiling (and 6' doorways). I learn to watch above me for clearance...it has nothing to do with predators, training, or logging (although I am Canadian and have worked in the forestry industry). :D Dash |
| Naeron10-11-04, 06:26 AM | As my dad said a couple days ago, "Humans have no natural enemies above them. We aren't trained to look up." So, this leads to a completely excellent way to mess with your party's heads: Monsters on the ceiling!! I've done it before, it adds a real big amount of tension as the party warily walks through the cave system, eyes straining, trying to pierce the pitch blackness that hovered above them. For those of you looking for ideas, I just thought I would put it out there. The thing is, D&D Humans do have many natural enemies above them, so they will look up. To a D&D human examining the ceiling will be a natural part of examining a room. |
| MinusInnocence10-11-04, 07:11 AM | Whenever I enter a room I've never been in for the first time, the first thing I immediately (and semi-subconciously) do is check for exits. The second thing is to do a cursory inspection of the area above my head. I've never gone through special training, but I do play Half-Life. Anyone who doesn't has probably lost more than a few characters in any game to ambush. |
| darczero10-11-04, 07:26 AM | I've never gone through special training, but I do play Half-Life. Anyone who doesn't has probably lost more than a few characters in any game to ambush. I'll second that, and the comment about the Spot skill. You don't have to specify that you're looking up when you roll a Spot check (or even if the DM rolls them secretly for their players, to keep them in suspense); it's assumed to be true. And actually, some humans ARE trained to look up... but they still don't say they do it when they're playing D&D. People don't usually think about things like that until it's too late (after the tactic has been used against them several times). |
| Sphyre10-11-04, 07:38 AM | Hence why creatures such as Cloakers, Chokers, and (my fave and yet to be converted to 3.x) Piercers are in the MM. Not to mention flying creatures. Dash I looove throwing advanced creatures at my players. Level 8? you're not too high level for advanced chokers! and you thought you were safe, metagaming that chokers are early level creatures.... mwhahahaha! Killed a druid's animal companion because they failed their spot checks against the chokers :) Also brought the others in the party extremely low. |
| Edymnion10-11-04, 08:37 AM | You forgot to add being 6'5" tall and walking into a room with a 6'6" ceiling (and 6' doorways). I learn to watch above me for clearance...it has nothing to do with predators, training, or logging (although I am Canadian and have worked in the forestry industry). :DHey man, I do consider ceiling fans to be predators! You try walking into a ceiling fan on high and tell me it didn't just take a bite out of you! :) |
| John Bezo10-11-04, 09:21 AM | Its not just humans that do not look up. 90% of large mammals do not have the instinct to look up. The deer below my tree stand never do... The only places that it happens in IRL is in The Amazon, Africa, and Asia, where there are good sized cats that hunt from trees.. J. |
| Fixxxer10-11-04, 09:26 AM | Hey man, I do consider ceiling fans to be predators! You try walking into a ceiling fan on high and tell me it didn't just take a bite out of you! :) Ask my warped head what it thinks. ... Wait... :D I've never gone through special training, but I do play Half-Life. Anyone who doesn't has probably lost more than a few characters in any game to ambush. If your computer can run it, I'll send you a copy of DOOM III. You think Half-Life was startling? There were times in DOOM III when I had to stop playing for a while because I was actually creeped out. |
| Dash Branaghan10-11-04, 01:35 PM | If your computer can run it, I'll send you a copy of DOOM III. You think Half-Life was startling? There were times in DOOM III when I had to stop playing for a while because I was actually creeped out. I concur. I'm using the fact that I need a new monitor to keep from playing it because everytime I turn around in the game something is beating on me, and it looks like last nights dinner. I bet if my character was videotaped he would look like the rookie cop in a horror movie who knows something is out there and spends his entire time doing a 360 circle like a dog chasing his tail instead of actually moving forward. Edymnion, Never mind the ceiling fans, ever have dinner at a house or restaurant where the light is low hanging over the table? You lean forward to stand up, right into a 60W...broken my fair share of them getting up to answer a phone or something similar. Dash |
| Didge10-11-04, 02:32 PM | Never mind the ceiling fans, ever have dinner at a house or restaurant where the light is low hanging over the table? You lean forward to stand up, right into a 60W...broken my fair share of them getting up to answer a phone or something similar. Dash Talk about your...not so bright...ideas. Ok, ok (dodging the shoes being tossed at him) I KNOW it was a bad pun, but still...it had to be done. But yeah, been there done that Dash. I'm 6' 1"-2", something like that. You ever notice that short folks keep track of their height down to the millimeter, while tall folks tend to be general? Anways, I don't break 'em, but have bounced my head off them a few times myself. |
| Quartermain10-11-04, 04:25 PM | I set up a mock dungeon to try out the 3.x rules once. One room had two fire beetles crawling around. If the PC's didn't look up, another above the door would jump on one of them. Actually, I thought that dungeon was kind of clever. Another room was choked with webs and had two dead skeletons in it, one of them clutching its throat with broken finger bones. A golden necklace adorned its neck. Any guess what it was? Disturb the skeleton too much and you wouldn't be able to tell that the finger bones were broken or how the arms laid... I don't get it. Someone explain? :confused: |
| Dash Branaghan10-11-04, 05:11 PM | I don't get it. Someone explain? :confused: It is a Necklace of Strangulation, a cursed item. The only way the PCs can tell that (short of a Legend Lore or other mid level magic spell) is through the evidence (being the broken fingers). The minute it is disturbed, the PCs will not realize that the death of that characters was not attributed to the spider whose web they dangled in. And since PCs tend to put on magic items upon discovery without checking for curses... Dash |
| CuCulain4210-11-04, 05:17 PM | Hey man, I do consider ceiling fans to be predators! You try walking into a ceiling fan on high and tell me it didn't just take a bite out of you! :) Or how about one falling from an 8' celing and landing on you. Yep, they can take a bite out of you. The deer below my tree stand never do... You know using a tree stand is cheating...don't you?... :D ;) |
| Tifus Artwin10-11-04, 05:45 PM | Mwahahahahahaha, I love that neckless, and im still waiting to find it again. If anyone has the specs on it, please pass it over. As to the looking up, ive noticed that my PC's have trouble seeing whats on the ground in the corners, behind doors, under broken furniture, ect. But i can honestly admit, i have never caught them with something from the ceiling. They never fall for it, they always look up, throw a torch, cast a light spell, something that brings Illumination to the place i dont want them to look. Anyway, as a 6'1-2" peson myself, i have a habit of just dropping my head and stooping all the time, to many 6' high ceiling fans/light fixtures/doorways i guess, so instead of looking i merely stoop and walk where i (atleast most of the time) think its going to be safe for my head. Tifus |
| Fixxxer10-11-04, 06:06 PM | I concur. I'm using the fact that I need a new monitor to keep from playing it because everytime I turn around in the game something is beating on me, and it looks like last nights dinner. I bet if my character was videotaped he would look like the rookie cop in a horror movie who knows something is out there and spends his entire time doing a 360 circle like a dog chasing his tail instead of actually moving forward. I found that getting a sound card with Dolby 5.1 capability and a set of Dolby speakers really helps with this, since it allows you to hear if the approaching monster is in front, to the side or behind you. |
| crazysamaritan10-11-04, 07:37 PM | Hence why creatures such as Cloakers, Chokers, and (my fave and yet to be converted to 3.x) Piercers are in the MM. Not to mention flying creatures. Dash Thanks for mentioning that, now my DM is going to tell me to fix the problem. :rolleyes: I'll let you know how that turns out.... (g-D, HIMO!!!) On topic: Yeah, I'm 6'+, and I generally duck, and whenever I happen to look up, that's ALWAYS where the stupid fan/light/pipe/heavy object is. I actually have a bald spot because of one incident.... So although I look up, every so often I regret it.... |
| The_Dark_One10-11-04, 11:48 PM | You ever notice that short folks keep track of their height down to the millimeter, while tall folks tend to be general? I've never noticed that, but its proboably true. I'm short (5'9"). My fantasy is to live in a house where the ceiling is only a few inches over my head. Actually, I've noticed that most of the gaming groups I play in always look up. The current one does so obsessively. They have never been attacked by anything on the ceiling and they still look at the ceiling in every room they enter (maybe they think they're due). |