annoing players [Archive] - Wizards Community

Post/Author/DateTimePost
Zzako

10-08-06, 05:52 PM
Ok, i was reently dming game at my freinds house and he asked if his brother could play, i said sure why not. Now his brother is about 13 and he's played with us before though he is not very good, for example he tried to unlock a cage with a wooden peg one time, another time he tried to make a servicable rope by tying hay together. That wasnt the case in this spacific game, in this game every time i tried to say something hed tell me what was wrong with it. now i dont mind someone correcting my dming for a rule in the book but this was more like this: At one point in the game the players were on a steam boat heading for a city being purged and a wide scale battle. the captin of this vessal (NPC) told the men to take the boat to full speed. all my freinds brother had to say was "why would i do that." the feat however was accomplished by another one of the players. the boat went speeding at the port of the town, then he insisted that they off the boat but the rest of the players ignored him. as they neared a ramp he started yelling at the other players to get off the boat. they still ignored him. so then he leaped off the boat right as they hit the ramp an sailed over the wide scale battle as the landed right in the middle of the battle taking down many enemies while my freinds brother swam ashore complaning for the rest of the game that i should have told him what was going to happen. i fear these event may have ruined the game for the other players should i let him play the next time.
DarthMarasmus

10-08-06, 06:27 PM
Well, it's your game. If he annoys you and the other players, don't let him play next time. There's nobody forcing you to let him play, is there?
CrossBlade

10-08-06, 09:19 PM
As mean as this may sound, belittle his ignorance.

Tying hay together? Give the kid 2 straws and tell HIM to try and make rope out of that. He says he's using it before it's dried? Give him 2 peaces of grass to tie together, then when he does, pull them apart to show they can't make rope.

Pick a lock with a peg of wood? Give him a cup/glass, tell him to imagine it's wood, then send him to the front door to show how the character would fit it into the key hole.

Steam boat ramp sports? While that one is a little hard to swallow (steam boats don't usually go that fast), diagram it out, and tell him how fast you're actually going. I'd have thought you were off your rocker too if you told me a steam boat, which goes typically 20 mph max (given technology of about ~18th century, being generous), were to fly OVER a battle FIELD, INTO a city.
Reversefigure4

10-08-06, 10:50 PM
Why not just play it via the in-game rules, with suitable penalities for idiocy?

You want to make a rope out of hay? Sure, roll a Use Rope check. It's probably DC35 or so (in other words, if you aren't the greatest Roper in the world with 15+ ranks, it can't really be done). Pick a lock with a wooden peg? Make an Open Lock check, at a - 5 penalty for the tool you are using.
trapspringer

10-08-06, 10:58 PM
I agree. That's how I handle idiots. Just be sure to keep an open mind.
Roivas

10-08-06, 11:48 PM
I've had a few obnoxious players in my day. They can ruin the mood, shatter plans, trip traps, steal from the party, and make the game harder to enjoy overall. As the GM you should be seeking the majority enjoyment of the players, if the kid slows down game or the like have you players give him the black die so to speak. If the players still want him around as a convienient fall guy you might be stuck with him. The game should still be fun for you, but that's an ideal not reality.
You should require him to take a feat known as common sense, which I'll descride below.

Common Sense [General]
Your character wasn't born yesterday.
Benifit: When about to engage in an activity that runs counter to common sense the GM will tell you the overall foolishness of your plan/action. Example: Jormik, the 1st level sorcerer, sees an orc with a greatsword charging the party and decides to stop him before he gets too close to the others to harm them. At this point the GM should say, "This guy can kill you with one swing, you don't want to do that."

This feat could also be given as a bonus feat for new players, or you could be even nicer and tell him the logical grap in his plans. However if the player doesn't wish to accept your advise, let the dice fall where they may.