| Post/Author/DateTime | Post |
|---|---|
| Leibel12-16-04, 10:02 AM | After doing some commando style work the government the PC's are given a vacation at a tropical island resort. Except there is a slasher/psycho killer on the island and there will be a week wait until the next boat arrives. I need help w/the following 1) Who should the killer be(Race/Class*)? (I'm thinking Rogue 8/Assassin 4) 2) Stereotypical story for the killer? 3) Motive(If needed)? 4) The resort is on a neutral island frequented by lizard folk and jungle gnomes who are hostile to each other. Both the lizard folk and jungle gnomes are upset w/the PC's since the PC's "cheated" the lizard folk/jungle gnomes out of an island w/lots of gold and iron(separate story). Will the reception be friendly or hostile. Will people help them when the killings start. |
| EatFlan12-16-04, 10:05 AM | 2 jovocs or juvocs or jovocks however the hell you spell it, MM2 under either devils or demons. Just read the description and you'll get a good idea how the slashings occur and why it's a big mystery. So far no one has taken my offers for these little bastards up. They are gods gift to DMs. |
| Thomar_of_Uointer12-16-04, 10:17 AM | Ignore the troll.... Make the assassin a halfling. Nobody suspects the halfling... He kills people because he's geased. Maybe the gnomes/trolls have something to do with it. What level are your PCs? |
| H-D12-16-04, 10:25 AM | actually, after reading the description of the Juvoc, it seems pretty fitting. Maybe one escaped from the Lower Realms and saw what a fertile killing ground the island was. The PCs seem to it like they would disrupt that (as they are pretty powerful, I would assume) and so he tries to go after them. Maybe he kills some Gnomes/Lizardfolk in such a way that it seems the PCs did it. H-D |
| EatFlan12-16-04, 10:36 AM | I'm not a troll you re-re, it is an actual monster. And it's a hell of a lot more FUN than 'oh noes not hte midget with a killer attitude' played to death lame bit. not to mention unless your players memorize the books it'll be way different, and they are sadistic. And they hurt themselves to cause unknown wounds on others, think for 2 seconds please. what is more fun, some midget stabbing one or two people in the dark, oooh because he had an evil spell cast on him...ooooh the horror. Or people walking around then spontaneously having gaping wounds all over their body, screaming bloody murder, then collapsing into a pile of mush. choice # 2 please. |
| Vharuck12-16-04, 12:12 PM | Murderjack Medium Fey Hit Dice: 15d6+60 (112 hp) Initiative: +7 Speed: 50 ft. (10 squares), climb 50 ft. Armor Class: 21 (+3 Dex, +6 natural, +2 leather armor), touch 13, flat-footed 18 Base Attack/Grapple: +7/+12 Attack: Claw +13 melee (1d6+5) Full Attack: 2 claws +13 melee (1d6+5) Space/Reach: 5 ft./5 ft. Special Attacks: Frightening presence, sneak attack +7d6, spells Special Qualities: Damage reduction 10/cold iron, low-light vision, spell resistance 21, sudden lunge, woodland concealment Saves: Fort +9, Ref +12, Will +10 Abilities: Str 20, Dex 17, Con 18, Int 15, Wis 13, Cha 22 Skills: Bluff +24, Climb +31, Diplomacy +8, Escape Artist +21, Hide +21, Intimidate +8, Jump +13, Knowledge (nature) +22, Move Silently +21, Search +20, Survival +19 (+21 following tracks or in aboveground natural environments) Feats: Combat Reflexes, Combat Expertise, Improved Feint, Improved Initiative, Track, Weapon Focus (claw) Environment: Temperate forests Organization: Solitary, pair, or gang (3-8) Challenge Rating: 9 Treasure: Standard Alignment: Always neutral evil Advancement: 16-45 HD (Medium) Level Adjustment: -- The creature steps out from behind the gnarled tree on legs a bit too thin and a bit too long to be truly human. Its overall shape is humanoid, except it is emaciated nearly to the point of being skeletal. Its skin has a mottled brown and green hue, and it almost looks like tree bark in texture. Its long arms each end in three-fingered hands tipped with long, curved talons with cruel serrations along the inner curve. Yet the menace's head is perhaps the most disturbing. Roughly human-shaped, its face is that of a handsome elven man, except that the eyes and mouth are cold, dark gashes that flicker with tiny motes of light, like stars in the night sky. Stories where sinister humanoid shapes flit through the depths of supposedly haunted woods are strangely common in some parts of the world. Sightings of murderjacks may inspire the majority of these stories. A murderjack is a cruel, capricious, and always sadistic fey that dwells in heavily forested areas. They are quite intelligent, and they often group together in tightly knit groups that hunt in packs. A group of murderjacks usually seeks out a solitary individual and uses the frightful presence ability to drive the victim deep into the forest where it becomes lost. The murderjacks then spend several days tormenting the poor soul, racing in to cut and slash at him until bleeding lacerations cover the victim's body. Eventually, when the victim collapses from fatigue, the murderjacks approach and cure his wounds, only to repeat the torment anew upon his waking. Only when the victim seems about ready to take his own life or escape do the murderjacks swarm, tearing the poor soul limb from limb and draping the red ribbons that remain over the trees for miles around. A murderjack is 7 feet tall but weighs only 100 pounds. Murderjacks speak Common and Sylvan. Combat The murderjack has no interest in fair fights. It prefers to use hit-and-run tactics over the course of several hours or even days, leaving its victim both horrified and fatigued. Only when murderjacks are confident that they outclass their victim, or they outnumber him, do they attack. When in a group, they work together to flank foes and keep them confused and disorganized with their spells and frightful presence. Frightning Presence (Su): When a murderjack charges or attacks, it inspires terror in all creatures within 30 feet that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a DC 23 Will save or become panicked. Creatures with equal or more Hit Dice become shaken only on a failed save. If a victim (whatever its Hit Dice) is caught in the range of three or more murderjacks and fails to resist at least three of their frightningpresence effects, she also suffers 1d4 points of Wisdom damage from the soul-numbing fear. This is a mind-affecting fear effect. The save DC is Charisma-based. Spells: A murderjack can cast arcane spells as a 10th-level bard (3/5/5/3/1). A typical murderjack knows the following spells: 0 -- dancing lights, ghost sound, lullaby, mage hand, message, prestidigitation; 1st -- cure light wounds, expeditious retreat, sleep (DC 17), ventriloquism (DC 17); 2nd -- cat's grace, cure moderate wounds, detect thoughts (DC 18), hold person (DC 18); 3rd -- confusion (DC 19), cure serious wounds, deep slumber (DC 19), slow (DC 19); 4th -- dimension door, locate creature. Woodland Concealment (Su): In woodland areas, the murderjack's green and brown seems to blur and fade into the brackground. Attacks directed at the murderjack when it is in a woodland area suffer a 20% miss chance. Sudden Lunge (Su): Once per hour, a murderjack can move up to its speed as a free action. A murderjack often uses this ability to rush an opponent during the surprise round so it can make a sneak attack. I've always wanted to use these things. Almost sound like something from the X-Files, with the starry slits for eyes and mouth. |
| Leibel12-16-04, 02:01 PM | Some Javocs + a murderjack or 2 sounds real good. Especially working in tandem. Anything not frightened by the murderjack probably gets killed by the Javocs spread damage ability. And being demons they make it seem like the PC's are killing one race to make that race hate the PC's. Especially considering that 2 PC's are rogues and 1 is a Gnome. PC's are Lv 10 by this point so CR wise in straight combat the murderjacks + Javocs can be defeated but using them in slasher style attacks and w/hatred of the PC's it could a challenge. Just need some idea's for how the lizard folk and jungle gnomes will treat the PC's. |
| Board_Rider12-16-04, 02:28 PM | Some Javocs + a murderjack or 2 sounds real good. Especially working in tandem. Anything not frightened by the murderjack probably gets killed by the Javocs spread damage ability. And being demons they make it seem like the PC's are killing one race to make that race hate the PC's. Especially considering that 2 PC's are rogues and 1 is a Gnome. PC's are Lv 10 by this point so CR wise in straight combat the murderjacks + Javocs can be defeated but using them in slasher style attacks and w/hatred of the PC's it could a challenge. Just need some idea's for how the lizard folk and jungle gnomes will treat the PC's. Either in awe or suspiscion. However if they are being killed as well they may view the PC's as saviors. I don't know all of the details. Off topic..... Thomar of Uointer Just because your opinion of EatFlan is one of a troll(he isn't) you should keep your opinions to yourself. Noone likes someone who can't play nice. His methods, while twisted and weird, apeared to be useful in this thread and the OP actually used them. Your suggestion was valid as well. Everyone is different. And we're all "geeks" to some people so we should all get along. mmmmmmmmmmmmmmmmmkkkkkkkkkkaaaaaaaaayyyy yyyyyy? Sorry for this being off topic. |
| Board_Rider12-16-04, 02:30 PM | Oh yeah Leibel, I like your little idea here and I sure as heck hope it ain't copyrighted because it will be at my table soon. |
| Leibel12-16-04, 03:45 PM | To Board Rider Feel free to use the idea - this adventure should be fun. |
| Hammerhead12-16-04, 07:07 PM | You could use some redcaps since they kill people to get more powerful. Also you could have the redcaps get more powerful the longer it takes for the PCs to find them. |
| strontium12-16-04, 08:58 PM | There's always the ever popular lycanthrope, always good for random killings and blending in during the day. |