And so the module goes on... [Archive] - Wizards Community

Post/Author/DateTimePost
Subway

02-16-06, 03:05 PM
So my players went to the town and found the captain. They were ambushed and nearly killed because they still had that "I kill anything in my path" mentallity.


So the group has been forcefully hired to accompany Dread Piercen and his crew aboard his ship to sail the world for treasure. Dread Piercen is an epic level character that has been searching the world for a way to another world. He has seen all there is to see in this world. The only place he cannot go, because he is cursed with the mark of the skull that haunts the skies over the island, is the island in which lies 4 tombs. Each tomb contains a key, when combined can open a gate on the island in which the captain and crew have made their home, told to hold a portal to another world. Any crew he has sent to this island to the tombs has not returned, so he has givin up... until now.. The new captives (of sorts) are going to be told they must find these keys. They will be rewarded with riches, fame and power...

The players are now averaging level 4. The crew averages level 1 and Dread Piercen is over level 20 and is 200+ years of age.

Now that you have the background this module hopefully will take a few months to finish, giving me time to design the new world, etc...

So here's the deal..

Each tomb on this island must be different. I need some sort of quest to open each tomb. The first tomb has been opened by the players many months ago from the first module. They overlooked many things and didn't get the key so I need to get them back there, even though the enterance is now blocked.

So that leaves 3 tombs and 3 quests to open them. What should be the key to opening each of the remaining 3 tombs? (The first tomb was opened by placing the matching eye into a socket of the stone half-orc towering over the enterance of the tomb).

Tomb 1 : Location : Northern part of island. Enterance blocked by stone slab. Opened by placing eye in socket of Stone Half-Orc. Key is hidden under the crypt in the final resting place of Bar'Gush the Lich Half-Orc.

Tomb 2 : ?

Tomb 3 : ?

Tomb 4 : ?

Each tomb has a key hidden somewhere deep within. Whether it be on a monster, buried under stone or hidden within the walls.

I was thinking of having the second tomb a "sand" tomb. Hidden on the beach by years of sand washing up and over the mossy enterance.